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Profit vor Menschen

Profit Before People is a single mission in Star Trek Fleet Command where you hear out a business pitch from Mudd and end up fighting a Syndicate member. It can be picked up at warp 1 and needs warp 20 to finish, with stops in Skarrl and Krlakh. The one fight is a Syndikat ship at about 347,000 strength. The rewards are 259,000 Tritanium and 10 Latinum, and it sits between Safety First and Lighting the Match in the storyline.

Profit Before People objectives

Es gibt vier Ziele und keine Verzweigung:

  • Treffen mit Mudd. Standort: Skarrl.
  • Meet with the trader. Location: Krlakh.
  • Defeat the Syndicate member. Location: Krlakh. Enemy strength is roughly 347,055.
  • Kehren Sie zu Ihrer Station zurück.

The first step takes you to Skarrl to meet Mudd. From there the trail leads to Krlakh, where you meet the trader and then fight the Syndicate member in the same system. Once that ship is beaten, recall to your station to finish.

The Syndicate member is the only fight, and at roughly 347,000 strength it is the step that decides whether you are ready. The two meeting steps are travel only.

Wo und welcher Warp

No pickup system is named and the mission can be picked up at warp 1. Completing it takes warp 20, which covers both Skarrl and Krlakh.

The game lists a recommended level of 1. The mission before it, Safety First, and the one after it, Lighting the Match, are both listed at level 29, and the Syndicate fight here is in the same range. Use the fight and the warp 20 finish as the real guide.

Profit Before People rewards

Belohnung Amount
Tritanium 259,000
Latinum 10

Completing Profit Before People unlocks the next mission, Lighting the Match.

Where it sits in the storyline

Mission Recommended level Warp zum Abschließen Named fight Belohnungen
Sicherheit geht vor 29 20 None (15 level 27+ hostiles) 289,000 Tritanium, 27 15 Minute Repair Speed Ups
Profit vor Menschen 1 20 Syndicate member ~347,055 259,000 Tritanium, 10 Latinum
Lighting the Match 29 20 Klingonisch ship ~356,340 Depends on your choice

Safety First is Khan’s pitch, and this mission is Mudd’s. The two lead into Lighting the Match, where you decide who gets possession of the super soldiers. All three share a warp 20 finish, so a ship that runs one can run the others.

Lighting the Match splits by that choice. One path pays 8 Latinum and a Relocation Token; the other pays 35 Augment Credits and 43,000 Dilithium.

Tips

Use the Syndicate fight to prepare for Lighting the Match. The Klingon ship in the next mission is only slightly stronger, at around 356,000, so if you beat the Syndicate member comfortably you are close to ready.

Bring a combat ship from the start. The Syndicate member comes straight after the trader meeting in Krlakh, so the ship that flies the meetings is the one that ends up in the fight.

Put the Tritanium to work. At 259,000 it is a solid contribution to building upgrades at this stage, and Safety First adds another 289,000 if you run both.

Harry Mudd also appears as an officer, and more missions around this level are on the Missionsleitfaden.