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Who is Officer 0718 in STFC

Officer 0718 is an Uncommon Federation officer in Star Trek Fleet Command, sitting in the science class. He is a defensive pick: his officer ability raises the defense of everyone on the ship, and his captain ability rewards you for defending your station.

If you are early in the game and short on selten officers, 0718 is the kind of crew member who quietly makes your ship harder to kill. He will not headline a top combat crew, but he plugs a real gap for new players who keep losing fights they should win.

This guide covers his Star Trek background, his role in STFC, what each of his abilities does, where he is worth using, and how to rank him up.

Star Trek background

Officer 0718 comes from the Kelvin-timeline Star Trek films, the alternate-universe version of the franchise that resets the original crew’s history. He serves aboard the Unternehmen as a cybernetically enhanced crew member.

His defining trait is the set of implants that let him interface directly with the ship’s computer. Where a normal crewman would type or speak a command, 0718 connects to the system and feeds in data faster than the people around him. In STFC his flavor leans into that: a quiet specialist who is most at home wired into the controls, and who spends his off hours in the ship’s botanical lab.

The game keeps his canon footprint small, which fits the source material. He is a background character with a memorable look rather than a major named officer, so STFC builds him around the one thing he is known for, the computer link, and turns that into a defense-focused kit.

His role in STFC

0718 is a station-defense and ship-survivability officer. He does not boost your damage or your mining haul. Instead he makes your ship tankier, and he gives you an edge specifically when you are sitting on your own station and someone attacks it.

That puts him in a narrow but useful niche. New and mid-game players often get hit at their station while offline or while parked, and a defensive officer who improves your odds in those fights has a clear job. He belongs to the Auxiliary Controls group, alongside other support-leaning officers.

As a science-class officer, he also feeds into class-based crew bonuses. Pairing him with the right classes adds a small extra layer on top of his abilities, which matters more as you start fine-tuning crews.

Captain ability and officer ability

0718 has a captain ability and an officer ability. He has no below-decks ability, so his value comes entirely from one of the active seats.

Captain ability: Station Knowledge

When 0718 captains your ship, Station Knowledge raises your Critical Hit chance while you are defending your station. As of the latest data, the rank-1 value is +4% Critical Hit chance.

This ability does not scale up cleanly from one published value to the next, so treat the +4% as the figure to anchor on and expect the bonus to grow as you promote him. The point of the ability is consistent: more critical hits when you are the one being attacked at home. Outside of station defense it does nothing, so he is a situational captain rather than an all-purpose one.

Officer ability: Computer Precision

Computer Precision increases the Defense of every officer on the ship while 0718 is in an active officer seat. This is his main draw, because it helps no matter who is captaining and no matter what you are fighting.

The bonus grows with each promotion. The values below are current as of the latest game data.

Rang Defense increase
1 5%
2 7%
3 9%
4 12%
5 15%

Higher Defense reduces the damage your ship takes, so a ranked-up 0718 in a support seat makes the whole crew a little harder to wear down. That is most noticeable in drawn-out fights and in defensive scraps where survival matters more than burst damage.

Where Officer 0718 shines

0718 is at his best in a few specific spots:

  • Station defense. His captain ability only fires when you are defending your station, so this is his home turf. If you keep getting attacked at base, putting him in the captain seat gives you more critical hits in exactly those fights.
  • Early-game survivability. New players who lack rare defensive officers can lean on Computer Precision to keep ships alive longer against hostiles and other players.
  • Support seat on a tanky build. Because his officer ability works from any active seat, he fits any crew that wants a flat defense bump without giving up its captain choice.

What he is not is a damage dealer or an economy officer. Build around him for defense, and he earns his place. Ask him to carry an attack crew and he will fall short.

How to get Officer 0718

0718 is recruited and promoted with officer shards, like other officers in the game. Reaching each rank costs a set number of his shards, and ranking up also draws on Federation credits, officer XP, and Science Badges.

The shard counts to reach each rank are 14 for rank 1, 28 for rank 2, 56 for rank 3, 98 for rank 4, and 182 for rank 5. Where those shards come from shifts with game updates, so check the current store and event rotations to see where he is available right now. As a Federation officer, faction-related sources are the natural place to look first.

Synergies and crew building

0718 works as a defensive support piece more than a centerpiece. Pair his officer ability with a captain who provides the offense your crew is missing, and let 0718 quietly raise everyone’s defense from a support seat.

His class synergy leans toward Command and Engineering officers, with a smaller bonus among Science crew. When you are filling out a station-defense crew, mixing in those classes alongside him picks up a little extra synergy on top of his abilities. For a pure defense setup, stack him with other survivability-focused officers so the defense bonuses add up.

Keep his limits in mind. He has no below-decks ability, so do not bench him expecting passive value. He only contributes from an active seat.

Frequently asked questions

Is Officer 0718 any good?

For his rarity, yes, in a defensive role. He is an Uncommon officer, so he will not outclass rare station defenders, but his ship-wide defense buff and his station-defense critical hit bonus make him a solid early-game and mid-game support pick. Judge him as a defensive specialist, not an all-rounder.

Where do you get Officer 0718 shards?

His shards come through the usual officer recruitment and promotion systems, and the exact sources move with updates. Check the current store offerings and event rotations. As a Federation officer, faction-aligned sources are worth checking first.

What is Officer 0718 best on?

He is best on a station-defense crew, where his captain ability actually triggers. As a support officer, he also slots into any tanky build that wants more defense without changing its captain.

Is Officer 0718 worth ranking up?

If you use him for defense, ranking him up is worthwhile because his Defense bonus climbs from 5% at rank 1 to 15% at rank 5. If you have stronger defensive officers already, spend your Science Badges and shards on them first and keep 0718 as a backup.

Should you chase Officer 0718

0718 is a good fit if you are still building out your roster and want a reliable defensive officer who keeps your ships alive and protects your station. End-game players with deeper crews will likely have better options. For everyone else climbing through the early and middle game, he is a low-cost way to make your fights at home a little safer.