No Price Too High is a short Star Trek Fleet Command mission built around one decision: help a Romulan miner who has gone independent, or profit from his trouble. It opens at warp 1 and reaches out to warp 19 before it closes. Both endings pay 250,000 Parsteel. What changes is the second reward and how much work you do to earn it.
No Price Too High objectives
The mission runs in two stages. The opening stage is the same for everyone, then it forks and stays forked to the end.
- Meet the mine owner at Zoseh. System: Vendus A.
- Help or stop the mine owner. This is where the game asks you to choose.
The choice reads “Help the Romulanisch Miner or take advantage of his situation?” Pick a side and the remaining objectives change with it.
If you take advantage of the situation
- Destroy the Mining Operator’s Interceptor in Vendus A. Enemy strength sits around 44,970.
One target, one fight, and the mission is over. This is the fast route if your combat ship is already built.
If you help the miner
- Mine 25,000 Tritanium for Cladus.
- Give Cladus the 25,000 Tritanium.
Nothing shoots back on this path, but 25,000 Tritanium is real mining time if you are not already sitting on a pile of it. Players who keep a dedicated miner parked on a node will clear this in the background while they do something else.
Wo und welcher Warp
Warp 1 starts the mission, so almost anything in your dock can pick it up. Finishing is the harder requirement, because the objectives run out to warp 19. Check your ship’s warp range before you commit, since a mission you can start is not always a mission you can close out. Vendus A is the system named for both the opening meeting and the combat objective.
No Price Too High rewards
| Path | Belohnungen |
|---|---|
| Stop the mine owner (destroy the Interceptor) | 250,000 Parsteel, 3,000 Ship XP |
| Help the mine owner (deliver 25,000 Tritanium) | 250,000 Parsteel, 100 Recruit Token |
The Parsteel is identical either way, so it never factors into the decision. Ship XP goes toward levelling the vessel you are flying; Recruit Tokens feed officer recruitment. Whichever path you take, finishing this mission opens the next part of the chain.
Tips
- Warp 19 is the real gate. If your best ship tops out below that, upgrade warp range before starting rather than stalling halfway through.
- Going the combat route, bring something comfortably above 44,970 strength. The margin matters more than the exact number, since a clean kill beats a repair bill.
- Going the mining route, check your Tritanium balance first. Having 25,000 already banked turns a long grind into a single delivery step.
- Pick the path by what you are short on. Early accounts building a first serious ship get more out of the Ship XP; anyone chasing officer shards will take the Recruit Tokens.
- Both paths finish in the same place, so there is no wrong answer for progression. Only the second reward is at stake.

