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Jem’Hadar Fighter

The Jem’Hadar Fighter is a Dominion hostile in Star Trek Fleet Command that spawns only as an Interceptor, from level 35 to 60, across 29 Dominion systems, starting at warp 35. The low levels sit in Ammaga, Craelav, Ekimuk, Mril and Rakan; the top levels sit in Altero, Dal Vor, Lysis and Vefeeq. Bring an Explorer, because Explorers counter Interceptors, and crew a captain that boosts damage against hostiles. Every kill drops Antimatter Units.

Jem’Hadar Fighter locations by level

The Fighter follows Dominion space as it climbs in level. At the low end it clusters around Ammaga, Craelav and Mril at warp 35. From level 42 the warp requirement starts rising, and by the early fifties the spawns move to systems such as Meygonn and Res Reddan at warp 70 to 80. The top levels sit at warp 100 in Altero, Dal Vor, Lysis and Vefeeq. Most levels spread across six to ten systems, so if one system is empty, the next one on the row usually has a target.

The Warp column is the lowest requirement among the systems on that row; a few systems ask for more. Hox is the main one: it is a level 55 system at warp 240, entry costs 1 G5 Dominion Transwarp Cell, and it spawns Fighters at levels 52 to 58.

Ebene Warp Systeme
35 35 Ammaga, Craelav, Ekimuk, Mril, Rakan
36 35 Ammaga, Craelav, Ekimuk, Izra, Mril, Rakan
37 35 Alafoss, Ammaga, Craelav, Ekimuk, Izra, Mril, Rakan
38–39 35 Alafoss, Ammaga, Craelav, Ekimuk, Izra, Karemma (warp 45), Mril, Rakan
40 35 Alafoss, Callinon (warp 75), Craelav, Izra, Karemma (warp 45), Koteli (warp 75), Parada (warp 75)
41 35 Alafoss, Callinon (warp 75), Craelav, Izra, Karemma (warp 45), Koteli (warp 75), Kurill (warp 45), Parada (warp 75)
42 40 Alafoss, Callinon (warp 75), Izra, Karemma, Koteli (warp 75), Kurill, Parada (warp 75), Sagra (warp 50)
43 40 Alafoss, Callinon (warp 75), Clohma (warp 50), Karemma, Koteli (warp 75), Kurill, Parada (warp 75), Sagra (warp 50)
44 45 Callinon (warp 75), Clohma, Karemma, Koteli (warp 75), Kurill, Parada (warp 75), Sagra
45 45 Callinon (warp 75), Clohma, Koteli (warp 75), Kurill, Parada (warp 75), Sagra, Tediden (warp 70)
46 45 Callinon (warp 75), Clohma, Hyra (warp 70), Koteli (warp 75), Kurill, Parada (warp 75), Sagra, Tediden (warp 70)
47 45 Clohma, Hyra (warp 70), Kurill, Sagra, Tediden (warp 70), Tulonra (warp 80)
48 50 Clohma, Evarin (warp 80), Hyra (warp 70), Sagra, Tediden (warp 70), Tulonra (warp 80)
49 50 Clohma, Evarin (warp 80), Hyra (warp 70), Tediden (warp 70), Tulonra (warp 80), Yerra (warp 80)
50 70 Evarin, Hyra, Meygonn, Tediden, Tulonra, Yerra
51 70 Evarin, Had’met, Hyra, Meygonn, Res Reddan, Tediden, Tulonra, Yerra
52 70 Aszunso (warp 240), Evarin, Had’met, Hox (warp 240), Hyra, Idraan (warp 240), Meygonn, Res Reddan, Tulonra, Yerra
53 80 Aszunso (warp 240), Evarin, Had’met, Hox (warp 240), Idraan (warp 240), Meygonn, Res Reddan, Tulonra, Yerra
54 80 Aszunso (warp 240), Evarin, Had’met, Hox (warp 240), Idraan (warp 240), Meygonn, Res Reddan, Vefeeq (warp 100), Yerra
55 80 Aszunso (warp 240), Had’met, Hox (warp 240), Idraan (warp 240), Meygonn, Res Reddan, Vefeeq (warp 100), Yerra
56 80 Aszunso (warp 240), Dal Vor (warp 100), Had’met, Hox (warp 240), Idraan (warp 240), Meygonn, Res Reddan, Vefeeq (warp 100)
57 80 Altero (warp 150), Aszunso (warp 240), Dal Vor (warp 100), Had’met, Hox (warp 240), Idraan (warp 240), Lysis (warp 120), Res Reddan, Vefeeq (warp 100)
58 100 Altero (warp 150), Aszunso (warp 240), Dal Vor, Hox (warp 240), Idraan (warp 240), Lysis, Vefeeq
59–60 100 Altero (warp 150), Dal Vor, Lysis, Vefeeq

The same systems also spawn the Jem’Hadar Cruiser und die Jem’Hadar Battleship at the same levels, so one trip into Dominion space puts all three Jem’Hadar hulls on your screen. For a system-by-system view of the whole faction, see the Dominion faction page.

Best ship and crew for Jem’Hadar hostiles

Star Trek Fleet Befehl combat runs on a counter triangle. Interceptors beat Schlachtschiffe, Schlachtschiffe schlagen Explorer, und Explorer schlagen Interceptors. Survey-Schiffe sit outside the triangle and barely fight, so leave them in dock. The Jem’Hadar Fighter only ever spawns as an Interceptor, so bring an Explorer and never swap. An Explorer at a similar or higher tier takes less damage and deals more against this hull, which shortens the fight and holds down your repair bill. Do not bring a Battleship to a Fighter: Interceptors beat Battleships, and you would be handing the Fighter the edge.

Because the three Jem’Hadar hostiles share their systems, it helps to know which ship each one wants:

Jem’Hadar hostile Hull Bringen Sie
Jem’Hadar Fighter Abfangjäger Entdecker
Jem’Hadar Cruiser Entdecker Schlachtschiff
Jem’Hadar Battleship Schlachtschiff Abfangjäger

For crew, the principle matters more than any single name. Put a captain in the center seat that raises weapon damage against hostiles, then fill the two bridge seats with Offiziere that add damage or cut the damage you take. At the bottom of the range, the evergreen early crew (Cadet Kirk as captain with Cadet Spock and Cadet Uhura) is a reasonable place to start, but the high fifties hit hard enough that you want a purpose-built grinding crew. Officer picks shift as new crews arrive, so check the Officer Tier List for the current best options before you spend shards.

The Fighter has no ship ability and no special mechanic to plan around. The only thing that changes between levels is raw power, so the fix for a fight that goes badly is a stronger Explorer or a lower level.

Belohnungen und Drops

The Jem’Hadar Fighter drops Antimatter Units, and that is the reason to farm it. The amount scales with level, from 28 at the low end to as many as 8,380 per kill in the high fifties. Ship XP stays flat at 912 across the whole range, so the low levels you can clear in one or two rounds are an efficient way to level a fresh Explorer. Antimatter Units only come from Jem’Hadar hostiles in Dominion space, and you spend them on bundles in the Bajoran Faction store, the route to Bajoran reputation.

Ablegen Was es ist
Antimatter Units The Dominion-space currency used to claim bundles in the Bajoran Faction store, 28 to 8,380 per kill depending on level.

Jem’Hadar Fighter stats

Stats climb steeply with level, so a Fighter you farm easily at level 40 is a very different fight at level 60.

Ebene Total strength Hull HP Shield HP Angriff Verteidigung Ship XP
35 944,593 187,200 102,600 375,473 424,220 912
48 8,018,428 2,750,935 2,750,935 2,717,553 2,549,940 912
60 409,875,973 245,742,157 223,401,938 109,096,460 66,207,465 912

Jem’Hadar Fighter firing pattern

The Fighter carries a single battery of three Kinetic weapons that fire every other round. That leaves every second round free of incoming fire, so you get a breather between volleys to wear its hull down. The figures below are from the level 35 record and scale up with level.

Weapon type Count Schaden pro Schuss Fires Crit
Kinetic 3 119,434–145,974 Jede zweite Runde 10% (1.5x)

The Dominion in Star Trek

The Jem’Hadar are the genetically engineered soldiers of the Dominion, the great power of the Gamma Quadrant ruled by the shape-shifting Founders. Bred for combat and loyalty, they are kept obedient by a built-in addiction to ketracel-white, a drug only the Dominion supplies. Their small attack ships are fast and expendable, flown straight at a target to overwhelm it. In Deep Space Nine, the Dominion’s push through the Bajoran wormhole into the Alpha Quadrant set off the Dominion War. The Jem’Hadar Fighter is the workhorse of that fleet, the nimble strike craft the Dominion sends in numbers.

Is the Jem’Hadar Fighter worth grinding?

Yes, if you need Antimatter Units or Explorer XP. The Fighter is a reliable Antimatter farm across a 25-level band, so you can keep hitting it as your ships grow, and the systems hold enough spawns that you rarely wait. Pick a level you can clear quickly, bring an Explorer you have tiered up, and match your warp to the table above. When you outgrow the roaming Jem’Hadar, the Dominion solo armadas such as the Jem’Hadar Dreadnought Flagship are the next step up.