The Exchange Transport is an Eclipse cargo runner that roams the Outlaw systems at levels 27 to 40. It spawns only as a Survey hull, so it fights weakly and clears fast, which makes it a steady farm for Eclipse Security Codes. You will find it at warp 24 across the Exchange systems and their neighbors, from Exchange Alpha out to Cheyenne and Laramie. To beat it, bring any combat ship with a crew that adds weapon damage.
How to beat the Exchange Transport
STFC combat runs on a class triangle: Interceptors beat Schlachtschiffe, Battleships beat Explorers, and Explorers beat Interceptors. Vermessungsschiffe sit outside that triangle and barely fight, so they deal and absorb little damage in a real battle. The Exchange Transport only appears as a Survey hull, so no enemy class holds an edge over you. Bring whatever combat ship you fly well at this level. An Interceptor or an Explorer both work, and either will out-gun this target in a round or two.
Its defense stays low relative to its bulk, so raw weapon damage matters more than any class bonus. Shield and hull HP still climb steeply as you move up the band, so bring enough firepower to break through quickly rather than trading blows. At level 27 you are punching through about 945,000 shield HP and one million hull HP; by level 40 both figures climb many times higher, so match your ship to the level you plan to farm. Because the warp requirement stays at 24 the whole way up, one mid-tier ship can reach every level of this hostile, so you rarely need to re-fit just to chase a higher spawn.
Crew matters more than hull choice here. Put a captain in the chair who boosts weapon damage against hostiles, then fill the other seats with Offiziere that add damage or reduce incoming fire. If you are farming the low end of this band, the early cadet crew of Cadet Kirk with Cadet Spock and Cadet Uhura still does the job. By the higher levels you will want stronger hostile-grinding officers, so check the Officer Tier List for current picks. Crews shift with the meta, so treat any named crew as a starting point rather than a fixed answer.
Where to find the Exchange Transport
The Exchange Transport keeps to Eclipse and Exchange space and never changes its warp requirement. Every spawn from level 27 to 40 sits at warp 24, so a single warp range covers the whole band. The lower levels crowd the core Exchange systems such as Exchange Alpha, Beta, and Central, while the higher levels drift out toward Karppinen, Mige, and the Cheyenne cluster. Pick the level you want, park in one of its systems, and clear targets as they respawn.
| Ebene | Warp | Systeme |
|---|---|---|
| 27–28 | 24 | Andkara, D0D-G, Doniphon, Exchange Alpha, Exchange Beta, Exchange Central, Kemetja, Kuzukoh, Leone, Mitchum, Resara, The Principium, Tombstone, Valance, Van Cleef, Wallach |
| 29–30 | 24 | Andkara, D0D-G, Doniphon, Exchange Alpha, Exchange Beta, Exchange Central, Exchange Gamma, Kemetja, Kuzukoh, Leone, Mitchum, Resara, The Principium, Tombstone, Valance, Van Cleef, Wallach, Yuma |
| 31 | 24 | Andkara, D0D-G, Doniphon, Exchange Alpha, Exchange Beta, Exchange Central, Exchange Delta, Exchange Gamma, Kemetja, Kuzukoh, Mitchum, Peckinpah, Resara, Tombstone, Valance, Van Cleef, Wallach, Yuma |
| 32 | 24 | Andkara, Doniphon, Exchange Alpha, Exchange Beta, Exchange Delta, Exchange Gamma, Kemetja, Kuzukoh, Mitchum, Peckinpah, Resara, Van Cleef, Wallach, Yuma |
| 33 | 24 | Andkara, Exchange Beta, Exchange Delta, Exchange Gamma, Karppinen, Kemetja, Peckinpah, Resara, Wallach, Yuma |
| 34 | 24 | Exchange Delta, Exchange Gamma, Karppinen, Peckinpah, Yuma |
| 35 | 24 | Exchange Delta, Exchange Gamma, Karppinen, Mige, Peckinpah, Yuma |
| 36 | 24 | Exchange Delta, Karppinen, Mige, Peckinpah |
| 37 | 24 | Cheyenne, Crawford, Exchange Delta, Karppinen, Laramie, Lindstrom, Mige, Peckinpah, Penumbra |
| 38–39 | 24 | Cheyenne, Crawford, Karppinen, Laramie, Lindstrom, Mige, Penumbra |
| 40 | 24 | Cheyenne, Crawford, Laramie, Lindstrom, Mige, Penumbra |
Rewards and what it drops
The Exchange Transport carries a single resource, Eclipse Security Codes, in a range from a handful up to about 1,600 per kill. Eclipse Security Codes are an Outlaw faction resource tied to Eclipse and Exchange progression, so this hostile is a focused farm rather than a source of ship-upgrade materials. The drop range is wide, from about ten codes on a weak roll to over 1,600 on a strong one, so yields per kill swing a lot and a farming session is best judged over many runs rather than a single result. Ship XP scales hard with level, climbing from 180 at level 27 to 3,365 at level 40, so the top of the band gives far more toward your next ship level per kill.
| Ablegen | What it is |
|---|---|
| Eclipse Security Codes | An Eclipse Outlaw faction resource used in Exchange and Outlaws progression. |
Exchange Transport stats
Stats vary by level and climb steeply as you move up the band. The rows below show the low, mid, and high anchors for the Survey hull.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 27 | 1,153,569 | 997,115 | 944,764 | 47,630 | 135,000 | 180 |
| 34 | 5,216,256 | 4,277,913 | 2,843,209 | 530,695 | 1,125,000 | 720 |
| 40 | 13,039,150 | 11,192,866 | 6,747,057 | 1,369,188 | 2,700,000 | 3,365 |
Is the Exchange Transport worth grinding?
The Exchange Transport earns a spot in your rotation when you are working Eclipse or Exchange objectives and need Security Codes, or when you want cheap ship XP at the top of the band. The Exchange is the game’s criminal syndicate from the Outlaws region, not a Star Trek species, so treat this as a faction farm. As a Survey hull it barely fights back, so kills are quick and repairs stay low. Match your warp to 24, drop into one of its systems, and farm the level that fits your ship. There is no enemy class to counter here, so the only real choice is which level pays best for your time.