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Jem’Hadar Cruiser

Jem’Hadar systems in Star Trek Fleet Command are the 29 Dominion systems where the Jem’Hadar Cruiser, Fighter and Battleship spawn from level 35 to 60: Ammaga, Craelav, Ekimuk, Mril and Rakan at the bottom, up to Altero, Dal Vor, Lysis and Vefeeq at the top. Hox, one of the most searched, holds levels 52 to 58 and needs warp 240 plus a G5 Dominion Transwarp Cell. The Cruiser is the Explorer of the group, so bring a Battleship. Every kill drops Antimatter Units.

Jem’Hadar systems by level

The Cruiser shares every system and level with the Fighter and the Battleship, so this table is the full Jem’Hadar route. At the low end the spawns cluster around Ammaga, Craelav and Mril. From level 50 they move to systems such as Meygonn, Res Reddan and Had’met, and the top levels sit in Altero, Dal Vor, Lysis and Vefeeq. The Warp column is the lowest requirement among the systems on that row; a few systems ask for more.

Ebene Warp Systeme
35 35 Ammaga, Craelav, Ekimuk, Mril, Rakan
36 35 Ammaga, Craelav, Ekimuk, Izra, Mril, Rakan
37 35 Alafoss, Ammaga, Craelav, Ekimuk, Izra, Mril, Rakan
38–39 35 Alafoss, Ammaga, Craelav, Ekimuk, Izra, Karemma (warp 45), Mril, Rakan
40 35 Alafoss, Callinon (warp 75), Craelav, Izra, Karemma (warp 45), Koteli (warp 75), Parada (warp 75)
41 35 Alafoss, Callinon (warp 75), Craelav, Izra, Karemma (warp 45), Koteli (warp 75), Kurill (warp 45), Parada (warp 75)
42 40 Alafoss, Callinon (warp 75), Izra, Karemma, Koteli (warp 75), Kurill, Parada (warp 75), Sagra (warp 50)
43 40 Alafoss, Callinon (warp 75), Clohma (warp 50), Karemma, Koteli (warp 75), Kurill, Parada (warp 75), Sagra (warp 50)
44 45 Callinon (warp 75), Clohma, Karemma, Koteli (warp 75), Kurill, Parada (warp 75), Sagra
45 45 Callinon (warp 75), Clohma, Koteli (warp 75), Kurill, Parada (warp 75), Sagra, Tediden (warp 70)
46 45 Callinon (warp 75), Clohma, Hyra (warp 70), Koteli (warp 75), Kurill, Parada (warp 75), Sagra, Tediden (warp 70)
47 45 Clohma, Hyra (warp 70), Kurill, Sagra, Tediden (warp 70), Tulonra (warp 80)
48 50 Clohma, Evarin (warp 80), Hyra (warp 70), Sagra, Tediden (warp 70), Tulonra (warp 80)
49 50 Clohma, Evarin (warp 80), Hyra (warp 70), Tediden (warp 70), Tulonra (warp 80), Yerra (warp 80)
50 70 Evarin, Hyra, Meygonn, Tediden, Tulonra, Yerra
51 70 Evarin, Had’met, Hyra, Meygonn, Res Reddan, Tediden, Tulonra, Yerra
52 70 Aszunso (warp 240), Evarin, Had’met, Hox (warp 240), Hyra, Idraan (warp 240), Meygonn, Res Reddan, Tulonra, Yerra
53 80 Aszunso (warp 240), Evarin, Had’met, Hox (warp 240), Idraan (warp 240), Meygonn, Res Reddan, Tulonra, Yerra
54 80 Aszunso (warp 240), Evarin, Had’met, Hox (warp 240), Idraan (warp 240), Meygonn, Res Reddan, Vefeeq (warp 100), Yerra
55 80 Aszunso (warp 240), Had’met, Hox (warp 240), Idraan (warp 240), Meygonn, Res Reddan, Vefeeq (warp 100), Yerra
56 80 Aszunso (warp 240), Dal Vor (warp 100), Had’met, Hox (warp 240), Idraan (warp 240), Meygonn, Res Reddan, Vefeeq (warp 100)
57 80 Altero (warp 150), Aszunso (warp 240), Dal Vor (warp 100), Had’met, Hox (warp 240), Idraan (warp 240), Lysis (warp 120), Res Reddan, Vefeeq (warp 100)
58 100 Altero (warp 150), Aszunso (warp 240), Dal Vor, Hox (warp 240), Idraan (warp 240), Lysis, Vefeeq
59–60 100 Altero (warp 150), Dal Vor, Lysis, Vefeeq

For a system-by-system view of the whole faction, including the Dominion armadas, see the Dominion faction page.

Hox system

Hox is a level 55 Dominion system. It needs warp 240, well above the other level 52 to 58 systems on the table, and entry costs 1 G5 Dominion Transwarp Cell. Inside, all three Jem’Hadar hostiles spawn at every level from 52 to 58, 21 roaming targets in total, and the system has 5★ Rohgas to mine. Idraan works the same way (level 55, warp 240, 1 G5 Dominion Transwarp Cell, levels 52 to 58). If you do not have a Transwarp Cell or the warp range yet, Meygonn (warp 80, levels 50 to 56) and Res Reddan (warp 80, levels 51 to 57) cover most of the same spread with no entry cost.

How to beat the Jem’Hadar Cruiser

Star Trek Fleet Befehl combat runs on a counter triangle. Interceptors beat Schlachtschiffe, Schlachtschiffe schlagen Explorer, und Explorer schlagen Interceptors. Survey-Schiffe sit outside the triangle and barely fight. The Jem’Hadar Cruiser only ever spawns as an Explorer, so the ship you want is a Battleship. A Battleship at a similar or higher tier takes less damage and deals more against this hull. Do not bring an Interceptor: Explorers beat Interceptors, and you would be handing the Cruiser the edge.

Since the three Jem’Hadar hostiles share every system, match your ship to the hull you tap:

Jem’Hadar hostile Hull Bringen Sie
Jem’Hadar Cruiser Entdecker Schlachtschiff
Jem’Hadar Fighter Abfangjäger Entdecker
Jem’Hadar Battleship Schlachtschiff Abfangjäger

For the crew, the principle matters more than any single name. Put a captain in the center seat that raises weapon damage against hostiles, then fill the bridge seats with Offiziere that add damage or cut the damage you take. At level 35 the evergreen early crew (Cadet Kirk as captain with Cadet Spock and Cadet Uhura) is a reasonable start, but the high fifties hit hard enough that you want a purpose-built grinding crew. Officer picks shift as new crews arrive, so check the Officer Tier List before you spend shards. The Cruiser has no ship ability, so the only thing that changes between levels is raw power.

Belohnungen und Drops

The Cruiser drops Antimatter Units, and that is the reason to farm it. The amount scales with level, from 28 at the low end to as many as 8,380 per kill in the high fifties. Ship XP stays flat at 912 across the whole range, so the low levels you can clear quickly are an efficient way to level a fresh Battleship. Antimatter Units only come from the Jem’Hadar, and the Bajoran faction store turns them into Bajoran Badges and reputation.

Ablegen Was es ist
Antimatter Units Obtained only from Jem’Hadar hostiles in Dominion space and used to claim bundles in the Bajoran Faction store; 28 to 8,380 per kill depending on level.

Jem’Hadar Cruiser stats

Stats climb steeply with level, so a Cruiser you farm easily at level 40 is a very different fight at level 60. Its shield pool is larger than its hull at every anchor, so expect to spend the first part of each fight on shields.

Ebene Total strength Hull HP Shield HP Angriff Verteidigung Ship XP
35 1,064,888 153,900 166,725 512,700 391,875 912
48 12,119,636 2,229,604 7,432,018 5,076,245 2,212,580 912
60 371,861,070 166,287,758 232,803,044 112,588,474 59,727,195 912

Jem’Hadar Cruiser firing pattern

The Cruiser carries three Energy weapons that all fire every round from round 1. There is no spike round and no quiet round: incoming damage is steady from start to finish, so energy mitigation and a ship that can absorb consistent fire matter more than timing. The figures are from the level 35 record and scale up with level.

Weapon type Count Schaden pro Schuss Fires Crit
Energie 3 52,200–63,800 Jede Runde 10% (1.5x)

The Dominion in Star Trek

The Jem’Hadar are the genetically engineered soldiers of the Dominion, the great power of the Gamma Quadrant ruled by the shape-shifting Founders. Bred for combat and loyalty, they are held obedient by a built-in addiction to ketracel-white, a drug only the Dominion supplies. Their ships are fast and aggressive, designed to overwhelm rather than outlast. In Deep Space Nine, the Dominion’s push through the Bajoran wormhole into the Alpha Quadrant set off the Dominion War. The Cruiser fits that doctrine: a warship built to close distance and hit first.

Is the Jem’Hadar Cruiser worth grinding?

Yes, if you need Antimatter Units for the Bajoran Faction store or want Battleship XP. The Cruiser is a reliable Antimatter farm across a 25-level band, and because it shares systems with the Fighter and the Battleship, a fleet with all three hulls rarely waits for a target. Pick a level you can clear quickly, bring a Battleship you have tiered up, and match your warp to the table above. When you outgrow the roaming Jem’Hadar, the Dominion solo armadas such as the Jem’Hadar Dreadnought Flagship are the next step.