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Galor-Class Warship

The Galor-Class Warship is a Cardassian hostile in Star Trek Fleet Command that spans a huge stretch of the game: a roaming version at levels 35, 51, and 53, then a much tougher chain of versions from level 53 all the way to 81. It appears in three hull variants (Explorer, Interceptor, and Battleship), so you can pick the version your strongest ship counters. The low-level versions drop raw resources and 4★ Broken ship parts, while the 53+ versions pay out Solo Outpost currencies. Bring the class that counters the hull you attack and crew for hostile damage.

How to beat the Galor-Class Warship

Combat in STFC runs on a simple rock-paper-scissors. Interceptors beat Schlachtschiffe, Battleships beat Explorers, and Explorers beat Interceptors, while Survey ships barely fight at all. Bringing the right class matters in both directions: your ship deals bonus damage to the hull it counters and takes extra punishment from the hull that counters it. Because the Galor-Class Warship spawns as all three combat hulls, the counter you bring depends on the variant you pick. Attack the Battleship version with an Interceptor, the Explorer version with a Battleship, and the Interceptor version with an Explorer. The easiest habit is to work backwards: check which of your ships is strongest, then hunt the variant that ship counters.

From level 53 up, the Galor-Class Warship carries two always-active ship abilities, and neither exists on the level 35 and 51 versions. Nor-Class Deflectors raises its Apex Barrier at the start of combat, scaling from a 10,000 increase at levels 53–54 up to 100,000 at levels 80–81, so expect these versions to soak far more damage than their stats alone suggest. Diverted Power keeps its critical hit damage from falling below 150%, which means its crits always land hard and a long fight punishes thin mitigation. Together they make the 53+ versions endurance checks: bring the counter class, stack hostile damage, and do not expect the quick kills the roaming versions allow.

For crew, the principle matters more than any one lineup. Put a captain in the chair whose ability raises weapon damage against hostiles, then fill the other seats with Offiziere that add damage or soak hits. By level 35 you are past the cadet-crew stage, and the 53+ versions expect an endgame ship with a developed crew behind it. Check the officer tier list for current hostile-grinding picks. Crews shift with the meta, so treat any named lineup as a starting point rather than a fixed answer.

Where to find the Galor-Class Warship

The low-level versions sit in single systems at friendly warp ranges: Valjavec 9 at level 35 and Romero 9 at level 51, both warp 50. From level 53 the hostile climbs through a long ladder of systems, and the warp requirement climbs with it, from 100 at level 53 to 3000 for the level 80–81 spawns in Oryndel. Check your warp range before you commit to a grind at the top end.

Ebene Warp Systeme
35 50 Valjavec 9
51 50 Romero 9
53 100 Achilas, Althren, Lexum
54 255 Achilas, Lexum
56–57 355 Lumora, Zyphoros
60–61 520 Celthron, Cyrentha
63–64 900 Mydrala, Naxerus, Pyrith
66–67 1100 Eldrazsha
70–71 1300 Velkora
73–74 1550 Quenlor
76–77 2000 Thalnix
80–81 3000 Oryndel

Rewards and what it drops

The drop table splits cleanly by level band. The level 35 version drops one raw resource per hull variant, so the material you get depends on the hull you kill. At levels 51–53, the roaming variants drop the 4★ Broken parts that match their own hull class: the Explorer version drops Explorer parts, the Interceptor version drops Interceptor parts, and the Battleship version drops Battleship parts. From level 53 to 81, the drops switch entirely to Solo Outpost currencies: Solo Outpost Credits and Outpost Retaliation Medals on every kill, with Solo Outpost Components and Retaliation Plunder mixed in across the range. Ship XP comes from the low-level versions (around 700 per kill at level 35); the Daten shows no ship XP on the high-level versions.

Ablegen What it is
Parsteel Basic construction resource (level 35)
Tritanium Ship upgrade resource (level 35)
Dilithium Research resource (level 35)
4★ Gebrochene Explorer-Teile Ship material from the Explorer variant (levels 51–53)
4★ Gebrochene Interzeptorteile Ship material from the Interceptor variant (levels 51–53)
4★ Zerbrochene Schlachtschiffteile Ship material from the Battleship variant (levels 51–53)
Solo Outpost Credits Solo Outpost currency (levels 53–81)
Outpost Retaliation Medal Retaliation reward currency (levels 53–81)
Gemeinsame and Uncommon Solo Outpost Components Solo Outpost materials (levels 53–81)
Retaliation Plunder Retaliation reward resource (levels 54–81)

Galor-Class Warship stats

Stats vary by hull variant and climb steeply with level; the anchor rows below come from the Explorer variant. The scaling across this hostile’s range is extreme. A ship that farms Valjavec 9 comfortably is nowhere near the level 66 version, let alone the level 81 one, so treat each band as its own fight.

Ebene Total strength Hull HP Shield HP Angriff Verteidigung Ship XP
35 668,318 76,950 111,150 279,892 294,375 703
66 117,578,164,866 181,301,402,907 45,325,350,727 3,334,185,814 930,602,235 0
81 256,402,695,454,052 404,804,727,723,479 101,201,181,930,870 2,598,035,502,368 801,705,124,510 0

The Cardassians in Star Trek

The Cardassians are a militaristic species from Cardassia Prime, ruled for most of their on-screen history by the Central Befehl and its intelligence service, the Obsidian Order. The Galor-class is the workhorse of their fleet: the amber, scarab-shaped warship first faced the Enterprise-D in The Next Generation episode “The Wounded.” Galors appear throughout Deep Space Nine, from the aftermath of the occupation of Bajor to the Dominion War, where Cardassian fleets fought against the Föderation and then, in the war’s final hours, turned on the Dominion itself.

Is the Galor-Class Warship worth grinding?

It depends on which band you are fighting. The level 35 version is an ordinary resource kill, fine if you are already passing through Valjavec 9. The 51–53 roaming versions are dependable 4★ Broken part farms where the part type matches the hull you destroy, so hunt the variant whose parts you need. The 53–81 versions are the Solo Outpost grind: that is where the Credits, Medals, Components, and Plunder come from, and where the two ship abilities make every fight slower. Bring the counter class, respect the warp requirements, and match the band to what you actually need.