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Damar, a Cardassian crit specialist for Interceptors

Damar is a rare Engineering officer in Star Trek Fleet Command, drawn from the Deep Space Nine cast. His whole kit points one direction: player-versus-player combat on Interceptors, built around critical hits and the Hull Breach status.

If you run an Interceptor against other players in territory fights or base defense, Damar gives you a way to push your own critical hit chance higher mid-battle while cutting the damage of the enemy’s crits at the same time. He is a focused pick rather than an all-rounder, and he rewards crews that already lean into critical hits.

This guide covers who Damar is in canon, what his abilities actually do, the fights where he earns his seat, how his synergies work, and what it costs to rank him up.

Who Damar is in Star Trek

Damar appears in Star Trek: Deep Space Nine, played by Casey Biggs. He starts as Gul Dukat’s aide, a Cardassian officer who rises mostly by being in the right place at the right time. When Cardassia joins the Dominion, Damar climbs with it, and after Dukat breaks down, he becomes the leader of the Cardassian Union while it sits under Dominion control.

That power turns out to be hollow. The Female Changeling and Weyoun run the real government, and Damar watches millions of Cardassian soldiers die in a war he can no longer steer. His breaking point comes when he is forced into an alliance with the Breen and made to sign away Cardassian territory. He founds the Cardassian Liberation Front and turns his rebellion against the Dominion, opening with a strike on the garrison at Adarak Prime.

The Dominion answers by bombarding Lakarian City and hunting down his wife and son, who were in hiding. By the end of the series Damar has gone from a heavy-drinking yes-man to the face of Cardassian resistance. That arc, from loyal subordinate to rebel leader, is the version of him that the game leans on for his combat abilities.

Damar’s role in STFC

Damar is a combat officer, and more precisely a PvP combat officer. Both of his abilities only trigger when you are fighting another player’s ship that carries the Hull Breach status, and both pay off when you land critical hits. He is class Technik, so he fits naturally on Interceptors, which is also the hull type his abilities call out by name.

Because his triggers depend on Hull Breach and crits, he is not a general hostile grinder, an armada officer, or a mining pick. He earns his place in fights against live opponents where you can apply Hull Breach and stack critical-hit effects. Think of him as a tool you bring to a specific kind of match, not a default seat on every crew.

Damar’s abilities

Captain ability: Dominion Collaborator

While Damar captains an Interceptor fighting a player ship that has Hull Breach, every critical hit he lands raises his own critical hit chance for the rest of the battle, applied once per weapon. As of the latest game Daten the bonus opens at around 2% per trigger at rank one, and it increases as you promote him. The effect builds over a longer fight, since each new crit adds another stack of crit chance, which in turn makes the next crit a little more likely.

Officer ability: Liquid Courage

When Damar is on the bridge of an Interceptor fighting a player ship with Hull Breach, each of his critical hits also lowers the opponent’s critical hit damage for three rounds, again once per weapon. So in the right fight Damar does two jobs at once. He makes his own crits more likely to keep landing, and he softens the enemy’s crits when they connect. The size of that damage reduction grows as you rank him up.

Where Damar shines

Damar is at his best in longer PvP fights on an Interceptor where Hull Breach is in play. A few situations fit him well:

  • Territory and base fights against other players, where battles run long enough for his crit-chance stacking to add up round after round.
  • Crews already built around critical hits, since both abilities feed off crits you are landing anyway.
  • Any Interceptor setup that can reliably apply Hull Breach to the target, which is the switch that turns both of his abilities on.

Outside those conditions he goes quiet. Against hostiles, on a non-Interceptor hull, or in a fight where no one has Hull Breach, his abilities sit dormant. That is the trade you accept with a specialist: huge upside in his lane, nothing much outside it.

How to get Damar

Damar is a Cardassian-aligned officer tied to the Deep Space Nine roster. Shard sources in STFC rotate often, so check the current event schedule and faction store availability in your own game rather than counting on a fixed source. To take him from first unlock through maximum rank you need 588 shards in total, and the cost climbs at every rank:

Rang Shards to promote into this rank
1 38
2 55
3 115
4 155
5 225

Those figures are the shards needed to move into each rank, so reaching rank five means gathering all 588 across the climb. Higher ranks both raise his level cap and strengthen his abilities, which matters more for him than for many Offiziere because his whole value is in how hard his crits hit.

Damar’s synergies

Damar’s class synergy bonus favors Befehl and Science seats, with a smaller Engineering value. As of the latest data that bonus reads as roughly 3% for Command, 3% for Wissenschaft, and 2% for Engineering, which points you toward a crew that mixes those classes rather than stacking one.

His named synergy officers, the ones who share a direct bonus with him, are:

Gul Dukat and Garak are easy fits given the Cardassian and Deep Space Nine connection, and crewing them with Damar lines up the synergy bonus while keeping the bridge on theme. Past those officers, the real synergy to chase is mechanical: a ship and crew that apply Hull Breach and push critical hits, because that combination is what his abilities are written around.

Frequently asked questions

Is Damar any good in STFC?

He is good in the narrow lane he was built for: PvP fights on an Interceptor where Hull Breach is active and your crew lands plenty of critical hits. As a general officer for hostiles, mining, or armadas he does little, so judge him by how often you actually fight other players.

What ship is Damar best on?

An Interceptor. Both his captain ability and his officer ability name the Interceptor hull and only work there, so putting him on an Explorer or Battleship wastes what he brings.

Where do you get Damar shards?

Shard sources change with the game’s event and store rotations. Check the current events and faction store offerings in your game rather than relying on an old guide, since what is on offer shifts over time.

Is Damar worth ranking up?

If you run Interceptor PvP crews, ranking him up strengthens his crit-chance stacking and the crit-damage reduction he hands the enemy. If you rarely fight other players, the 588 shards are better spent on officers you will use more often.

Who should I crew with Damar?

His listed synergy officers are Gul Dukat, Garak, and Andy Billups. Beyond them, pair him with a ship and officers that apply Hull Breach and raise critical hits, since that is what switches his abilities on.

Should you chase Damar?

Damar is a pick for players who live in Interceptor PvP and already build around crits and Hull Breach. For that player he adds a genuine edge in longer fights. For everyone else he is a themed officer from the Deep Space Nine roster who can wait until you have both a crew that suits him and a reason to field him.