Blood Oath is a story mission in the Outlaws storyline of Star Trek Fleet Command, recommended for level 29. Khan plans to stop Harry Mudd before he can activate the super soldiers, and his plan needs you to sneak him aboard Mudd’s ship. It starts at warp 1 and needs warp 22 to complete, and it pays 35 Augment Credits and 1,758,000 Parsteel. It is short, with one fight, and follows Unbroken.
Blood Oath objectives
There are four objectives and no choice split:
- Find Mudd’s ship. Location: Fulriit.
- Sneak Khan aboard Mudd’s ship. Location: Fulriit.
- Stop Mudd. Location: Fulriit. Enemy strength about 344,000.
- Kehren Sie zu Ihrer Station zurück.
Khan’s idea is the one approach Mudd will not expect: stealth. Beaming him over would give the game away, so you bring him close and he slips aboard, possibly by escape pod. He hacks Mudd’s systems, drops the shields and stops the super soldiers from activating, and you open fire. Starfleet ships then arrive, called in by one of Mudd’s own crew, and take Mudd and the super soldiers into custody. Khan does not trust Starfleet with the super soldiers either. Before you get home, a Starfleet broadcast reports that Mudd has already escaped.
Wo und welcher Warp
No pickup system is listed and the mission starts at warp 1. Every located objective is in Fulriit, and completing the mission needs warp 22. The recommended level is 29.
The Stop Mudd fight, at roughly 344,000 strength, is the only combat.
Blood Oath rewards
| Belohnung | Amount |
|---|---|
| Augment Credits | 35 |
| Parsteel | 1,758,000 |
Blood Oath and the missions before it
| Mission | Recommended level | Warp to complete | Belohnungen |
|---|---|---|---|
| Lighting the Match | 29 | 20 | 8 Latinum and 1 Relocation Token, or 35 Augment Credits and 43,000 Dilithium, by choice |
| Unbroken | 29 | 20 | 100 Augment Credits, 26 3★ Uncommon Refined Gas |
| Blutschwur | 29 | 22 | 35 Augment Credits, 1,758,000 Parsteel |
In Unbroken, Mudd’s crew give up his hiding place in exchange for a payment, which is how you know to look in Fulriit here.
Tips
Go straight to Fulriit. All three working objectives are there, and the fight comes right after Khan drops Mudd’s shields, so arrive with a healthy ship.
The fight is light for level 29, and warp 22 is within reach of most ships at this level.
The whole Khan and Mudd storyline is laid out on the Outlaws arc page. Every mission by level is on the mission guide.