Combat Training 57: Rookie opens the level 57 set of Combat Training missions in Star Trek Fleet Command. You defeat three level 57 hostiles, wherever you find them, and the mission is recommended for level 57. It needs only warp 1 to start and finish. The reward is 1,060,000,000 Dilithium and 2,400 Ultra Recruit Tokens, and finishing it unlocks Combat Training 57: Soldier. Over a billion Dilithium is a large return for three fights.
Combat Training 57: Rookie objectives
The Combat Training series shares one story line: test your skills in battle against escalating difficulties of hostile enemies. This mission has a single objective and no choice split:
- Defeat 3 Level 57 hostiles.
The objective names no system and gives no enemy strength. Any three level 57 hostiles count, so you choose where to hunt.
Where and what warp
Warp 1 to start and warp 1 to complete, with no pickup system. The mission itself does not move you anywhere.
The recommended level is 57, matching the hostiles it asks for. The real requirement is reaching systems where level 57 hostiles spawn and beating three of them.
Combat Training 57: Rookie rewards
| Reward | Amount |
|---|---|
| Dilithium | 1,060,000,000 |
| Ultra Recruit Token | 2,400 |
Completing the mission also unlocks Combat Training 57: Soldier.
Rookie and Soldier at level 57
Current game data for the first two level 57 tiers:
| Mission | Objective | Dilithium | Ultra Recruit Tokens |
|---|---|---|---|
| Combat Training 57: Rookie | Defeat 3 Level 57 hostiles | 1,060,000,000 | 2,400 |
| Combat Training 57: Soldier | Defeat 5 Level 57 hostiles | 2,120,000,000 | 2,400 |
Soldier asks for two more kills and doubles the Dilithium, while the Ultra Recruit Tokens stay at 2,400.
How level 57 compares with later Rookie missions
| Mission | Recommended level | Dilithium | Ultra Recruit Tokens |
|---|---|---|---|
| Combat Training 57: Rookie | 57 | 1,060,000,000 | 2,400 |
| Combat Training 59: Rookie | 59 | 1,500,000,000 | 2,400 |
| Combat Training 60: Rookie | 60 | 1,800,000,000 | 2,400 |
All of these high-level Rookie missions share the three-kill objective and the 2,400 Ultra Recruit Tokens. Only the Dilithium grows, by about 440 million from level 57 to level 59.
Where the Soldier tier goes from here
The Soldier tier at these levels also keeps a fixed shape: five kills at the listed level for 2,400 Ultra Recruit Tokens and a Dilithium payment that doubles the matching Rookie mission. Current game data:
| Mission | Objective | Dilithium |
|---|---|---|
| Combat Training 57: Soldier | Defeat 5 Level 57 hostiles | 2,120,000,000 |
| Combat Training 59: Soldier | Defeat 5 Level 59 hostiles | 3,000,000,000 |
| Combat Training 60: Soldier | Defeat 5 Level 60 hostiles | 3,600,000,000 |
The Veteran tier is a different kind of test. At level 59, for example, it is a single hostile captain at about 41,714,474 strength.
Tips
Target the easiest level 57 hostiles in reach. The objective does not specify a type, so pick whatever your ship beats most comfortably.
Stay put for Soldier. It unlocks as soon as Rookie is done and wants five more level 57 kills, so there is no reason to move to a new area between them.
Combat Training 56: Veteran comes before this mission in the chain. More missions by level are on the mission guide.


