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Borg Unicomplex Patrol

The Borg Unicomplex Patrol is a neutral hostile that roams open space from level 34 to level 60. It spawns as three different hulls across that range, Interceptor, Battleship, and Explorer, so the ship you bring depends on which one is in front of you. The low band drops raw Tritanium, Parsteel, and Dilithium, while level 40 and up drops 4-star Broken ship parts. Check the hull, bring its counter, and match your warp to the level you want to farm.

How to beat the Borg Unicomplex Patrol

This hostile shows up as all three combat hulls, so no single ship counters every spawn. STFC’s combat triangle sets the matchups: Interceptors beat Battleships, Battleships beat Explorers, and Explorers beat Interceptors, while Survey ships barely fight at all. Read the hull icon on the target before you engage, then bring its counter. Against an Interceptor spawn take an Explorer, against a Battleship spawn take an Interceptor, and against an Explorer spawn take a Battleship. When your ship sits a few tiers above the target, most of these clear on auto.

The class match lifts your damage and softens the return fire at the same time, which matters here because the stats climb hard as the level rises. The patrol carries energy weapons and leans on raw output rather than any special trick, so a counter-hull ship with solid defense handles it without much fuss. Keep your hull topped up between kills so a run of crits near your own level never turns into a repair timer.

For crew, seat a captain that boosts weapon damage against hostiles, then fill the other seats with officers that add damage or mitigation. At the low end of the range a cadet crew still works as a cheap starter, with Cadet Kirk as captain plus Cadet Spock and Cadet Uhura. By the mid and upper levels you’ll want stronger officers, so check the Officer Tier List for current picks. Crews shift with the meta, so treat any named lineup as a starting point.

Where to find the Borg Unicomplex Patrol

The patrol clusters in neutral systems, and the warp requirement rises steadily with level. The level 34 to 38 spawns all sit at warp 28 and share a small set of systems, so you can farm the bottom band without changing warp gear. From there the gate climbs quickly: warp 40 at levels 39 to 41, warp 75 at 42, and on up to warp 250 for the level 60 spawns. Pick the level you can reach, match your warp to it, and clear whichever listed system sits closest to your base.

Level Warp Systems
34 28 Samarklew, Tomalor
35–37 28 Larrios, Samarklew, Tomalor
38 28 Larrios, Ronkel, Samarklew, Tomalor
39–41 40 Larrios, Ronkel
42 75 Ronkel
45–47 100 Michfort
50–52 160 Johlan
55–56 200 Andracona
57 200 Andracona, Gareill
59 200 Andracona, Gareill
60 250 Gareill

Rewards and what it drops

What the patrol drops depends on its level. The level 34 to 39 spawns hand out raw Tritanium, Parsteel, and Dilithium, the base materials you spend on most early and mid upgrades. From level 40 up it drops 4-star Broken ship parts instead, split across Explorer, Interceptor, and Battleship types, which you refine into the parts used to build and upgrade ships of that grade. Every kill also pays ship XP, and that climbs steeply with level, from 664 at level 34 to 11,904 at level 60.

Drop What it is
4-star Broken Explorer Parts Ship part material you refine to build and upgrade grade 4 Explorers
4-star Broken Interceptor Parts Ship part material you refine to build and upgrade grade 4 Interceptors
4-star Broken Battleship Parts Ship part material you refine to build and upgrade grade 4 Battleships
Tritanium A base raw material used across most ship and building upgrades
Parsteel A base raw material used across most ship and building upgrades
Dilithium A base resource spent on research, warp, and upgrades

Borg Unicomplex Patrol stats

Stats vary by hull variant and climb steeply with level, so the jump from 34 to 60 is far larger than the level numbers suggest. These are the low, mid, and high anchor rows.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
34 526,278 59,000 85,220 223,574 230,595 664
46 10,003,193 4,192,220 5,869,112 3,472,567 1,499,960 2,250
60 401,356,354 163,027,214 228,238,278 147,167,528 58,556,080 11,904

Borg Unicomplex Patrol firing pattern

The patrol fights with three energy weapons that all fire every round, so its damage is steady rather than spiky. There is no big kinetic or explosive shot to time repairs around: the pressure is constant, which favors a counter-hull ship that can soak the return fire while you burn it down. Against a well-tiered ship none of it stings, but push into a fight near your own level and the steady energy output adds up fast.

Weapon type Count Damage per shot Fires Crit
Energy 3 33,840-41,360 Every round 10% (1.5x)

The Borg in Star Trek

The Borg are Star Trek’s most feared collective, a cybernetic species that assimilates other beings and their technology into a single hive mind linked by the Collective. They travel in cube-shaped ships built for raw power, adapt to weapons after a few hits, and answer contact with the line “Resistance is futile.” Star Trek: The Next Generation introduced them and turned Captain Picard into the assimilated Locutus, and Star Trek: Voyager spent years running from them in the Delta Quadrant. The Unicomplex is the Borg’s central hub and the seat of the Borg Queen, so a patrol flying its colors reads as a guard posted at the edge of that home space.

Is the Borg Unicomplex Patrol worth grinding?

It’s a solid farm across a wide level range. The low spawns feed you raw Tritanium, Parsteel, and Dilithium when you need base materials, and the level 40-plus spawns turn into a steady source of 4-star Broken parts and heavy ship XP. The catch is the warp gap, which runs from warp 28 at the bottom to warp 250 at level 60. Match your warp to the level, check the hull before you engage, and bring the class that counters it.