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Autopilot: Duriana

Autopilot: Duriana is a short donation mission in Star Trek Fleet Command that uses Khan’s experimental warp technology to open a new autopilot route to the Duriana system. It is listed as a level 1 mission and sits at warp 7 to reach. The whole thing comes down to handing Khan 3,000 Dilithium, and in return you collect 100,000 Parsteel. There is no combat and no branching choice, so it is one of the quicker missions you will run.

Autopilot: Duriana objectives

The mission has a single objective, and no fights stand between you and it:

That one donation completes the mission. The story framing is that Khan is charting a new warp path with his experimental technology, and your Dilithium is what funds it. Once the donation goes through, the run is finished.

Where and what warp

Duriana sits at warp 7 to start and warp 7 to complete, so the mission stays at that one distance from beginning to end. There is no deeper push into contested space and no target to chase down. The recommended level is 1, which lines up with a mission built around a single donation and zero combat. If your ship can make the warp 7 jump to Duriana, you meet every requirement this mission asks for. That keeps it friendly to newer commanders and to anyone circling back to clear old missions off the log.

Autopilot: Duriana rewards

The reward is a flat 100,000 Parsteel in exchange for the 3,000 Dilithium you donate. There is no reward choice, no branch, and nothing gated behind a second path. In practical terms you are converting a small amount of Dilithium into a much larger pile of Parsteel, with the new warp route as the reason the mission exists in the first place. For a level 1 mission, 100,000 Parsteel is a strong return on a single step. Early on, Parsteel is the resource that gates most of your first building and ship upgrades, so a bulk drop like this covers real ground before you have big generators running.

Tips

Stockpile the 3,000 Dilithium before you begin. Dilithium is one of the tighter resources in the early game, and the mission parks at the donation step until you can pay it in full. Having it ready keeps the run to a single sitting instead of a wait while you mine more.

You can skip the battle crew for this one. With no combat objectives, there is nothing to fight, so a tuned fighting loadout adds nothing. Any ship that can reach warp 7 will do, so take whatever is fastest or already parked nearby.

Clearing it early makes sense if you have the Dilithium to spare. The 100,000 Parsteel helps fund early station and ship upgrades, and Autopilot missions like this one open travel routes with Khan’s technology that make getting around the map less of a chore as you expand. The Dilithium you spend here is gone, but the route it opens stays, so treat it as a one-time cost for a lasting bit of convenience rather than a resource you might want back.