A Warrior’s Mind is an Augment story mission in Star Trek Fleet Command where you capture one of Khan’s Augment loyalists. You draw out Augment hostiles in Yarda, clear 15 of them, disable the Augment’s ship and deliver the prisoner to Scotty on Brannigan in Farnham. It needs warp 160 to complete, and the ship you must disable is listed at about 8.45 million strength. The reward is four Joaquin shards and 245,000 Officer XP, and finishing it unlocks the next mission.
A Warrior’s Mind objectives
Four objectives, no choice split:
- Go to Yarda and attract the attention of Augment hostiles. Location: Yarda.
- Defeat 15 hostiles in Yarda. Location: Yarda.
- Disable the Augment’s ship. Location: Yarda. Enemy strength is roughly 8,452,336.
- Bring the captive Augment to Scotty on Brannigan. Location: Farnham.
Three of the four objectives happen in Yarda. You arrive to draw the Augments out, then fight 15 hostiles in that system before the target ship appears. The kill count is tied to Yarda itself, so you cannot clear it elsewhere. Disabling the Augment’s ship at around 8.45 million strength is the hardest moment. The last leg takes the captive to Scotty on Brannigan, in the Farnham system.
Where and what warp
There is no pickup system, and the mission can be accepted from warp 1. Completing it needs warp 160 for the trip to Farnham. The game lists a recommended level of 1. The 15 kills in Yarda plus an 8.45 million strength target are the real requirement.
A Warrior’s Mind rewards
| Reward | Amount |
|---|---|
| Joaquin shards | 4 |
| Officer XP | 245,000 |
Completing the mission also unlocks the next mission, Start Spreading the News.
Smokescreen and A Warrior’s Mind compared
| Mission | Warp to complete | Fights | Rewards |
|---|---|---|---|
| Smokescreen | 1 | Three hijacked ships in Rainsford, each about 7.2M to 7.5M strength | 11,310,000 Dilithium, 120 100K Dilithium Tokens |
| A Warrior’s Mind | 160 | 15 hostiles in Yarda, Augment’s ship (about 8.45M) | 4 Joaquin shards, 245,000 Officer XP |
Smokescreen, which unlocks this mission, is a run of three hard fights to uncover the peace summit bomber. A Warrior’s Mind moves the story to the Augments and raises the single-target strength a little further. The reward also changes character, from Dilithium to officer progress.
Farnham also appears in several other missions that need warp 160, including The Master and Fixing the Fracture.
Tips
Clear the 15 Yarda kills with a ship that can repeat fights without long breaks. The kill count must be done in Yarda, and the Augment’s ship waits at the end of it.
Go back and repair before disabling the Augment’s ship if the kills cost you hull. At around 8.45 million strength, that fight is not one to start damaged.
Put the 245,000 Officer XP into whichever officers you are levelling now. The four Joaquin shards are useful if Joaquin is already part of your plans.
Previous mission: Smokescreen. More missions by level are on the mission guide.

