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Uncommon Xindi Final Weapon

The Uncommon Xindi Final Weapon is a stationary Xindi armada target, not a roaming ship, and it sits at levels 53, 56, and 60 in Xindi space. You attack it with one strong ship, or a formed armada if a solo run stalls, and it drops Refined Kemocite. It hits hard and hits harder every round, so the plan is straightforward: bring your best crew, tank the incoming fire, and end the fight quickly before its damage stacks and its super weapon turn against you.

How to beat the Uncommon Xindi Final Weapon

This is an armada-style target with a single station hull, so there is no hull-counter triangle to work through and nothing to swap between levels. Bring your strongest ship, or form a solo armada with your alliance if you cannot clear it alone. The weapon platform does not move, so you can pick your moment, but you cannot outrun its damage once the fight starts. Survivability matters more than positioning here.

Two abilities shape the fight. Kemocite Weaponry raises the weapon’s damage by 30% at the end of every round, and those increases stack with no cap, so a drawn-out fight turns brutal fast. If the weapon is Burning, there is a chance that stack is prevented, which is why damage-over-time crews earn their place here. No Mercy is the bigger threat: every 8th round the weapon fires a super shot that deals lethal damage to a single ship, and if the weapon is Assimilated there is a chance to stop it. The takeaway is to end the fight before round eight when you can, and to favor a hull tank that absorbs the ramp rather than leaning on shield mitigation.

For crew, the principle is a captain that boosts weapon damage against hostiles plus officers that add damage or mitigation. At levels 53 to 60 the cadet starter crew is long behind you, so build around your current best officers. See the Officer Tier List for the current picks. Crews shift with the meta, so treat any named lineup as a starting point rather than a fixed answer.

Where to find the Uncommon Xindi Final Weapon

The Uncommon tier appears at three levels across Xindi space, each in its own system and each behind a higher warp requirement. The level 53 spawn sits in Samhailan at warp 230, the level 56 in Dulwei at warp 500, and the level 60 in Henzyyr at the far end at warp 900. Match your warp range to the level you can actually handle before you set course.

Level Warp Systems
53 230 Samhailan
56 500 Dulwei
60 900 Henzyyr

Rewards and what it drops

The Uncommon Xindi Final Weapon pays out in Refined Kemocite, in amounts that climb steeply with level, from around 700,000 at level 53 up to roughly 13.4 million at level 60. Ship XP also rises with level, so the higher spawns are better for leveling as well as for the resource haul. Because the payout scales this hard, the level 60 spawn is the most efficient farm once you can beat it reliably, even though it sits behind warp 900.

Drop What it is
Refined Kemocite Processed Kemocite, a Xindi-arc material used for Xindi ship and research progression.

Uncommon Xindi Final Weapon stats

Stats vary by tier and climb steeply with level, so the jump from 53 to 60 is large. These are the anchor rows for the Uncommon tier.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
53 22,559,650,162 26,909,279,539 17,939,519,692 117,976,531 17,274,015 5,123
56 46,289,037,726 55,156,813,687 36,771,209,125 271,936,490 53,089,830 8,131
60 105,582,825,303 125,763,998,464 83,842,665,642 649,471,825 130,021,425 16,000

Uncommon Xindi Final Weapon firing pattern

The weapon fights with two groups. Four kinetic guns fire every round and carry the bulk of its damage, while a single energy weapon fires only once every eight rounds. That eight-round energy shot lines up with the No Mercy super weapon, so the beats to watch are its steady kinetic volleys for round-to-round pressure and round eight for the lethal strike. The figures below are for the lowest Uncommon level; the higher levels scale up.

Weapon type Count Damage per shot Fires Crit
Energy 1 100,000 Every 8 rounds 1% (1.5x)
Kinetic 4 6,813,898-9,875,215 Every round 10% (1.5x)

The Xindi in Star Trek

The Xindi are not one species but a council of them, native to the Delphic Expanse and first seen in Star Trek: Enterprise. Five surviving branches, Primate, Arboreal, Reptilian, Insectoid, and Aquatic, share a common legacy after the Avian branch died out and their homeworld was destroyed. Misled by visitors from the future, the Xindi built a planet-killing superweapon and sent a probe that carved a scar across Earth, then began work on the full-size version. The Final Weapon in the game borrows its name from that doomsday project, the ultimate Xindi attempt to wipe out humanity before it could be talked back from the brink.

Is the Uncommon Xindi Final Weapon worth grinding?

If you need Refined Kemocite for Xindi ships and research, the Uncommon tier is a steady source, and the ship XP on the higher spawns is a useful bonus. It is a real fight, though, so only sit down for it once your ship can survive past the early rounds. Match your warp to the level you can clear, bring your strongest crew, and aim to finish before the damage stacks and the round-eight super shot turn against you.