The Warp Dive Bar is a late-game station building in Star Trek Fleet Command. It unlocks at Operations level 55 and upgrades to level 80. Its main job is access: reaching level 20 opens the first Maverick Task Key in the Maverick Faction store, and higher levels improve what that store pays out. Along the way it raises Parsteel cost efficiency for your buildings and adds Isolytic damage against Conqueror Borg Solo Armadas. For most players it is worth building for the Maverick access alone.
What the Warp Dive Bar does
In-game, the Warp Dive Bar is decorated after the Crash-n-Burn bar in Bozeman, Montana, a nod to Zefram Cochrane and Humanity’s First Contact. The menu runs from Romulan Ale and Warnog to house cocktails like the Maia Colada. It also acts as a hub for the Maverick Faction, who hand out weekly tasks and rewards. Mechanically the building does three things, and each one grows as you upgrade it.
| Buff | Active from level | Value at anchors |
|---|---|---|
| FKR Isolytic damage vs Conqueror Borg Solo Armadas | 1 | 5% at L1, 40% at L20, 100% at L50, 200% at L80 |
| Parsteel and Σ-Parsteel building cost efficiency | 20 | 25% at L20, 200% at L50, 500% at L80 |
| Maverick Task Keys unlocked | 20 | 1 at L20, 2 at L30, 3 at L40 and above |
The Isolytic damage buff is a combat bonus aimed at Conqueror Borg Solo Armadas, so it only matters if you run those. The Parsteel and Σ-Parsteel cost efficiency buff cuts the resource price of upgrading your other buildings, which is broadly useful once your station starts spending Parsteel by the trillions. The Maverick Task Key buff is the access piece: level 20 grants your first key, level 30 a second, and level 40 a third, letting you claim more from the Maverick Faction store each week.
How to unlock the Warp Dive Bar
Placing the level 1 Warp Dive Bar requires Operations level 55, and that is the only building requirement. If your Operations is already at 55 or higher, you can start it right away. The Operations requirement holds at 55 through the bar’s level 55, then climbs in step with the building: level 60 needs Operations 60, and each milestone after that needs your Operations at the matching level, up to Operations 80 for the final upgrade.
Upgrade costs and build times
The Warp Dive Bar uses a dedicated material, Exotic Spirits Shipment, on top of Parsteel and refined ore. Here are milestone costs across the climb to level 80. Build times are unboosted.
| Level | Cost | Build time | Requires |
|---|---|---|---|
| 1 | 1 Warp Dive Bar Key, 29.71B Parsteel | 35s | Operations 55 |
| 10 | 50 Exotic Spirits Shipment, 1.307T Parsteel, 4,700 5★ Common Refined Ore | 1h 50m | Operations 55 |
| 20 | 175 Exotic Spirits Shipment, 7.47T Parsteel, 16,450 5★ Common Refined Ore | 1d 2h | Operations 55 |
| 30 | 375 Exotic Spirits Shipment, 10,800 5★ Uncommon Refined Ore, 20.08T Parsteel | 3d 1h | Operations 55 |
| 40 | 600 Exotic Spirits Shipment, 17,280 5★ Uncommon Refined Ore, 40.18T Parsteel | 45d 10h | Operations 55 |
| 50 | 850 Exotic Spirits Shipment, 24,480 5★ Uncommon Refined Ore, 68.6T Parsteel | 830d 2h | Operations 55 |
| 60 | 1,100 Exotic Spirits Shipment, 701.2T Parsteel, 9,702 5★ Rare Refined Ore | 1748d 22h | Operations 60 |
| 70 | 1,350 Exotic Spirits Shipment, 7,430 6★ Rare Refined Ore, 87.03M Σ-Parsteel | 538d 4h | Operations 70 |
| 80 | 1,600 Exotic Spirits Shipment, 4,599 7★ Rare Refined Ore, 1.326B Σ-Parsteel | 2690d 20h | Operations 80 |
Taking the Warp Dive Bar from level 1 to 80 costs roughly 3,907T Parsteel, 6.29B Σ-Parsteel, and 53,670 Exotic Spirits Shipment, plus tens of thousands of refined ore across the 5★ to 7★ tiers. The cumulative build time is about 34,496 days unboosted, so construction speedups and building-speed bonuses do the real work at the top end.
How the Warp Dive Bar fits your station
Because it needs Operations 55, the Warp Dive Bar is a late-game project that newer commanders will not see for a long while. Once it is available, the first target is level 20. That unlocks your first Maverick Task Key, which is the reason most players build it, and it turns on the Parsteel and Σ-Parsteel cost efficiency buff that helps pay down the heavy Parsteel bills your other upgrades run up. The Isolytic damage buff is narrow and only earns its keep if you fight Conqueror Borg Solo Armadas. A sensible plan is to rush level 20 for the key and the cost efficiency, then upgrade further as your Operations level and material stockpiles allow.
Is the Warp Dive Bar worth upgrading?
Yes, at least to level 20. The Maverick Task Key access and the building cost efficiency buff both start there, and both help a wide range of players. Past level 20 the returns are steady rather than dramatic: more task keys at 30 and 40, higher cost efficiency, and stronger armada damage if you need it. The highest levels carry enormous Parsteel and build-time costs, so most commanders will upgrade the bar gradually alongside the rest of their late-game station rather than rushing it to 80.