The Surgewalker Invader is a Neutral hostile that roams as an Interceptor across levels 69 to 81, out in high-warp deep space. It drops 7-star Broken Interceptor Parts and 7-star Broken Survey Parts, so endgame players farm it to finish off top-tier ship builds. Because it only ever appears as an Interceptor, bring an Explorer and come ready for an Isolytic fight.
How to beat the Surgewalker Invader
The Invader spawns as an Interceptor and nothing else, so there is no hull to swap between as you climb the levels. Interceptors are countered by Explorers, which makes an Explorer the ship to bring. Match your combat power to the level you are hitting, because its stats rise steeply from level 69 to 81.
This is a high-end Isolytic target, and two always-active abilities shape the fight. “Something to Prove” pushes its Isolytic Damage to enormous levels, from roughly 3,425% at level 69 up to about 45,770% at level 81, and it shreds part of your Apex Barrier the moment combat starts. “Double Down” raises its own Isolytic Defense, adds a large block of Apex Barrier for itself, and locks the hostile’s critical damage so it never drops below 100%. In practice the Invader opens by chipping your Apex Barrier and then leans on Isolytic damage. Bring your own Apex Barrier and Isolytic mitigation before you engage, and try to end the fight fast so those abilities have less time to work against you.
For crew, the principle at this level is a captain that boosts weapon damage against hostiles paired with officers that add damage or mitigation. The cadet crews that carry early players are long behind you by level 69, so lean on your current endgame bridge instead. Crews shift with the meta, so check the Officer Tier List for the picks that are strong right now.
Where to find the Surgewalker Invader
The Invader clusters in high-warp systems and pushes deeper as its level rises. The low end sits at warp 1550 around level 69, and the warp requirement climbs to 5000 by level 81, so the hardest spawns sit in the farthest systems. Pick a level you can beat, then match its warp range before you fly out.
| Level | Warp | Systems |
|---|---|---|
| 69 | 1550 | Abrinda, Alphioma, Anubis Expanse, Crossroads, Danfalya, Hermes Nebula, Kithmór, Lligerium, Nichenei, Oraalen, Ro’Antcha, Sendisez, Thocara, Yohuri |
| 70 | 1550 | Abrinda, Alphioma, Anubis Expanse, Crossroads, Danfalya, Eurrea, Grauga, Hermes Nebula, Kithmór, Lligerium, Miyukara, Nichenei, Ohz’Ahtis, Oraalen, Ro’Antcha, Sendisez, Thocara, Yohuri |
| 71 | 1550 | Abrinda, Alphioma, Anubis Expanse, Crossroads, Danfalya, Draxolei, Eurrea, Grauga, Hermes Nebula, Janus Sector, Kithmór, Leba’Rha, Lligerium, Miyukara, Nichenei, Ohz’Ahtis, Oraalen, Ro’Antcha, Sendisez, Thermopylae, Thocara, Yohuri |
| 72 | 1550 | Abrinda, Alphioma, Anubis Expanse, Crossroads, Danfalya, Draxolei, Eurrea, Grauga, Hermes Nebula, Janus Sector, Kithmór, Leba’Rha, Lligerium, Miyukara, Nichenei, Nomicuz, Ohz’Ahtis, Oraalen, Oscuma, Ro’Antcha, Sendisez, Thermopylae, Thocara, Ugnardan, Xoburn, Yohuri |
| 73 | 1550 | Abrinda, Alphioma, Anubis Expanse, Cezeon, Crossroads, Danfalya, Draxolei, Eurrea, Grauga, Hermes Nebula, Janus Sector, Ker’Anh, Kilmihil, Kithmór, Leba’Rha, Lligerium, Miyukara, Nichenei, Nomicuz, Ohz’Ahtis, Oraalen, Oscuma, Quadoria, Ro’Antcha, Sendisez, Thermopylae, Thocara, Ugnardan, Xoburn, Yohuri |
| 74 | 1550 | Abrinda, Alphioma, Ambrilon, Anubis Expanse, Cezeon, Danfalya, Draxolei, Eurrea, Grauga, Hermes Nebula, Janus Sector, Ker’Anh, Kilmihil, Kithmór, Leba’Rha, Lligerium, Miyukara, Nichenei, Nomicuz, Ohz’Ahtis, Oscuma, Quadoria, Rha’Pir, Thermopylae, Thocara, Ugnardan, Xoburn, Yohuri, Zavishe, Zulather |
| 75 | 1600 | Abrinda, Ambrilon, Baxohria, Cezeon, Charon’s Edge, Danfalya, Draxolei, Eurrea, Grauga, Janus Sector, Ker’Anh, Kilmihil, Leba’Rha, Limen Cluster, Miyukara, Nichenei, Nomicuz, Ohz’Ahtis, Omvictus, Oscuma, Quadoria, Rha’Pir, Silumnia, Thermopylae, Thocara, Ugnardan, Xoburn, Yohuri, Zavishe, Zulather |
| 76 | 2100 | Ambrilon, Baxohria, Cezeon, Charon’s Edge, Coerún, Draxolei, Eurrea, Grauga, Janus Sector, Ker’Anh, Kilmihil, Leba’Rha, Limen Cluster, Miyukara, Nomicuz, Ohz’Ahtis, Omvictus, Oscuma, Quadoria, Rha’Pir, Rofúar, Silumnia, Thermopylae, Ugnardan, Vanarsei, Xoburn, Yarahlia, Zavishe, Zulather |
| 77 | 3000 | Ambrilon, Bah’Ranthi, Baxohria, Cezeon, Charon’s Edge, Coerún, Diphamya, Draxolei, Janus Sector, Ker’Anh, Kilmihil, Leba’Rha, Limen Cluster, Merkoral, Nomicuz, Omvictus, Oscuma, Quadoria, Rha’Pir, Rofúar, Rotché, Silumnia, Thermopylae, Ugnardan, Vanarsei, Xoburn, Yarahlia, Zavishe, Zulather |
| 78 | 3500 | Ambrilon, Bah’Ranthi, Baxohria, Cezeon, Charon’s Edge, Coerún, Diphamya, Ker’Anh, Kilmihil, Limen Cluster, Merkoral, Nomicuz, Omvictus, Oscuma, Quadoria, Rha’Pir, Rofúar, Rotché, Silumnia, Ugnardan, Vanarsei, Xoburn, Yarahlia, Zavishe, Zulather |
| 79 | 4000 | Ambrilon, Bah’Ranthi, Baxohria, Cezeon, Charon’s Edge, Coerún, Diphamya, Ker’Anh, Kilmihil, Limen Cluster, Merkoral, Omvictus, Quadoria, Rha’Pir, Rofúar, Rotché, Silumnia, Vanarsei, Yarahlia, Zavishe, Zulather |
| 80 | 4500 | Ambrilon, Bah’Ranthi, Baxohria, Charon’s Edge, Coerún, Diphamya, Limen Cluster, Merkoral, Omvictus, Rha’Pir, Rofúar, Rotché, Silumnia, Vanarsei, Yarahlia, Zavishe, Zulather |
| 81 | 5000 | Bah’Ranthi, Baxohria, Charon’s Edge, Coerún, Diphamya, Limen Cluster, Merkoral, Omvictus, Rofúar, Rotché, Silumnia, Vanarsei, Yarahlia |
Rewards and what it drops
The Invader pays out high-tier ship parts, which is why endgame players farm it. Both drops scale in quantity with the level you hit, and ship XP climbs alongside them, so higher spawns return more per kill if your ship can handle them.
| Drop | What it is |
|---|---|
| 7★ Broken Interceptor Parts | Top-tier interceptor components used to build and upgrade endgame interceptors |
| 7★ Broken Survey Parts | Top-tier survey components used to build and upgrade endgame survey (mining) ships |
Surgewalker Invader stats
Stats climb steeply with level, so treat these anchor rows as low, mid, and high reference points rather than the value at every level.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 69 | 2,643,694,131,992 | 5,027,569,253,677 | 246,104,788,642 | 5,078,688,982 | 1,778,421,850 | 45,000 |
| 75 | 32,326,212,440,462 | 61,224,202,071,916 | 2,996,988,912,611 | 179,234,784,249 | 36,382,163,950 | 83,500 |
| 81 | 1,162,050,914,710,250 | 2,203,460,136,495,210 | 107,861,685,003,262 | 5,588,298,836,504 | 801,705,124,510 | 125,500 |
Surgewalker Invader firing pattern
The Invader fires two weapon groups. Its Kinetic guns hit far harder per shot and come three at a time, but they only fire every other round, while its single Energy gun is lighter and fires every round. Time your mitigation or repairs for the Kinetic volleys, since those rounds do the most damage.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 1 | 178,488,280–209,529,720 | Every round | 10% (1.5x) |
| Kinetic | 3 | 951,937,495–1,117,491,842 | Every other round | 10% (1.5x) |
Is the Surgewalker Invader worth grinding?
Yes, if you are at the level for it. The 7-star Broken Interceptor and Survey Parts it drops feed endgame ship builds you cannot easily stockpile elsewhere, and the ship XP is solid. Match the warp range for the level you can clear, bring an Explorer to counter its Interceptor hull, and keep your Apex Barrier and Isolytic mitigation ready for the opening rounds.