The Scouting Bandit is a neutral Explorer-class hostile in Star Trek Fleet Command, roaming from level 22 up to level 51 across a long run of systems. It spawns only as an Explorer, drops Tritanium at the lower levels and 4★ Broken Explorer Parts higher up, and needs anywhere from warp 13 to warp 160 depending on the level. It is a generic neutral raider with no faction lore behind it. Bring a Battleship, since Battleships counter Explorers, and it goes down quickly.
How to beat the Scouting Bandit
The Scouting Bandit only appears as an Explorer, so bring a Battleship. Battleships counter Explorers in the combat triangle, which means the right-tier Battleship takes reduced damage while dealing more. There is nothing to swap between here: every Scouting Bandit at every level is an Explorer, so one Battleship class covers the whole range.
The bigger choice is ship tier, not hull. The stat jump from level 22 to level 51 is enormous, so a ship that clears the early spawns will not survive the deep-space ones. Match your Battleship’s tier to the level band you plan to farm, and step up as you climb. Because the Scouting Bandit fires energy weapons only, both a shield-heavy setup and straight hull tanking work against it, which gives you room to use whatever Battleship you have leveled.
For crew, put a captain that boosts weapon damage against hostiles in the captain’s chair, then fill the other seats with officers that add damage or mitigation. At the low levels a cadet crew handles it well: Cadet Kirk as captain with Cadet Spock and Cadet Uhura. As you climb, check the current picks on the Officer Tier List. Crews move with the meta, so treat any named crew as a starting point rather than a fixed answer.
Where to find the Scouting Bandit
At the low end the Scouting Bandit clusters in early neutral systems like Alta, Sigma Tama, and Alhazar at warp 13. From the low 30s it shifts into Suliban, Kalla, and the systems around them, and by the high 40s and into level 51 it sits in deep space that needs warp 110 to 160. Many of these systems carry several levels at once, so once you are in the right neighborhood you can usually find a spawn close to the level you want. Match your warp to that level before you set out.
| Level | Warp | Systems |
|---|---|---|
| 22 | 13 | Alta, Sigma Tama |
| 23–28 | 13 | Alhazar, Alta, Sigma Tama |
| 29 | 22 | Alhazar |
| 32 | 40 | Suliban |
| 33–37 | 40 | Kalla, Suliban |
| 38 | 40 | Kalla, Sotavi, Suliban, Umxheli |
| 39 | 38 | Kalla, Livi, New Berlin, Sileo, Sotavi, Umxheli |
| 40 | 56 | Livi, New Berlin, Sileo, Sotavi, Umxheli, Vita Nova |
| 41 | 56 | Hannlaw, Imada, Livi, New Berlin, Sileo, Sotavi, Umxheli, Vita Nova |
| 42–43 | 56 | Glacii, Hannlaw, Imada, New Berlin, Romashki, Sotavi, Umxheli, Vita Nova |
| 44 | 56 | Glacii, Hannlaw, Imada, LSP-539, Maumo, New Berlin, Romashki, Sotavi, Umxheli, Vita Nova |
| 45 | 70 | Genflint, Glacii, Hannlaw, Imada, LSP-539, Maumo, Neo’Tek, New Berlin, Romashki, Vita Nova |
| 46 | 80 | Genflint, Glacii, Hannlaw, Imada, LSP-539, Maumo, Neo’Tek, Romashki, Vita Nova |
| 47 | 90 | Genflint, Glacii, Hannlaw, Imada, LSP-539, Maumo, Neo’Tek, Romashki |
| 48 | 110 | Genflint, Glacii, LSP-539, Maumo, Neo’Tek, Romashki |
| 49–50 | 135 | Genflint, LSP-539, Maumo, Neo’Tek |
| 51 | 160 | Genflint, Neo’Tek |
Rewards and what it drops
What the Scouting Bandit drops depends on its level. Below level 39 it gives Tritanium, one of the common refined materials you spend constantly on buildings and ship construction, so early spawns are handy when you are short on it. From level 39 up it drops 4★ Broken Explorer Parts instead, the four-star parts used to build and upgrade Explorer ships at that tier. Ship XP also climbs sharply with level, so higher spawns reward far more experience per kill, which helps when you are leveling a new ship alongside farming the parts.
| Drop | What it is |
|---|---|
| Tritanium | Common refined material for buildings and ship construction (levels 22 to 39) |
| 4★ Broken Explorer Parts | Four-star parts used to build and upgrade Explorer ships (levels 39 to 51) |
Scouting Bandit stats
There is only the Explorer variant, so stats do not change by hull, but they climb steeply with level, and a level 22 spawn and a level 51 spawn are very different fights. These anchor rows show the low, mid, and high end.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 22 | 30,371 | 5,400 | 5,700 | 11,691 | 13,130 | 283 |
| 38 | 910,378 | 138,570 | 146,270 | 386,538 | 381,420 | 825 |
| 51 | 17,882,135 | 7,564,497 | 9,627,548 | 6,680,417 | 2,605,695 | 2,929 |
Scouting Bandit firing pattern
The Scouting Bandit fires energy weapons only. It carries three energy weapons that hit every round after a one-round warm-up, so its damage comes in steadily rather than in bursts. Shields hold up well against energy fire, so a Battleship with healthy shield health rides out the fight comfortably. The figures below are the low-level record, and the numbers scale up with level.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 3 | 1,680–2,053 | Every round | 10% (1.5x) |
Is the Scouting Bandit worth grinding?
The Scouting Bandit is a low-risk farm for what it drops. Low-level spawns are an easy source of Tritanium, and once you pass level 39 it becomes a steady supply of 4★ Broken Explorer Parts for building and upgrading Explorers. The energy-only attack keeps the fight predictable, so it is safe to grind as long as you bring a Battleship and match its warp. Pick the level whose drop you need, bring the counter hull, and it pays out without much fuss.