Overpowering Pirates is a short Star Trek Fleet Command mission about securing space for local colonists. With Vulcan patrols withdrawn, pirates and hostiles have grown bolder, and you need to defeat 12 hostiles of level 24 or higher. It needs only warp 1 and lists a recommended level of 1. The reward is 83,000 Parsteel. The hostile level, not the listed recommendation, decides when you can finish it.
Overpowering Pirates objectives
The story line is to secure the area for the local colonists. There is one objective and no choice split:
- Defeat 12 hostiles of Level 24 and higher.
No system is named, so any 12 hostiles at level 24 or above count, wherever you find them. The hostile guide helps you find hostiles in that range.
Where and what warp
There is no pickup system, and warp 1 covers both start and completion.
The recommended level is listed as 1, but your ship needs to beat level 24 hostiles twelve times, so that is the real requirement.
Overpowering Pirates rewards
| Reward | Amount |
|---|---|
| Parsteel | 83,000 |
Nothing further unlocks from this mission.
Overpowering Pirates and similar missions
| Mission | Objective | Reward |
|---|---|---|
| War Games | Defeat 5 hostiles | 83,000 Parsteel |
| Overpowering Pirates | Defeat 12 hostiles of Level 24 and higher | 83,000 Parsteel |
| Ravenous Reactors | Mine 40,000 Dilithium | 371,000 Parsteel |
All three list a recommended level of 1, need only warp 1 and name no system, so you can complete them anywhere.
Overpowering Pirates is the hardest of the three to finish, with the most kills and a level floor, but it pays the same as War Games.
Tips
Pick a system with plenty of hostiles at level 24 to 26 near your station. Hostiles close to the minimum are usually the quickest to clear, and every one of them counts.
If War Games is also open, the same kills should count toward its five. Other missions by level are on the mission guide.