Offer of a Lifetime puts you on the trail of an Orion slaver ring operating out of New Berlin. It picks up at warp 1, but finishing it takes you out to warp 70, and the last fight is against the Orion Enforcer at roughly 1,969,977 strength. The payout is 700 4★ Common Explorer Parts and 6,480,000 Tritanium, and clearing it opens the next mission in the chain.
Offer of a Lifetime objectives
Four objectives, completed in this order:
- Investigate the Orion presence in New Berlin.
- Defeat 25 hostiles of level 40 or higher.
- Defeat the Orion Enforcer in New Berlin. Enemy strength runs about 1,969,977.
- Return to New Vulcan.
There is no choice split in this mission, so every player runs the same four steps in the same order. The only objective that is not pinned to a named system is the hostile count, which gives you room to clear it wherever level 40 and higher targets are easiest for you to reach.
Where and what warp
New Berlin carries the bulk of the mission. Both the investigation step and the Orion Enforcer fight happen there, and the final step sends you back to New Vulcan to close it out.
Warp is the number that decides whether you can take this on. The mission starts at warp 1, so it will show up long before you can actually finish it. Completion needs warp 70. If your best ship is short of that, the mission will sit in your log at the investigate step until your warp range catches up, so treat warp 70 as the real entry requirement rather than the warp 1 pickup.
Offer of a Lifetime rewards
Finishing the mission pays 700 4★ Common Explorer Parts and 6,480,000 Tritanium. The Tritanium is the headline here, and 700 explorer parts is a meaningful chunk toward a 4★ Common explorer build or repair backlog. Completion also unlocks the next part of the chain, which is progression rather than loot.
Tips
The 25-kill objective is the time sink, not the difficulty. Level 40 and higher hostiles are common enough by the point you can reach warp 70, so fold those kills into whatever grinding you already do (daily goals, event kill targets, or a resource run) instead of setting aside a dedicated session. Since the objective does not name a system, you are free to pick the system with the best travel time and the softest targets you can find at that level.
The Orion Enforcer is where the mission actually checks your power. At close to 1.97 million strength, this is not a target to walk into with a half-repaired ship. Repair before you jump, and if your ship sits near or under that number, bring the hull type you handle Orion targets best with and expect to take real damage rather than a clean sweep.
Plan the round trip. Warp 70 out to New Berlin and then back to New Vulcan is a long haul, so watch your fuel and your protected-cargo situation before you leave, especially if your route crosses systems where you are likely to get hit. Finishing the return step is what actually banks the Tritanium, so do not leave the ship parked in New Berlin after the Enforcer kill.
One practical note on timing: because the mission unlocks at warp 1 and completes at warp 70, plenty of players find it early and forget about it. If it has been sitting in your log since the low levels, check it again once your warp range clears 70. The reward scales nothing with your level, so there is no benefit to holding it back once you can reach the system.

