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Maverick Days is a five-part mission chain built around a time loop. Mara Dalen of the Maverick Faction asks for help protecting a colony in Samson from the Orion ring leader Maikuz, and each time the fight ends she walks back into your Station as if you had never met. All five parts are recommended for level 55, every part starts at warp 1, and they need warp 285 to 320 to complete, with nearly all of the action in Samson. Each part pays Maverick Credits, 600 in total, alongside Tritanium, Dilithium, Parsteel and 5★ raw resources. The fights are light; the story is the draw.

Maverick Days at a glance

Part Recommended level Warp to complete Key reward
Maverick Days Part 1 55 320 1,102,000,000 Tritanium, 100 Maverick Credits
Maverick Days Part 2 55 285 378,000,000 Dilithium, 100 Maverick Credits
Maverick Days Part 3 55 285 6,607,500,000 Parsteel, 100 Maverick Credits
Maverick Days Part 4 55 285 855,000,000 Tritanium, 68,000 Officer XP, 100 Maverick Credits
Maverick Days Part 5 55 285 10,000 Latinum, 200 Maverick Credits

Maverick Days Part 1

Help Mara Dalen protect a colony in the Samson system. She finds you through your Station’s bar, and when the Orions arrive, Maikuz has a surprise waiting: a Borg Sphere he can call in for backup.

  • Follow Mara Dalen’s coordinates, in Samson.
  • Defeat 10 hostiles of level 55 or higher.
  • Defeat the Borg Sphere, in Samson (enemy strength ~28,524,865).
  • Return to Station.
  • Contact Mara Dalen, in Alma.

Back home, a search of your data network confirms that the Maverick Faction exists and matches what Mara Dalen told you. Warp to complete: 320.

Rewards: 1,102,000,000 Tritanium, 47,000 5★ Raw Ore, 100 Maverick Credits, 15 Exotic Spirits Shipment.

Maverick Days Part 2

Find the trigger of Maikuz’s time loop. Mara Dalen arrives at your Station again and opens with the same line about your bar’s cocktails. This time you set an ambush in Samson’s asteroid field and strike before Maikuz can summon help.

  • Follow Mara Dalen to the Samson system, in Samson.
  • Get into the ambush position, in Samson.
  • Use 100M Dilithium to disable Maikuz’s shields.
  • Defeat Maikuz, in Samson (enemy strength ~28,969,758).

Warp to complete: 285.

Rewards: 378,000,000 Dilithium, 84,000 5★ Raw Gas, 100 Maverick Credits, 150 15 Minute Repair Speed Up.

Maverick Days Part 3

Figure out the intention behind the time loop. Your officer has recorded the earlier conversations and shows them to Mara Dalen, who is meeting you for the first time and is unsettled to learn you have already been through this twice. Maikuz tries to buy your help against the Mavericks, and the part ends with you neutralizing Mara Dalen’s own ship.

  • Meet with Mara Dalen once again, in Samson.
  • Defeat 3 hostiles of level 55 or higher.
  • Spectate the outcome, in Samson.
  • Neutralize Mara Dalen’s ship, in Samson (enemy strength ~29,678,595).

Warp to complete: 285.

Rewards: 6,607,500,000 Parsteel, 48,000 5★ Raw Crystal, 100 Maverick Credits, 5 4 Hr Peace Shield.

Maverick Days Part 4

Capture Maikuz to locate a temporal device. The loop starts over once more, and this time you plan the ambush so Mara Dalen can swoop in with her transporters ready.

  • Scout the system ahead of Maikuz’s arrival, in Samson.
  • Prepare the ambush, in Samson.
  • Defeat 12 hostiles of level 55 or higher.
  • Save Mara Dalen, in Samson.

This part has no named fight. Warp to complete: 285.

Rewards: 855,000,000 Tritanium, 68,000 Officer XP, 100 Maverick Credits, 20 1 Hour Assignment Speed Up.

Maverick Days Part 5

Break the Mavericks’ time loop. You recapture Maikuz and use the temporal device, which draws out a rogue DTI ship. Its captain, Agent Huckleberry, has been using the loop to protect himself.

  • Prepare to recapture Maikuz, in Samson.
  • Neutralize Maikuz’s ship, in Samson (enemy strength ~28,969,758).
  • Activate the temporal device, in Samson.
  • Neutralize the Rogue DTI ship, in Samson (enemy strength ~32,368,778).
  • Destroy the temporal core of the DTI ship, in Samson (enemy strength ~32,368,778).
  • Return to Station.

With the temporal core gone, Huckleberry and his ship fade away as the timeline corrects itself. Warp to complete: 285.

Rewards: 297,000,000 Dilithium, 1,750 Trait XP, 200 Maverick Credits, 10,000 Latinum.

Tips for completing Maverick Days

Once you reach Samson you can stay there. Every combat and story objective in Parts 2 to 5 is in Samson, so the warp 285 trip is the main travel cost each time; Part 1 adds a stop in Alma and needs warp 320.

The named fights are easy for level 55: all of them sit between about 28.5 million and 32.4 million strength. The two DTI ship fights in Part 5 are the strongest and come back to back, so go into the finale with a repaired ship.

The only payment is 100M Dilithium in Part 2. The hostile sweeps (10, 3 and 12 targets at level 55 or higher in Parts 1, 3 and 4) list no system.

Are the Maverick Days rewards worth it?

Yes, if you are earning Maverick Credits. The chain pays 600 of them, along with about 6.6 billion Parsteel, 1.96 billion Tritanium, 675 million Dilithium, 10,000 Latinum and 5★ raw Ore, Gas and Crystal. The fights are light and the travel repeats the same route. If you spend Maverick Credits on research, the Maverick research guide covers that side, and the STFC mission guide lists other level 55 missions.