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Jem’Hadar Dreadnought Flagship

The Jem’Hadar Dreadnought Flagship is a level 60 Dominion solo armada in Star Trek Fleet Command. It spawns in the Altero system at warp 150 and comes in three rarity tiers, Uncommon, Rare, and Epic, each stronger and better paying than the last. Kills drop Dominion Solo Armada Credits and Edicts for the Dominion Solo Armada store. You beat it by committing one strong, well-crewed ship that can finish the fight in a single run.

How to beat the Jem’Hadar Dreadnought Flagship

This is a solo armada, so you attack it with a single ship rather than a formed fleet, and the fight comes down to whether that one ship can carry it. The Uncommon tier sits around 2.53 billion total strength, the Rare around 2.91 billion, and the Epic just over 3 billion. Start on Uncommon to learn the fight and step up as your ship grows. The gap between Rare and Epic is small, so if you clear Rare comfortably, Epic is usually within reach.

Mind its ship ability, Victory Is Life: the flagship fully restores its hull health whenever it wins a battle. A failed attempt hands it a full heal, so there is no wearing it down across several under-powered runs. Bring a ship that can finish the job in one sitting, or wait until you can.

For crew, lead with a captain that raises weapon damage and back it with officers that add damage or mitigation. Officers with bonuses against armada targets are the strongest picks when you have them. Crews shift with the meta, so check the current Officer Tier List for today’s picks before you commit a lineup.

Where to find the Jem’Hadar Dreadnought Flagship

There is no roaming target to track down. All three rarity tiers spawn at level 60 in a single system, Altero, at warp 150. That warp requirement is the first real gate: a ship that can beat the Uncommon tier on paper still cannot start the fight if it cannot reach the system, so check your warp range before you plan the attack. Once you can make warp 150, every version of this fight is in one place, and the only decision left is which tier to pull.

Level Warp System
60 150 Altero

Rewards and what it drops

The payout is Dominion Solo Armada Credits in the flavor that matches the tier you clear, plus Dominion Solo Armada Edicts on every kill. Both feed the Dominion Solo Armada store. The Epic tier pays nearly double the Uncommon tier per kill, which is the main argument for climbing once your ship allows it. The Edict drop has a wide range, 65 on the low end and 1,300 on the high end, so treat Edicts as a bonus that averages out over repeated clears rather than a number you can count on from any single kill.

Drop Amount per kill
Dominion Solo Armada Credit (Uncommon tier) 2,100,000 to 2,520,000
Dominion Solo Armada Credit (Rare tier) 2,730,000 to 3,276,000
Dominion Solo Armada Credit (Epic tier) 4,095,000 to 4,914,000
Dominion Solo Armada Edict 65 to 1,300

Jem’Hadar Dreadnought Flagship stats

Stats climb with the rarity tier rather than with level, since every version of the flagship is a level 60 target. The rows below anchor the three tiers.

Tier Total strength Warp Base XP
Uncommon 2,527,066,773 150 957
Rare 2,906,102,460 150 957
Epic 3,032,447,690 150 957

Jem’Hadar Dreadnought Flagship firing pattern

The dreadnought carries six weapons in two groups, and the rhythm matters for timing mitigation and repairs. Three Energy weapons fire every round for roughly 17.8 million damage a shot, and three Kinetic weapons fire every other round for about 43 to 52 million a shot. Every weapon has a 10 percent critical chance at 1.5 times damage. The figures below are for the Uncommon tier; Rare and Epic scale up from there. The Kinetic volley is the dangerous one: even though it only fires on alternating rounds, a full volley delivers well over 120 million damage, more than twice what the Energy group does across the same two rounds. Plan your mitigation and any hull repairs around the rounds when it lands.

Weapon type Count Damage per shot Fires Crit
Energy 3 17,758,598 to 17,852,608 Every round 10% (1.5x)
Kinetic 3 42,620,687 to 52,091,869 Every other round 10% (1.5x)

The Jem’Hadar in Star Trek

The Jem’Hadar are the Dominion’s engineered soldiers, grown in birthing chambers, matured in days, and kept loyal to the Founders through an enforced dependence on the drug ketracel-white. Star Trek: Deep Space Nine made them the face of the Dominion War: disciplined, fearless, and indifferent to their own survival. They treat every battle as a chance to reclaim lives they consider already spent, which is where the creed “Victory is life” comes from, and where this hostile’s in-game ability gets its name. A dreadnought flagship suits a military built to overwhelm, and Star Trek Fleet Command uses it as one of the toughest solo armada fights in Dominion space.

Is the Jem’Hadar Dreadnought Flagship worth running?

Yes, if you are far enough into Dominion Solo Armada content to survive it. It pays more per kill than lighter Dominion solo armadas, and the Epic tier is one of the better credit sources for the store. Start on Uncommon, confirm your ship can end the fight in one run so Victory Is Life never triggers, then climb tiers as power allows. Match warp 150, crew for damage, and commit.