Imgra is a level 10 Neutral star system in Star Trek Fleet Command, and you need warp 5 to reach it. There is no entry cost. Imgra is a busy early-game stop: 10 missions start on its planet Dejugei, two Tritanium nodes sit in the system, and Takret Militia and Orion Traitor hostiles from level 8 to 13 drop Tritanium. Its 9 player housing containers hold 10 stations each, room for 90 stations in all.
Imgra system at a glance
| Detail | Value |
|---|---|
| System level | 10 |
| Warp required | 5 |
| Faction | Neutral |
| Entry cost | None |
| Hostiles | Takret Militia (8 to 12), Orion Traitor (9 to 13) |
| Mining | 2 nodes of Tritanium |
| Armadas | None |
| Missions | 10 |
| Planets | Dejugei, Planetoid X3-CA |
| Player housing | 9 containers, 10 slots each |
| Deep space | No |
| System number | S:81085 |
Missions in Imgra
All ten missions are picked up on Dejugei and complete at warp 5 to 8. Several of them follow the geologist Alena and her gem research.
| Mission | Recommended level | Warp to complete | What you do | Reward |
|---|---|---|---|---|
| Diamonds in the Rough | 10 | 5 | Help an eccentric geologist with her most recent discovery | 1 Lucia Gonzales shard |
| Ruby Run | 10 | 5 | Help Alena transport her research notes and materials to Risa | 1,000 Parsteel |
| Retrieval | 10 | 7 | Recover a starship stolen by an opportunistic Yridian thief | 6,000 Parsteel |
| Rabid Dogs | 10 | 8 | Give a Corvallen spy combat data on the local hostile groups | 20 Recruit Token |
| Fleeing the Nest | 10 | 8 | Help a stranded Romulan | 3 K’Bisch shards, 500 Officer XP, 60 Tritanium |
| Frozen Core | 11 | 5 | Help Alena recover her stolen research | 1,600 Parsteel |
| Know Your Enemy | 11 | 5 | Analyze the ships attacking a colony under siege | 1 Lucia Gonzales shard |
| Impact Site | 11 | 7 | Help Alena secure gem samples at their source | 5,000 Parsteel |
| Unhealthy Competition | 11 | 7 | Help a mining company decimated by a rival | 1 Lucia Gonzales shard |
| Red Flags | 12 | 7 | Follow a mysterious transmission to the Eojar system | 350 Tritanium |
Hostiles in Imgra
Imgra spawns two hostile types, a Battleship and an Explorer, and both drop Tritanium. Pick the counter hull for whichever one you want to farm.
| Hostile | Level | Hull | Strength | Tritanium per kill |
|---|---|---|---|---|
| Takret Militia | 8 | Battleship | 956 | 68 to 91 |
| Takret Militia | 9 | Battleship | 1,377 | 74 to 100 |
| Takret Militia | 10 | Battleship | 1,870 | 81 to 110 |
| Takret Militia | 11 | Battleship | 2,300 | 88 to 119 |
| Takret Militia | 12 | Battleship | 2,905 | 96 to 129 |
| Orion Traitor | 9 | Explorer | 1,392 | 74 to 100 |
| Orion Traitor | 10 | Explorer | 1,903 | 81 to 110 |
| Orion Traitor | 11 | Explorer | 2,334 | 88 to 119 |
| Orion Traitor | 12 | Explorer | 2,935 | 96 to 129 |
| Orion Traitor | 13 | Explorer | 3,760 | 103 to 140 |
Mining in Imgra
| Resource | Nodes | Base rate per hour | Node size |
|---|---|---|---|
| Tritanium | 1 | 320 | 6,000 |
| Tritanium | 1 | 320 | 9,000 |
Tritanium is primarily used to build and upgrade ships, so these two nodes are handy while your early ships are still climbing tiers.
Planets and housing in Imgra
Imgra has 2 planets: Dejugei, where all ten missions start, and Planetoid X3-CA. It also has 9 player housing containers with 10 station slots each: Uududot, Miwuh, Xuqof, Recam, Jafidal, Mayec, Yayazoi, Sepel and Reiuvev. That is room for 90 player stations, so expect neighbours.
Connected systems
7 Connected Systems
- Whinnul (9) Neutral – Warp 5
- Luheez (9) Neutral – Warp 5
- Dignam (9) Neutral – Warp 5
- Rozi (9) Neutral – Warp 5
- Grenfil (9) Neutral – Warp 5
- Mari (9) Neutral – Warp 5
- Fostaa (10) Neutral – Warp 5
Every neighbour is reachable at warp 5, which makes Imgra an easy hub to base early runs from. For every other region, browse the full star system list.
Is Imgra worth the trip?
For a new commander, yes. Ten low-level missions in one place, three of them paying Lucia Gonzales shards, make Imgra one of the most efficient early stops, and the level 8 to 13 hostiles and two Tritanium nodes keep your ships busy between missions. Once your ships outgrow level 13 targets, the system has little left to offer.



