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Imgra (10) – Neutral Star System

Imgra is a level 10 Neutral star system in Star Trek Fleet Command, and you need warp 5 to reach it. There is no entry cost. Imgra is a busy early-game stop: 10 missions start on its planet Dejugei, two Tritanium nodes sit in the system, and Takret Militia and Orion Traitor hostiles from level 8 to 13 drop Tritanium. Its 9 player housing containers hold 10 stations each, room for 90 stations in all.

Imgra system at a glance

Detail Value
System level 10
Warp required 5
Faction Neutral
Entry cost None
Hostiles Takret Militia (8 to 12), Orion Traitor (9 to 13)
Mining 2 nodes of Tritanium
Armadas None
Missions 10
Planets Dejugei, Planetoid X3-CA
Player housing 9 containers, 10 slots each
Deep space No
System number S:81085

Missions in Imgra

All ten missions are picked up on Dejugei and complete at warp 5 to 8. Several of them follow the geologist Alena and her gem research.

Mission Recommended level Warp to complete What you do Reward
Diamonds in the Rough 10 5 Help an eccentric geologist with her most recent discovery 1 Lucia Gonzales shard
Ruby Run 10 5 Help Alena transport her research notes and materials to Risa 1,000 Parsteel
Retrieval 10 7 Recover a starship stolen by an opportunistic Yridian thief 6,000 Parsteel
Rabid Dogs 10 8 Give a Corvallen spy combat data on the local hostile groups 20 Recruit Token
Fleeing the Nest 10 8 Help a stranded Romulan 3 K’Bisch shards, 500 Officer XP, 60 Tritanium
Frozen Core 11 5 Help Alena recover her stolen research 1,600 Parsteel
Know Your Enemy 11 5 Analyze the ships attacking a colony under siege 1 Lucia Gonzales shard
Impact Site 11 7 Help Alena secure gem samples at their source 5,000 Parsteel
Unhealthy Competition 11 7 Help a mining company decimated by a rival 1 Lucia Gonzales shard
Red Flags 12 7 Follow a mysterious transmission to the Eojar system 350 Tritanium

Hostiles in Imgra

Imgra spawns two hostile types, a Battleship and an Explorer, and both drop Tritanium. Pick the counter hull for whichever one you want to farm.

Hostile Level Hull Strength Tritanium per kill
Takret Militia 8 Battleship 956 68 to 91
Takret Militia 9 Battleship 1,377 74 to 100
Takret Militia 10 Battleship 1,870 81 to 110
Takret Militia 11 Battleship 2,300 88 to 119
Takret Militia 12 Battleship 2,905 96 to 129
Orion Traitor 9 Explorer 1,392 74 to 100
Orion Traitor 10 Explorer 1,903 81 to 110
Orion Traitor 11 Explorer 2,334 88 to 119
Orion Traitor 12 Explorer 2,935 96 to 129
Orion Traitor 13 Explorer 3,760 103 to 140

Mining in Imgra

Resource Nodes Base rate per hour Node size
Tritanium 1 320 6,000
Tritanium 1 320 9,000

Tritanium is primarily used to build and upgrade ships, so these two nodes are handy while your early ships are still climbing tiers.

Planets and housing in Imgra

Imgra has 2 planets: Dejugei, where all ten missions start, and Planetoid X3-CA. It also has 9 player housing containers with 10 station slots each: Uududot, Miwuh, Xuqof, Recam, Jafidal, Mayec, Yayazoi, Sepel and Reiuvev. That is room for 90 player stations, so expect neighbours.

Connected systems

7 Connected Systems

  • Whinnul (9) Neutral – Warp 5
  • Luheez (9) Neutral – Warp 5
  • Dignam (9) Neutral – Warp 5
  • Rozi (9) Neutral – Warp 5
  • Grenfil (9) Neutral – Warp 5
  • Mari (9) Neutral – Warp 5
  • Fostaa (10) Neutral – Warp 5

Every neighbour is reachable at warp 5, which makes Imgra an easy hub to base early runs from. For every other region, browse the full star system list.

Is Imgra worth the trip?

For a new commander, yes. Ten low-level missions in one place, three of them paying Lucia Gonzales shards, make Imgra one of the most efficient early stops, and the level 8 to 13 hostiles and two Tritanium nodes keep your ships busy between missions. Once your ships outgrow level 13 targets, the system has little left to offer.

Imgra (10) - Neutral Star System