Imgra is a level 10 Neutral in Star Trek Fleet Command, das du mit warp 5 to reach it. There is no entry cost. Imgra is a busy early-game stop: 10 Missionen start on its planet Dejugei, two Tritanium nodes sit in the system, and Takret Militia and Orion Traitor hostiles from level 8 to 13 drop Tritanium. Its 9 player housing containers hold 10 stations each, room for 90 stations in all.
Imgra system at a glance
| Detail | Value |
|---|---|
| System level | 10 |
| Warp required | 5 |
| Fraktion | Neutral |
| Entry cost | Keine |
| Feinde | Takret Militia (8 to 12), Orion Traitor (9 to 13) |
| Bergbau | 2 nodes of Tritanium |
| Armadas | Keine |
| Missionen | 10 |
| Planeten | Dejugei, Planetoid X3-CA |
| Player housing | 9 containers, 10 slots each |
| Deep space | Nein |
| System number | S:81085 |
Missions in Imgra
All ten missions are picked up on Dejugei and complete at warp 5 to 8. Several of them follow the geologist Alena and her gem research.
| Mission | Recommended level | Warp zum Abschließen | What you do | Belohnung |
|---|---|---|---|---|
| Ungeschliffene Diamanten | 10 | 5 | Help an eccentric geologist with her most recent discovery | 1 Lucia Gonzales shard |
| Rubinlauf | 10 | 5 | Help Alena transport her research notes and materials to Risa | 1,000 Parsteel |
| Abruf | 10 | 7 | Recover a starship stolen by an opportunistic Yridian thief | 6.000 Parsteel |
| Tollwütige Hunde | 10 | 8 | Give a Corvallen spy combat data on the local hostile groups | 20 Rekrutierungsmünzen |
| Flucht aus dem Nest | 10 | 8 | Help a stranded Romulanisch | 3 K'Bisch shards, 500 Officer XP, 60 Tritanium |
| Gefrorener Kern | 11 | 5 | Help Alena recover her stolen research | 1,600 Parsteel |
| Kenne deinen Feind | 11 | 5 | Analyze the ships attacking a colony under siege | 1 Lucia Gonzales shard |
| Aufprallstelle | 11 | 7 | Help Alena secure gem samples at their source | 5.000 Parsteel |
| Ungesunder Wettbewerb | 11 | 7 | Help a mining company decimated by a rival | 1 Lucia Gonzales shard |
| Rote Fahnen | 12 | 7 | Follow a mysterious transmission to the Eojar system | 350 Tritanium |
Feinde in Imgra
Imgra spawns two hostile types, a Battleship and an Explorer, and both drop Tritanium. Pick the counter hull for whichever one you want to farm.
| Feindliche | Ebene | Hull | Strength | Tritanium per kill |
|---|---|---|---|---|
| Takret-Miliz | 8 | Schlachtschiff | 956 | 68 to 91 |
| Takret-Miliz | 9 | Schlachtschiff | 1,377 | 74 to 100 |
| Takret-Miliz | 10 | Schlachtschiff | 1,870 | 81 to 110 |
| Takret-Miliz | 11 | Schlachtschiff | 2,300 | 88 to 119 |
| Takret-Miliz | 12 | Schlachtschiff | 2,905 | 96 to 129 |
| Orion Verräter | 9 | Entdecker | 1,392 | 74 to 100 |
| Orion Verräter | 10 | Entdecker | 1,903 | 81 to 110 |
| Orion Verräter | 11 | Entdecker | 2,334 | 88 to 119 |
| Orion Verräter | 12 | Entdecker | 2,935 | 96 to 129 |
| Orion Verräter | 13 | Entdecker | 3,760 | 103 to 140 |
Mining in Imgra
| Ressource | Nodes | Grundrate pro Stunde | Node size |
|---|---|---|---|
| Tritanium | 1 | 320 | 6,000 |
| Tritanium | 1 | 320 | 9,000 |
Tritanium is primarily used to build and upgrade ships, so these two nodes are handy while your early ships are still climbing tiers.
Planets and housing in Imgra
Imgra has 2 planets: Dejugei, where all ten missions start, and Planetoid X3-CA. It also has 9 player housing containers with 10 station slots each: Uududot, Miwuh, Xuqof, Recam, Jafidal, Mayec, Yayazoi, Sepel and Reiuvev. That is room for 90 player stations, so expect neighbours.
Connected systems
7 Vernetzte Systeme
- Whinnul (9) Neutral - Warp 5
- Luheez (9) Neutral - Warp 5
- Dignam (9) Neutral - Warp 5
- Rozi (9) Neutral - Warp 5
- Grenfil (9) Neutral - Warp 5
- Mari (9) Neutral - Warp 5
- Fostaa (10) Neutral - Warp 5
Every neighbour is reachable at warp 5, which makes Imgra an easy hub to base early runs from. For every other region, browse the full star system list.
Is Imgra worth the trip?
For a new commander, yes. Ten low-level missions in one place, three of them paying Lucia Gonzales shards, make Imgra one of the most efficient early stops, and the level 8 to 13 hostiles and two Tritanium nodes keep your ships busy between missions. Once your ships outgrow level 13 targets, the system has little left to offer.



