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Fearless Bandits

The Fearless Bandits are a neutral, non-faction hostile in Star Trek Fleet Command, roaming raider ships you can farm from level 22 to 51. They spawn only as Battleships, so an Interceptor is your best answer. The lower levels drop Dilithium, and from level 39 up they hand out 4-star Broken Battleship Parts. Find them in neutral systems, match the warp requirement for the level you want, and bring an Interceptor to clear them quickly.

How to beat the Fearless Bandits

The Fearless Bandits only appear as Battleships, so you counter them with an Interceptor. In Star Trek Fleet Command, Interceptors beat Battleships, Battleships beat Explorers, and Explorers beat Interceptors. Because these raiders never change hull, you can stay in one Interceptor across the whole 22–51 range and never swap ship class between levels. Survey ships can tag them at low levels but barely fight back, so keep those on mining duty.

For crew, lead with a captain that boosts weapon damage against hostiles and fill the other seats with officers that add damage or mitigation. At low levels the cadet crew does the job: Cadet Kirk as captain with Cadet Spock and Cadet Uhura. As you climb, check the Officer Tier List for current picks. Crews shift with the meta, so treat any named lineup as a starting point rather than a fixed answer.

The top-level Fearless Bandits hit harder than they tank. At level 51 their attack is more than three times their defense, so a fight that drags on will chip through your shields. Favor a fast kill and lean on hull mitigation rather than trying to out-shield them, and keep repair costs in mind before you commit to the level 50–51 spawns.

Where to find the Fearless Bandits

The Fearless Bandits cluster in neutral space and spread across more systems as their level climbs. The low-level spawns sit at warp 13 in systems like Sigma Tama and Alhazar. By the top of the range they pull back to just Jublu and Toen at warp 160, so the warp requirement rises sharply as you chase the higher levels. Match the warp for the level you want before you set out.

Level Warp Systems
22 13 Sigma Tama
23–25 13 Alhazar, Pasadoran, Sigma Tama, Talmir-86
26–28 13 Alhazar, Pasadoran, Shynna, Sigma Tama, Talmir-86
29 18 Alhazar, Pasadoran, Shynna, Talmir-86
30–31 22 Shynna
32 40 Shynna, Suliban
33–37 40 Kalla, Suliban
38 40 Kalla, Singularity Apex, Suliban, Yreva
39 38 HSP-G, Kalla, New Vulcan, Singularity Apex, Stradania, Tovla, Yreva
40 56 Beta Niobe, HSP-G, New Vulcan, Singularity Apex, Stradania, Tovla, Yreva
41 56 Beta Niobe, HSP-G, Neboo, New Vulcan, Singularity Apex, Stradania, Tovla, Wololo, Yreva
42 56 Beta Niobe, Er’Tama, Laynso, Mayush-yush, Neboo, New Vulcan, Singularity Apex, Stradania, Wololo, Yreva
43–44 56 Beta Niobe, Er’Tama, Kayla, Laynso, Mayush-yush, Neboo, New Vulcan, Odin, Singularity Apex, Stradania, Wololo, Yreva
45 70 Beta Niobe, Er’Tama, Jublu, Kayla, Laynso, Mayush-yush, Neboo, New Vulcan, Odin, Stradania, Toen, Wololo
46 80 Beta Niobe, Er’Tama, Jublu, Kayla, Laynso, Mayush-yush, Neboo, Odin, Toen, Wololo
47 95 Er’Tama, Jublu, Kayla, Laynso, Mayush-yush, Neboo, Odin, Toen, Wololo
48 100 Er’Tama, Jublu, Kayla, Laynso, Mayush-yush, Odin, Toen
49 120 Jublu, Kayla, Odin, Toen
50–51 160 Jublu, Toen

Rewards and what it drops

What the Fearless Bandits drop depends on the level you kill. From level 22 to 39 they pay out Dilithium, the premium currency you spend on speedups and research. From level 39 up they switch to 4-star Broken Battleship Parts, the repair components you use to fix up mid-tier Battleships. That level 39 line is the natural break point: farm the lower band when you want Dilithium and the upper band when you need parts. Ship XP climbs steadily with level too, so higher spawns level a ship faster per kill.

Drop What it is
Dilithium (56–167) Premium currency for speedups, research, and other purchases. Drops on levels 22–39.
4-star Broken Battleship Parts (86–1418) Repair components used to fix damaged Battleships. Drops on levels 39–51.

Fearless Bandits stats

Stats climb steeply with level, so a low-level Fearless Bandit and a level 51 one are barely the same fight. These anchor rows show the low, middle, and high ends of the range.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
22 30,500 6,000 4,500 12,120 13,130 283
37 754,300 125,310 93,990 331,484 313,165 784
51 17,966,835 10,753,817 8,065,302 6,453,066 2,104,210 2,929

Fearless Bandits firing pattern

The Fearless Bandits carry two Energy weapons and one Kinetic weapon. The Energy guns fire every round for steady pressure, while the single Kinetic gun hits about twice as hard per shot but only fires every other round. Time your repairs or mitigation for the rounds the Kinetic weapon lands, since that is where the spike damage comes from. Both weapon groups crit at 10 percent for 1.5 times damage.

Weapon type Count Damage per shot Fires Crit
Energy 2 1,680–2,053 Every round 10% (1.5x)
Kinetic 1 4,032–4,928 Every other round 10% (1.5x)

Is the Fearless Bandits worth grinding?

Yes, if you need what they drop. The low-level spawns are a reliable trickle of Dilithium, and the level 39-plus spawns feed 4-star Broken Battleship Parts for repairs. They stay a single Battleship the whole way, so once you have an Interceptor built for the level band you want, the grind is repeatable with no ship swapping. The practical tip: match your warp to the level, bring an Interceptor, and time mitigation for the Kinetic shot.