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Who Dezoc is in Star Trek Fleet Command

Dezoc is a rare Science officer on the Borg roster, tied to the Unimatrix Twelve group. He does one job better than almost anything else in his bracket: lifting a crew’s stats during Borg Solo Armadas. Step outside that fight and he has little to offer, which is why most players run him for his officer ability or park him in a below-decks slot for a support effect.

If Borg Solo Armadas are part of your routine, Dezoc is worth promoting. If you want a captain or a flexible all-rounder, look elsewhere. He is a specialist, and the rest of this guide is about using him as one.

Star Trek background

Dezoc is not a character from any Star Trek series. He was built for Star Trek Fleet Command as one of the assimilated drones attached to the Borg storyline. His in-game lore frames him as a former Starfleet crewman who worked the lower decks, steady and reliable but never marked for command. When the Collective attacked, he was at the reactor and could not reach an escape pod, so the Borg took him.

The backdrop is the Borg themselves, one of Star Trek’s most recognizable threats. The Collective is a cybernetic hive that absorbs species and technology, stripping each drone of memory, emotion, and individuality until it serves only the whole. The game leans on that idea with Dezoc, casting him as a drone who counts no more and no less than any other unit in the hive. That framing is the reason his kit revolves around Borg content instead of faction reputation, mining, or station defense.

Role in STFC

Dezoc is a narrow combat specialist. His target is the Borg Solo Armada, a repeatable Borg fight that crews grind for rewards, and almost everything he does points at it. His officer ability only fires there, and his below-decks effect supports your ship by weakening an enemy’s officers. He is not an economy officer, a hostile grinder, or a general PvP captain. Slot him in for the fight he is built for, and bench him for everything else.

That focus is worth understanding before you spend shards. An officer with a single strong use can still be valuable, but only if you actually play the content that use applies to. For Dezoc, that content is Borg Solo Armadas.

Captain ability and officer ability

Captain ability: Not Perceived as a Threat

Dezoc has no working captain maneuver. Putting him in the captain’s chair gives your ship no bonus at all. This is intended, not a missing value, so never run him as captain. Save that seat for an officer whose maneuver actually does something.

Officer ability: Chokepoint

Chokepoint is the reason to bring him. While your ship fights a Borg Solo Armada, Dezoc raises all officer stats for the length of the battle. The bonus grows as you promote him, from a modest lift at rank 1 to a large one at max rank. Two independent sources report the same per-rank values and the numbers rise cleanly with each promotion, so here is the progression, current as of the latest game data.

Rank All officer stats bonus
1 10%
2 14%
3 20%
4 30%
5 50%

Officer abilities only fire when the officer sits on the bridge, so Chokepoint needs Dezoc in one of the three top seats to work. Mind the gate: this bonus does nothing outside a Borg Solo Armada. In any other battle, a bridge seat spent on Dezoc is a seat wasted.

Below-decks ability: Adapt and Assimilate

Dezoc also carries a below-decks effect called Adapt and Assimilate. At the start of each round, if the enemy ship’s hull has dropped below roughly 95 percent, he has a chance to apply an Assimilate state to it for a few rounds. While a ship is Assimilated, its officer abilities lose about a quarter of their effectiveness for the duration. The chance to trigger starts moderate and rises as you promote him. Because the effect works from below decks, it does not cost a bridge seat, which is how most crews fit him into fights outside Borg Solo Armadas.

Character traits

Dezoc unlocks two traits in order, and you have to finish the first before the second opens. Assimilated comes first across three levels, then Physicist across four. The officer XP costs climb at the back end, and the final Physicist level is the heaviest single step, so plan your XP before you commit to maxing the second trait.

Trait Officer XP per level
Assimilated (3 levels) 1,500 / 2,700 / 3,800
Physicist (4 levels) 7,650 / 6,000 / 7,000 / 8,850

Where Dezoc shines

Borg Solo Armadas are his home. If you run them regularly, a promoted Dezoc on the bridge adds a real boost to your whole crew’s stats for those fights, and that boost scales up sharply, reaching its peak at rank 5. For a player grinding Borg Solo Armada rewards, that is a steady, repeatable benefit.

His second use is below decks. Adapt and Assimilate can soften an enemy ship by cutting into its officer abilities, which makes him a quiet support pick in fights where the opponent depends on strong officer effects. Reducing that effectiveness can swing a close battle, and it costs you nothing on the bridge.

Outside those two roles he does not earn a slot. Trying to use him as a captain or a general-purpose officer will leave you disappointed, so set expectations around the two jobs he actually does.

How to get Dezoc

Dezoc is recruited and promoted with officer shards, the same as other Borg-tied officers. The current data here does not pin down a single shard source, and those rotate often in STFC, so check the live event schedule and the faction or event stores in your game for where his shards are available right now. Promoting him from recruitment through max rank takes 650 shards in total, split across the five ranks as shown below.

Rank Shards to promote
1 40
2 65
3 125
4 170
5 250

Synergies and crew building

Dezoc carries no class synergy bonus. His Command, Engineering, and Science synergy values all sit at 0 percent, so he does not hand a numeric boost to officers of any class. His link is thematic, to the Borg and the Unimatrix group, rather than a stat multiplier.

The officers in his synergy group are the Borg and Unimatrix crew: One of Eleven through Eleven of Eleven, plus Hugh, Ghalenar, Borg Queen, and Gossa. Each shows a 0 percent synergy value, so pairing them with Dezoc is about fielding a themed Borg crew for the right content, not stacking a synergy multiplier. For Borg Solo Armadas, build the bridge around officers whose abilities help that specific fight and let Chokepoint do its work, rather than chasing his synergy list for numbers that are not there.

Frequently asked questions

Is Dezoc any good?

For Borg Solo Armadas, yes, especially once promoted, because Chokepoint lifts all officer stats during those fights. For anything else he is a narrow pick, useful below decks at best.

Should I use Dezoc as captain?

No. His captain ability does nothing, so the captain seat is wasted on him. Keep him on the bridge only for Chokepoint in Borg Solo Armadas, or run him below decks for Adapt and Assimilate.

Where do you get Dezoc shards?

Shard sources rotate in STFC, so check your current events and store offers in-game. Reaching max rank takes 650 shards in total.

What does Adapt and Assimilate do?

It is his below-decks ability. When an enemy ship’s hull drops below about 95 percent, it can apply an Assimilate state that reduces that ship’s officer ability effectiveness for a few rounds, and the chance to trigger rises as you promote him.

Is Dezoc worth ranking up?

Only if you run Borg Solo Armadas often. The Chokepoint bonus jumps at the higher ranks, so the rank-ups pay off for players focused on that content and matter little for everyone else.

Bottom line

Dezoc is a single-purpose Borg officer. Bring him to Borg Solo Armadas for a stat boost that grows with promotion, lean on his below-decks Assimilate effect when you want to weaken an enemy’s officers, and keep him out of the captain’s chair entirely. If Borg Solo Armadas are part of your weekly routine, he earns his shards. If they are not, he can sit on the bench until they are.