Deep Space Bounties III is a level 48 bounty mission in Star Trek Fleet Command, and its story line frames it as the final job: take one last bounty. You pick it up in Genflint, find and capture an outlaw in Neo’Tek, then return to Genflint to claim the reward. It needs warp 160 both to start and to finish. The payout is 32.4 million Tritanium and 6.6 million Dilithium, and the one fight is an outlaw at roughly 9.25 million strength.
Deep Space Bounties III objectives
Es gibt drei Ziele und keine Verzweigung:
- Find the outlaw. Location: Neo’Tek.
- Capture the outlaw. Location: Neo’Tek. Enemy strength is roughly 9,254,282.
- Claim your reward. Location: Genflint.
The first step is travel to Neo’Tek. Once there, the capture is the only fight in the mission, and at about 9,254,282 it needs a ship built for that level of combat. The last step is a trip back to Genflint, where the mission was picked up, to collect the bounty.
Wo und welcher Warp
The mission is picked up in Genflint, and the game lists warp 160 to start and warp 160 to complete. Neo’Tek and Genflint are the only two systems involved, so the route is a simple out-and-back.
The recommended level is 48.
Deep Space Bounties III rewards
| Belohnung | Amount |
|---|---|
| Tritanium | 32,400,000 |
| Dilithium | 6,600,000 |
The current game Daten does not list a further mission unlocked by this one, which fits the “one last bounty” story line.
Deep Space Bounties II and III compared
Die Mission davor, Weltraum-Kopfgelder II, follows the same find, fight and collect structure at a lower level and a shorter range.
| Mission | Recommended level | Warp zum Abschließen | Pickup | Target | Belohnungen |
|---|---|---|---|---|---|
| Weltraum-Kopfgelder II | 46 | 110 | Verin | Rorsh in Alycen, about 7,227,080 | 18,000,000 Tritanium, 3,500,000 Dilithium |
| Deep Space Bounties III | 48 | 160 | Genflint | The outlaw in Neo’Tek, about 9,254,282 | 32,400,000 Tritanium, 6,600,000 Dilithium |
Two recommended levels and 50 warp separate them. The outlaw in Part III is about 2 million stronger than Rorsh, and the rewards almost double: Tritanium goes from 18 million to 32.4 million and Dilithium from 3.5 million to 6.6 million.
Tips
Check your warp before you plan around this one. The game lists warp 160 just to start, and the pickup is in Genflint, so range is the first hurdle.
Send your best combat ship, not a survey hull. The capture is the whole mission in practice, and a 9.25 million target is the deciding factor.
If you are still working on Deep Space Bounties II, the step up in rewards is a good reason to finish it and move on. Both payouts land in Tritanium and Dilithium, so they suit a player in the middle of big upgrades. Other missions at this level are on the Missionsleitfaden.
Previous mission: Weltraum-Kopfgelder II.


