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Weltraum-Kopfgelder II

Deep Space Bounties II is a level 46 bounty mission in Star Trek Fleet Command. You pick it up in Verin at warp 110, hunt down the outlaw Rorsh in Alycen, then fly back to Verin to claim the bounty. Warp 110 covers both the start and the finish. Rorsh sits at roughly 7,227,080 strength, and the reward is 18,000,000 Tritanium and 3,500,000 Dilithium. A two-step mission that pays well if your ship can win the fight.

Deep Space Bounties II objectives

Es gibt zwei Ziele und keine Verzweigung:

  • Defeat Rorsh. Location: Alycen. Enemy strength is roughly 7,227,080.
  • Claim your reward. Location: Verin.

The story line is plain: claim a bounty on a dangerous outlaw. There is no investigation, no donation and no hostile count. You fly to Alycen, beat Rorsh, and return to Verin, which is also where you picked the mission up.

Wo und welcher Warp

The mission is picked up in Verin and needs warp 110 both to start and to complete. The recommended level is 46. Only two systems are involved, Verin and Alycen, so the route is a single out-and-back trip.

Because the warp requirement is the same at both ends, a ship that can reach Verin to accept the mission can also finish it. The fight is the real test.

Deep Space Bounties II rewards

Belohnung Amount
Tritanium 18,000,000
Dilithium 3,500,000

Deep Space Bounties II and III compared

The bounty line continues with Deep Space Bounties III, described in the game as one last bounty. It follows the same pattern, a single outlaw and a return trip to claim the reward, but everything is bigger.

Mission Recommended level Warp Pickup and claim Target Belohnungen
Weltraum-Kopfgelder II 46 110 Verin Rorsh in Alycen, about 7,227,080 18,000,000 Tritanium, 3,500,000 Dilithium
Deep Space Bounties III 48 160 Genflint The outlaw in Neo’Tek, about 9,254,282 32,400,000 Tritanium, 6,600,000 Dilithium

Part III needs 50 more warp and a ship that can handle a target about two million strength stronger. In return it pays 80% more Tritanium and almost double the Dilithium. It also adds a “find the outlaw” step before the fight.

Tips

Bring your strongest combat ship. Rorsh is the only obstacle, and at around 7,227,080 strength that is a serious fight at level 46. A mining or survey hull has no place here.

Repair before you leave Verin. The fight is the first objective, so there is nothing to do on the way that justifies arriving in Alycen with a damaged ship.

The Tritanium is the bigger payout by volume. At 18,000,000 it is a useful stockpile for building upgrades, and the 3,500,000 Dilithium comes alongside it.

The bounty line starts with Deep Space Bounties I and ends with Deep Space Bounties III. Alle anderen Missionen nach Level findest du im Missionsleitfaden.