Temporary Setback is a short story mission in Star Trek Fleet Command in which you help a wounded Gorn Warrior finish off his target. You pick it up in Vindemiatrix, it needs warp 11 to start and warp 13 to complete, and the one fight is a Kriosian Rebel of about 11,000 strength in Helvetios. You also donate 2,000 Tritanium. The reward is 17,000 Parsteel. It is a quick, low-risk mission for players around the warp 13 range.
Temporary Setback objectives
The story line reads: help a wounded Gorn Warrior defeat his target. There are three objectives and no choice split:
- Investigate the signal in Helvetios. Location: Helvetios.
- Defeat the Kriosian Rebel. Location: Helvetios. Enemy strength about 11,296.
- Donate 2,000 Tritanium to the Gorn Warrior.
You follow a signal to Helvetios, defeat the Kriosian Rebel there, and then give the Gorn Warrior 2,000 Tritanium to finish.
Wo und welcher Warp
The pickup system is Vindemiatrix. The mission needs warp 11 to start and warp 13 to complete, and Helvetios is the only system named for the objectives.
The game lists a recommended level of 1. The Kriosian Rebel at about 11,000 strength is the real test.
Temporary Setback rewards
| Belohnung | Amount |
|---|---|
| Parsteel | 17,000 |
No next mission is listed as unlocked by Temporary Setback, and none is listed as leading into it, so it stands on its own.
Cost against reward
You pay 2,000 Tritanium and receive 17,000 Parsteel, so the trade is favourable if Parsteel is what you need. At the warp 13 stage, Parsteel goes into most station upgrades, so the extra 17,000 is easy to put to work.
The fight is the other cost. A Kriosian Rebel at about 11,000 strength is light for players who can reach Helvetios, but a starter ship may still take damage.
Tips
Bring a combat ship for Helvetios. The Kriosian Rebel is the only fight, and it comes before the donation, so you cannot skip ahead.
Have 2,000 Tritanium on hand before you leave. It is a small amount, but running out after the fight means a trip home before the mission can finish.
The Gorn Warrior never fights in the mission himself. He is wounded, which is why the story sends you to deal with the Kriosian Rebel on his behalf before you hand over the Tritanium.
Pick it up when you are near Vindemiatrix. The start needs warp 11 and the finish warp 13, so the range barely changes.
Other missions around this range are on the Missionsleitfaden.


