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USS Saladin Abfangjägerschiff

The U.S.S. Saladin is a grade 3 Uncommon Federation Interceptor that unlocks at Shipyard level 28. Its Protector ability makes it a station defender: when your station or the Saladin itself comes under attack, it raises the shield health of every ship and defense platform you have in the fight. That job puts it in the support lane rather than the grind lane, though a refit adds a heavy damage burst against hostiles and armadas. Think of it as a mid-game base-defense hull with a useful trick on the side.

How to get the U.S.S. Saladin

The Saladin needs 100 blueprints and a Shipyard at level 28 before you can build it. Its blueprints have appeared in the Föderationsfraktion store, bought with faction Credits, so you gather them over time rather than in one drop. Once you have the full set, the build costs 1,300,000 Tritanium, 64,000 Dilithium, 2,200 3★ Common Refined Crystal, and 275 3★ Common Refined Gas, and takes 17 days to finish. The Saladin becomes scrappable once your Betrieb reaches level 42, so you can recycle it for parts later in the game.

U.S.S. Saladin ability

The Saladin’s ship ability is Protector. When your station or the Saladin gets attacked, the ship increases the shield health of all your ships and defense platforms by 15% at level 1, scaling up to 40% by level 45. Ship abilities are always active, so the bonus is standing whenever the trigger conditions are met. In play this is a defensive support hull: you park it in a station-defense crew or bring it to a fight where holding your shields matters more than raw damage output, and the extra shield health buys your other ships time to win the exchange.

U.S.S. Saladin active ability

The Saladin also has a player-triggered ability called Relentless Assault, which you unlock through a refit. When you fire it, it raises the ship’s base damage against hostiles and armadas, and the bonus climbs from 2000% at its first rank to 3000% at its highest as you upgrade it. It runs on a cooldown, so you save it for the opening rounds of a hostile or armada run where the extra damage shortens the fight. It gives an otherwise defensive ship a real reason to hunt when you need it to.

Stats and tiers

Base values below come from the current game Daten; research, buffs, and officers raise them in play.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 2.7 / 28 115 10,000 (230) 8,410 17,450 12,930
5 3.1 / 40 115 22,970 (280) 8,410 17,450 12,930
9 3.5 / 60 115 60,000 (450) 8,410 17,450 12,930

Weapons and firing pattern

Warm-up is the round a weapon first fires, and cool-down is how many rounds pass between shots after that. The Saladin carries two weapons: a high-impact torpedo that hits hard on a slow cycle and a phaser bank that fires every round.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
High-impact torpedo Kinetic 1 1 3 69,057–84,403 10% 150%
Phaser bank Energie 1 1 1 21,923–26,795 10% 150%

The torpedo carries most of the Saladin’s per-hit punch but only fires every third round, so the steady phaser damage is what it leans on in a drawn-out fight.

Crew slots and officer bonus

The Saladin opens officer slots as it levels, reaching a full bridge of seven by ship level 45.

Ship level Officer slots
5 1
10 2
20 3
30 4
35 5
40 6
45 7

The ship also boosts your officers’ own stats, stepping up a ladder as it progresses. Attack, defense, and health all use the same values, so one figure covers all three.

Amount Bonus
140 30%
280 60%
455 90%
630 120%
840 150%
1,120 180%
1,540 210%
2,100 240%
2,800 270%
4,200 300%

U.S.S. Saladin refits

The Saladin has one refit worth planning for.

Nachrüstung What it does
Saladin Relentless Assault Unlocks the Relentless Assault active ability for the Saladin. Requires a level 28 Armory and 60 shards. The unlocked ability adds from 2000% to 3000% base damage against hostiles and armadas as you rank it up.

Crew for the U.S.S. Saladin

Because the Saladin earns its keep on defense, build the bridge around survivability rather than raw offense. A captain whose ability lifts shield health or mitigation, backed by officers that harden your defenses or punish the attacker, gets the most out of the Protector bonus in a station-defense setup. If you are instead running it on hostiles behind Relentless Assault, swap toward a damage-focused bridge for that job. Crews shift with the meta, so check the Officer Tier List for current picks before you commit shards.

Best crews for U.S.S. Saladin

Kapitän: James T. Kirk
Offizier: Spock
Offizier: Leonard McCoy

Eine gute Anfangsbesatzung für den USS Saladin für PvP und gelbe Feinde. Konzentrieren Sie Ihre Unterdeckmannschaft auf die Verteidigung.

Kapitän: Yuki Sulu
Offizier: Alexander Markus
Offizier: Khan Noonien Singh

Eine gute Allround-Besatzung für die USS Saladin. Halten Sie Ihre Unterdeckbesatzung im Gleichgewicht.

Kapitän: Nächste Generation La Forge
Offizier: Riker der nächsten Generation
Offizier: Daten der nächsten Generation

Eine gute Anfangsbesatzung für den USS Saladin für PvP und gelbe Feinde. Halten Sie Ihre Unterdeck-Crew ausgewogen.

The U.S.S. Saladin in Star Trek

The Saladin class has little screen history and is best treated as a design pulled from older Star Trek reference material, where single-nacelle Starfleet destroyers of this shape first appeared. In the game’s own telling, the Saladin is a small interceptor built for dogfighting and the defense of outposts and space stations. It leans on one warp nacelle and a spread of thrusters along the saucer for its agility, which sets it apart from its larger cousin, the Mayflower class. Treat its story as game lore rather than established canon, and enjoy the nod to Starfleet’s older destroyer concepts.

U.S.S. Saladin build cost by tier

Build and repair costs for every tier, carried over from the previous version of this page.

Ebene Build cost Repair cost Build time Repair time Fracht Protected cargo
Stufe 1 1.300.000 Tritan
64.000 Dilithium
275 3★ Allgemeines Gas
2,200 3★ Gewöhnlicher Kristall
17d 8h 20m Basis: 10,000 Basis: 230
Stufe 2 3.850.000 Tritanium
45.500 Dilithium
290 3★ Allgemeines Gas
1,155 3★ Gewöhnlicher Kristall
226 3★ Interceptor Teile
11.625 Tritanium
1.634 Dilithium
2d 18h 40m 9h 21m 12s Basis: 14,600 Basis: 318
Stufe 3 7.700.000 Tritanium
108.000 Dilithium
590 3★ Allgemeines Gas
15 3★ Ungewöhnliches Gas
2,250 3★ Gewöhnlicher Kristall
62 3★ Ungewöhnlicher Kristall
454 3★ Abfangjäger Teile
33.301 Tritanium
3.641 Dilithium
5d 13h 20m 10h 28m 6s Basis: 19,820 Basis: 426
Stufe 4 12.850.000 Tritanium
226.500 Dilithium
1.000 3★ Allgemeines Gas
87 3★ Ungewöhnliches Gas
3,250 3★ Gewöhnlicher Kristall
380 3★ Ungewöhnlicher Kristall
802 3★ Interceptor Teile
61.409 Tritanium
6.329 Dilithium
9d 6h 13m 20s 11h 59m 4s Basis: 25,860 Basis: 524
Stufe 5 23.800.000 Tritanium
450.000 Dilithium
1,125 3★ Allgemeines Gas
220 3★ Ungewöhnliches Gas
1,250 3★ Gewöhnlicher Kristall
1,075 3★ Ungewöhnlicher Kristall
1.365 3★ Abscheiderteile
115.273 Tritanium
11,775 Dilithium
13d 21h 20m 14h 26m 6s Basis: 32,970 Basis: 632
Stufe 6 42.800.000 Tritanium
895.000 Dilithium
480 3★ Ungewöhnliches Gas
4 3★ Seltenes Gas
2.500 3★ Gewöhnlicher Kristall
1.600 3★ Ungewöhnlicher Kristall
15 3★ Seltener Kristall
2.740 3★ Abscheiderteile
202,100 Tritanium
21.192 Dilithium
18d 12h 26m 40s 17h 20m 18s Basis: 41,450 Basis: 750
Stufe 7 106.600.000 Tritanium
2.365.000 Dilithium
700 3★ Ungewöhnliches Gas
24 3★ Seltenes Gas
5.750 3★ Gewöhnlicher Kristall
1.800 3★ Ungewöhnlicher Kristall
101 3★ Seltener Kristall
6.100 3★ Abscheiderteile
327.925 Tritanium
36.064 Dilithium
23d 3h 33m 20s 19h 56m 42s Basis: 51,730 Basis: 878
Stufe 8 186.700.000 Tritanium
4.280.000 Dilithium
900 3★ Ungewöhnliches Gas
72 3★ Seltenes Gas
1.000 3★ Ungewöhnlicher Kristall
350 3★ Seltener Kristall
11.400 3★ Abscheiderteile
489.044 Tritanium
57.589 Dilithium
30d 2h 13m 20s 22h 45m 16s Basis: 64,350 Basis: 1,006
Stufe 9 297.000.000 Tritanium
7.000.000 Dilithium
163 3★ Seltenes Gas
1.700 3★ Ungewöhnlicher Kristall
590 3★ Seltener Kristall
17.200 3★ Abscheiderteile
772.391 Tritanium
103.333 Dilithium
37d 53m 20s 1d 2h 53m 54s Basis: 80,000 Basis: 1,154

U.S.S. Saladin ship XP needed by level

Experience required to reach each level, with the health and shield bonuses that come with it.

Stufe 1

Stufe 2: 800
Stufe 3: 1.000
Stufe 4: 1.400
Stufe 5: 1.700

Stufe 2

Stufe 6: 2.400
Stufe 7: 2.900
Stufe 8: 3.900
Stufe 9: 4.600
Stufe 10: 6.000

Stufe 3

Stufe 11: 7.000
Stufe 12: 8.500
Stufe 13: 9.500
Stufe 14: 11.000
Stufe 15: 13.500

Stufe 4

Stufe 16: 15.000
Stufe 17: 17.500
Stufe 18: 19.500
Stufe 19: 23.000
Stufe 20: 25.000

Stufe 5

Stufe 21: 29.000
Stufe 22: 31.500
Stufe 23: 36.000
Stufe 24: 39.000
Stufe 25: 42.000

Stufe 6

Stufe 26: 47.000
Stufe 27: 51.000
Stufe 28: 57.000
Stufe 29: 61.000
Stufe 30: 69.000

Stufe 7

Stufe 31: 72.000
Stufe 32: 81.000
Stufe 33: 86.000
Stufe 34: 95.000
Stufe 35: 100.000

Stufe 8

Stufe 36: 105.000
Stufe 37: 116.000
Stufe 38: 122.000
Stufe 39: 134.000
Stufe 40: 140.000

Stufe 9

Stufe 41: 154.000
Stufe 42: 161.000
Stufe 43: 176.000
Stufe 44: 183.000
Stufe 45: 200.000

Resources to max out a U.S.S. Saladin

Gesamtbaukosten*

  • 300.330.000 Tritanium
  • 24.836.000 Dilithium
  • 11,095 3★ Gemeinsam Gas
  • 5.088 3★ Ungewöhnliches Gas
  • 1.054 3★ Seltenes Gas
  • 1,968 3★ Gemeinsam Erze
  • 1,627 3★ Ungewöhnliche Erze
  • 260 3★ Seltene Erze
  • 49.421 3★ Explorer Teile

Erfahrung insgesamt: 2,561,700

*Kosten und Zeit sind nur Basiswerte. Sie sind spielerspezifisch und basieren auf Gebäude und Forschung.

U.S.S. Saladin recycling time & reward

Abwrackprämien auf Stufe 45

Verschrottungszeit*: 20d 17h 34m
Sekunden: 1,791,240

Belohnungen*:

  • 68.325.000 x Tritanium
  • 2,318,300 x Dilithium
  • 39,858 x 4★ Gemeinsame Gas
  • 2,259 x 4★ Ungewöhnlich Gas
  • 355 x 4★ Seltene Gas
  • 74,022 x 4★ Gemeinsam Kristall
  • 4,195 x 4★ Ungewöhnlicher Kristall
  • 658 x 4★ Seltener Kristall
  • 131.188 x 4★ Gemeinsame Abscheiderteile
  • 51.234 x Schiff XP
  • 9.840 x 4★ Ungewöhnliche Abscheiderteile

Anmerkung:

* Die Trit- und Dil-Belohnungen basieren auf aufgerüsteten Komponenten.
* Die Verschrottungszeit hängt von der Stufe Ihres Schrottplatzes ab.

U.S.S. Saladin video

Video abspielenUSS Saladin VideoVideo abspielen

USS Saladin | Besetzen und Besiegen des Level 28 Uncommon Ship in Star Trek Fleet Befehl

Is the U.S.S. Saladin worth it?

For a grade 3 Interceptor, the Saladin earns a spot if you value station defense at the mid game. The Protector ability makes it a genuine support hull for base defense, and the Relentless Assault refit gives it burst for hostile and armada runs when you want it. It is a specialist, not an all-rounder, and it scraps at Operations 42, so use it for its niche and recycle it when you outgrow the band. Chase it if defensive support fits how you play.