The U.S.S. Saladin is a grade 3 Uncommon Federation Interceptor that unlocks at Shipyard level 28. Its Protector ability makes it a station defender: when your station or the Saladin itself comes under attack, it raises the shield health of every ship and defense platform you have in the fight. That job puts it in the support lane rather than the grind lane, though a refit adds a heavy damage burst against hostiles and armadas. Think of it as a mid-game base-defense hull with a useful trick on the side.
How to get the U.S.S. Saladin
The Saladin needs 100 blueprints and a Shipyard at level 28 before you can build it. Its blueprints have appeared in the Federation faction store, bought with faction Credits, so you gather them over time rather than in one drop. Once you have the full set, the build costs 1,300,000 Tritanium, 64,000 Dilithium, 2,200 3★ Common Refined Crystal, and 275 3★ Common Refined Gas, and takes 17 days to finish. The Saladin becomes scrappable once your Operations reaches level 42, so you can recycle it for parts later in the game.
U.S.S. Saladin ability
The Saladin’s ship ability is Protector. When your station or the Saladin gets attacked, the ship increases the shield health of all your ships and defense platforms by 15% at level 1, scaling up to 40% by level 45. Ship abilities are always active, so the bonus is standing whenever the trigger conditions are met. In play this is a defensive support hull: you park it in a station-defense crew or bring it to a fight where holding your shields matters more than raw damage output, and the extra shield health buys your other ships time to win the exchange.
U.S.S. Saladin active ability
The Saladin also has a player-triggered ability called Relentless Assault, which you unlock through a refit. When you fire it, it raises the ship’s base damage against hostiles and armadas, and the bonus climbs from 2000% at its first rank to 3000% at its highest as you upgrade it. It runs on a cooldown, so you save it for the opening rounds of a hostile or armada run where the extra damage shortens the fight. It gives an otherwise defensive ship a real reason to hunt when you need it to.
Stats and tiers
Base values below come from the current game data; research, buffs, and officers raise them in play.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| 1 | 2.7 / 28 | 115 | 10,000 (230) | 8,410 | 17,450 | 12,930 |
| 5 | 3.1 / 40 | 115 | 22,970 (280) | 8,410 | 17,450 | 12,930 |
| 9 | 3.5 / 60 | 115 | 60,000 (450) | 8,410 | 17,450 | 12,930 |
Weapons and firing pattern
Warm-up is the round a weapon first fires, and cool-down is how many rounds pass between shots after that. The Saladin carries two weapons: a high-impact torpedo that hits hard on a slow cycle and a phaser bank that fires every round.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| High-impact torpedo | Kinetic | 1 | 1 | 3 | 69,057–84,403 | 10% | 150% |
| Phaser bank | Energy | 1 | 1 | 1 | 21,923–26,795 | 10% | 150% |
The torpedo carries most of the Saladin’s per-hit punch but only fires every third round, so the steady phaser damage is what it leans on in a drawn-out fight.
Crew slots and officer bonus
The Saladin opens officer slots as it levels, reaching a full bridge of seven by ship level 45.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 30 | 4 |
| 35 | 5 |
| 40 | 6 |
| 45 | 7 |
The ship also boosts your officers’ own stats, stepping up a ladder as it progresses. Attack, defense, and health all use the same values, so one figure covers all three.
| Amount | Bonus |
|---|---|
| 140 | 30% |
| 280 | 60% |
| 455 | 90% |
| 630 | 120% |
| 840 | 150% |
| 1,120 | 180% |
| 1,540 | 210% |
| 2,100 | 240% |
| 2,800 | 270% |
| 4,200 | 300% |
U.S.S. Saladin refits
The Saladin has one refit worth planning for.
| Refit | What it does |
|---|---|
| Saladin Relentless Assault | Unlocks the Relentless Assault active ability for the Saladin. Requires a level 28 Armory and 60 shards. The unlocked ability adds from 2000% to 3000% base damage against hostiles and armadas as you rank it up. |
Crew for the U.S.S. Saladin
Because the Saladin earns its keep on defense, build the bridge around survivability rather than raw offense. A captain whose ability lifts shield health or mitigation, backed by officers that harden your defenses or punish the attacker, gets the most out of the Protector bonus in a station-defense setup. If you are instead running it on hostiles behind Relentless Assault, swap toward a damage-focused bridge for that job. Crews shift with the meta, so check the Officer Tier List for current picks before you commit shards.
Best crews for U.S.S. Saladin
Captain: James T. Kirk
Officer: Spock
Officer: Leonard McCoy
A good beginning crew for the USS Saladin for PvP and yellow hostiles. Focus your below deck crew on defense.
Captain: Yuki Sulu
Officer: Alexander Marcus
Officer: Khan Noonien Singh
A good all-around crew for the USS Saladin. Keep your below deck crew balanced.
Captain: Next Gen La Forge
Officer: Next Gen Riker
Officer: Next Gen Data
A good beginning crew for the USS Saladin for PvP and yellow hostiles. Keep your below deck crew balanced.
The U.S.S. Saladin in Star Trek
The Saladin class has little screen history and is best treated as a design pulled from older Star Trek reference material, where single-nacelle Starfleet destroyers of this shape first appeared. In the game’s own telling, the Saladin is a small interceptor built for dogfighting and the defense of outposts and space stations. It leans on one warp nacelle and a spread of thrusters along the saucer for its agility, which sets it apart from its larger cousin, the Mayflower class. Treat its story as game lore rather than established canon, and enjoy the nod to Starfleet’s older destroyer concepts.
U.S.S. Saladin build cost by tier
Build and repair costs for every tier, carried over from the previous version of this page.
| Tier | Build cost | Repair cost | Build time | Repair time | Cargo | Protected cargo |
|---|---|---|---|---|---|---|
| Tier 1 | 1,300,000 Tritanium 64,000 Dilithium 275 3★ Common Gas 2,200 3★ Common Crystal |
— | 17d | 8h 20m | Base: 10,000 | Base: 230 |
| Tier 2 | 3,850,000 Tritanium 45,500 Dilithium 290 3★ Common Gas 1,155 3★ Common Crystal 226 3★ Interceptor Parts |
11,625 Tritanium 1,634 Dilithium |
2d 18h 40m | 9h 21m 12s | Base: 14,600 | Base: 318 |
| Tier 3 | 7,700,000 Tritanium 108,000 Dilithium 590 3★ Common Gas 15 3★ Uncommon Gas 2,250 3★ Common Crystal 62 3★ Uncommon Crystal 454 3★ Interceptor Parts |
33,301 Tritanium 3,641 Dilithium |
5d 13h 20m | 10h 28m 6s | Base: 19,820 | Base: 426 |
| Tier 4 | 12,850,000 Tritanium 226,500 Dilithium 1,000 3★ Common Gas 87 3★ Uncommon Gas 3,250 3★ Common Crystal 380 3★ Uncommon Crystal 802 3★ Interceptor Parts |
61,409 Tritanium 6,329 Dilithium |
9d 6h 13m 20s | 11h 59m 4s | Base: 25,860 | Base: 524 |
| Tier 5 | 23,800,000 Tritanium 450,000 Dilithium 1,125 3★ Common Gas 220 3★ Uncommon Gas 1,250 3★ Common Crystal 1,075 3★ Uncommon Crystal 1,365 3★ Interceptor Parts |
115,273 Tritanium 11,775 Dilithium |
13d 21h 20m | 14h 26m 6s | Base: 32,970 | Base: 632 |
| Tier 6 | 42,800,000 Tritanium 895,000 Dilithium 480 3★ Uncommon Gas 4 3★ Rare Gas 2,500 3★ Common Crystal 1,600 3★ Uncommon Crystal 15 3★ Rare Crystal 2,740 3★ Interceptor Parts |
202,100 Tritanium 21,192 Dilithium |
18d 12h 26m 40s | 17h 20m 18s | Base: 41,450 | Base: 750 |
| Tier 7 | 106,600,000 Tritanium 2,365,000 Dilithium 700 3★ Uncommon Gas 24 3★ Rare Gas 5,750 3★ Common Crystal 1,800 3★ Uncommon Crystal 101 3★ Rare Crystal 6,100 3★ Interceptor Parts |
327,925 Tritanium 36,064 Dilithium |
23d 3h 33m 20s | 19h 56m 42s | Base: 51,730 | Base: 878 |
| Tier 8 | 186,700,000 Tritanium 4,280,000 Dilithium 900 3★ Uncommon Gas 72 3★ Rare Gas 1,000 3★ Uncommon Crystal 350 3★ Rare Crystal 11,400 3★ Interceptor Parts |
489,044 Tritanium 57,589 Dilithium |
30d 2h 13m 20s | 22h 45m 16s | Base: 64,350 | Base: 1,006 |
| Tier 9 | 297,000,000 Tritanium 7,000,000 Dilithium 163 3★ Rare Gas 1,700 3★ Uncommon Crystal 590 3★ Rare Crystal 17,200 3★ Interceptor Parts |
772,391 Tritanium 103,333 Dilithium |
37d 53m 20s | 1d 2h 53m 54s | Base: 80,000 | Base: 1,154 |
U.S.S. Saladin ship XP needed by level
Experience required to reach each level, with the health and shield bonuses that come with it.
Tier 1
Level 2: 800
Level 3: 1,000
Level 4: 1,400
Level 5: 1,700
Tier 2
Level 6: 2,400
Level 7: 2,900
Level 8: 3,900
Level 9: 4,600
Level 10: 6,000
Tier 3
Level 11: 7,000
Level 12: 8,500
Level 13: 9,500
Level 14: 11,000
Level 15: 13,500
Tier 4
Level 16: 15,000
Level 17: 17,500
Level 18: 19,500
Level 19: 23,000
Level 20: 25,000
Tier 5
Level 21: 29,000
Level 22: 31,500
Level 23: 36,000
Level 24: 39,000
Level 25: 42,000
Tier 6
Level 26: 47,000
Level 27: 51,000
Level 28: 57,000
Level 29: 61,000
Level 30: 69,000
Tier 7
Level 31: 72,000
Level 32: 81,000
Level 33: 86,000
Level 34: 95,000
Level 35: 100,000
Tier 8
Level 36: 105,000
Level 37: 116,000
Level 38: 122,000
Level 39: 134,000
Level 40: 140,000
Tier 9
Level 41: 154,000
Level 42: 161,000
Level 43: 176,000
Level 44: 183,000
Level 45: 200,000
Resources to max out a U.S.S. Saladin
Total Build Cost*
- 300,330,000 Tritanium
- 24,836,000 Dilithium
- 11,095 3★ Common Gas
- 5,088 3★ Uncommon Gas
- 1,054 3★ Rare Gas
- 1,968 3★ Common Ore
- 1,627 3★ Uncommon Ore
- 260 3★ Rare Ore
- 49,421 3★ Explorer Parts
Total Experience: 2,561,700
*Costs and time are base values only. These are player-specific based on buildings and research.
U.S.S. Saladin recycling time & reward
Scrapping rewards at level 45
Scrap Time*: 20d 17h 34m
Seconds: 1,791,240
Rewards*:
- 68,325,000 x Tritanium
- 2,318,300 x Dilithium
- 39,858 x 4★ Common Gas
- 2,259 x 4★ Uncommon Gas
- 355 x 4★ Rare Gas
- 74,022 x 4★ Common Crystal
- 4,195 x 4★ Uncommon Crystal
- 658 x 4★ Rare Crystal
- 131,188 x 4★ Common Interceptor Parts
- 51,234 x Ship XP
- 9,840 x 4★ Uncommon Interceptor Parts
Note:
* Trit & Dil rewards are based on upgraded components.
* Scrap time will depend on the level of your Scrapyard.
U.S.S. Saladin video
USS Saladin | Crewing, and crewing to beat, the level 28 Uncommon Ship in Star Trek Fleet Command
Is the U.S.S. Saladin worth it?
For a grade 3 Interceptor, the Saladin earns a spot if you value station defense at the mid game. The Protector ability makes it a genuine support hull for base defense, and the Relentless Assault refit gives it burst for hostile and armada runs when you want it. It is a specialist, not an all-rounder, and it scraps at Operations 42, so use it for its niche and recycle it when you outgrow the band. Chase it if defensive support fits how you play.
