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USS Kelvin Abfangjägerschiff

The U.S.S. Kelvin is a grade 4 Uncommon Federation Interceptor that unlocks at Shipyard level 42. Its job is defense: while defending, it raises the shield piercing, armor piercing, and accuracy of your whole fleet, which makes it a support hull for base and armada defense rather than a solo grinder. If you fly Föderation ships, it earns its slot.

Star Trek Fleet Command USS Kelvin

How to get the U.S.S. Kelvin

The Kelvin needs 150 blueprints to build, and the build opens once your Shipyard reaches level 42 and you have completed the required grade 4 ship research. Blueprints for it have appeared in the Federation faction store, so Federation-aligned players can gather them over time through reputation.

The build cost is 25,000,000 Tritanium, 1,600,000 Dilithium, 7,000 4★ Gemeinsame Refined Crystal, and 2,450 4★ Common Refined Gas. Base build time is 150 days, before any construction-speed research or bonuses. From Operations level 55 the Kelvin becomes scrappable, so it can feed the scrapyard once you outgrow it.

U.S.S. Kelvin ability

The Kelvin’s ship ability is Inventive Strategy. When the Kelvin is defending, at the start of each round it increases the shield piercing, armor piercing, and accuracy of every ship and defense platform by 30% at level 1, scaling to 100% at level 60. Ship abilities are always active, so there is nothing to trigger.

Because the buff only fires on defense and covers your whole fleet plus defense platforms, the Kelvin reads as a base-defense and armada-defense piece. Sitting in a station defense or a defending armada, it sharpens the offense of everything around it.

U.S.S. Kelvin active abilities

The Kelvin also carries two player-unlocked abilities that sit apart from the always-on Inventive Strategy. Relentless Assault increases weapon damage against hostiles and armadas, giving the ship an offensive mode for PvE grinding. Field Repairs works out of combat: while undocked, it instantly repairs 25% of the ship’s health, which saves a trip back to dock during a long session. Both come from refits, covered below, and each is used on its own terms rather than running always. Relentless Assault also appears as a ship-specific research project, which is where its scaling comes from as you invest.

Stats and tiers

These are base values from the current game data; research, buffs, and Offiziere raise them in play. One quirk to note: the Kelvin’s hull HP holds steady across tiers while its shield HP and cargo keep climbing, so most of its survivability growth comes from shields rather than hull.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 3.9 / 85 98 40,000 (1,000) 278,266 241,619 259,942.5
6 4.4 / 150 98 56,000 (1,400) 379,729 241,619 310,674
12 5.0 / 210 98 96,000 (2,250) 577,257 241,619 409,438

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. The values below are at max tier 12.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
Waffe 1 Kinetic 3 2 2 48,626–58,349 10% 150%
Waffe 2 Kinetic 3 2 2 48,626–58,349 10% 150%
Waffe 3 Energie 2 1 1 31,259–37,508 10% 150%

The two kinetic weapons are the Kelvin’s main punch, firing three shots each, while the energy weapon is a lighter, faster-cycling second source.

Crew slots and officer bonus

Ship level Officer slots
5 1
10 2
20 3
35 4
55 5

The Kelvin raises your officers’ attack, defense, and health stats by the same amount, stepping up a ladder as the ship gains those stats. The table shows where each step lands.

Amount Bonus
700 40%
1,400 80%
2,275 120%
3,150 160%
4,200 200%
5,600 240%
7,700 280%
10,500 320%
14,000 360%
21,000 400%

U.S.S. Kelvin refits

Refits unlock the Kelvin’s extra abilities and a cosmetic skin. They cost ship shards and, in one case, a building level.

Nachrüstung What it does
Kelvin Relentless Assault Unlocks the Relentless Assault ability. Needs a level 42 Armory and 60 shards.
Field Repairs (U.S.S. Kelvin) Unlocks Field Repairs, which instantly repairs 25% of the ship’s health out of combat while undocked. Costs 120 shards.
Jem’Hadar Fighters Unlocks the Jem’Hadar Fighter skin.

Crew for the U.S.S. Kelvin

The Kelvin is a defensive support hull, so a defending crew wants officers that boost mitigation, shield health, or the piercing and accuracy stats its ability already leans on. For an offensive Relentless Assault build against hostiles, weapon-damage and crit officers fit better. For current top picks, see the officer tier list; the best crew shifts as the meta and your roster change.

The U.S.S. Kelvin in Star Trek

The U.S.S. Kelvin opens the 2009 Star Trek film. In 2233 it is the first Starfleet ship to meet the Narada, the Romulanisch mining vessel commanded by Nero that arrives through a black hole from the future. With its captain killed, first officer George Kirk takes command, orders the crew to evacuate, and then rams the Kelvin into the Narada to cover their escape. His wife gives birth to James T. Kirk during the evacuation. That sacrifice defines the film’s alternate reality, which fans named the Kelvin timeline after the ship.

U.S.S. Kelvin build cost by tier

Build and repair costs for every tier, carried over from the previous version of this page.

Ebene Build cost Repair cost Build time Repair time Fracht Protected cargo
Stufe 1 25.000.000 Tritanium
1.600.000 Dilithium
7.000 4* Gewöhnlicher Kristall
2.450 4* Allgemeines Gas
31.185.000 Tritanium
1.275.750 Dilithium
150d 0h 0m 22h 19m Basis: 40,000
Aufwertung: 2.000
Insgesamt: 42.000
Basis: 1,000
Aufwertung: 50
Insgesamt: 1.050
Stufe 2 1.267.200.000 Tritanium
69.500.000 Dilithium
19,735 4* Gewöhnlicher Kristall
12,515 4* Allgemeines Gas
46.040 4* Gemeinsame Abscheiderteile
63.273.000 Tritanium
2.588.250 Dilithium
14d 14h 0m 1d 15h 15m Basis: 46,000
Aufwertung: 3.000
Insgesamt: 49.000
Basis: 1,300
Aufwertung: 50
Insgesamt: 1.350
Stufe 3 3.528.000.000 Tritanium
188.000.000 Dilithium
38,105 4* Gewöhnlicher Kristall
10.130 4* Ungewöhnlicher Kristall
14,900 4* Allgemeines Gas
5.050 4* Ungewöhnliches Gas
95.390 4* Gemeinsame Abscheiderteile
27.350 4* Ungewöhnliche Abscheiderteile
69.601.000 Tritanium
2.728.250 Dilithium
29d 4h 0m 1d 16h 46m Basis: 53,000
Aufwertung: 3.000
Insgesamt: 56.000
Basis: 1,600
Aufwertung: 75
Insgesamt: 1.675
Stufe 4 9.372.000.000 Tritanium
400.000.000 Dilithium
61.990 4* Gewöhnlicher Kristall
17.840 4* Ungewöhnlicher Kristall
8,865 4* Ungewöhnliches Gas
162.935 4* Gemeinsame Abscheiderteile
45,425 4* Ungewöhnliche Abscheiderteile
158.217.500 Tritanium
5.122.250 Dilithium
48d 14h 40m 1d 18h 5m Basis: 60,000
Aufwertung: 4.000
Insgesamt: 64.000
Basis: 1,925
Aufwertung: 100
Insgesamt: 2.025
Stufe 5 20.765.500.000 Tritanium
801.900.000 Dilithium
101.770 4* Gewöhnlicher Kristall
29,145 4* Ungewöhnlicher Kristall
12,830 4* Ungewöhnliches Gas
257.435 4* Gemeinsame Abscheiderteile
70.690 4* Ungewöhnliche Abscheiderteile
258.107.500 Tritanium
7.120.750 Dilithium
72d 22h 0m 1d 19h 40m Basis: 68,000
Aufwertung: 4.000
Insgesamt: 72.000
Basis: 2,275
Aufwertung: 125
Insgesamt: 2.400
Stufe 6 40.138.500.000 Tritanium
1.447.800.000 Dilithium
152,590 4* Gewöhnlicher Kristall
43,595 4* Ungewöhnlicher Kristall
17,875 4* Uncommon Gas
389.075 4* Gemeinsame Abscheiderteile
105.855 4* Ungewöhnliche Abscheiderteile
516.148.500 Tritanium
12.941.250 Dilithium
97d 5h 20m 1d 21h 1m Basis: 76,000
Aufwertung: 5.000
Insgesamt: 81.000
Basis: 2,650
Aufwertung: 100
Insgesamt: 2.750
Stufe 7 80.364.000.000 Tritanium
2.764.000.000 Dilithium
64.900 4* Ungewöhnlicher Kristall
23.470 4* Seltener Kristall
18,170 4* Seltenes Gas
571.680 4* Gemeinsame Abscheiderteile
154.615 4* Ungewöhnliche Abscheiderteile
764.116.500 Tritanium
18.082.750 Dilithium
121d 12h 40m 1d 22h 40m Basis: 85,000
Aufwertung: 6.000
Insgesamt: 91.000
Basis: 3,000
Aufwertung: 125
Insgesamt: 3.125
Stufe 8 139.672.000.000 Tritanium
5.830.100.000 Dilithium
93.350 4* Ungewöhnlicher Kristall
31.455 4* Seltener Kristall
20,970 4* Seltenes Gas
824.940 4* Gemeinsame Abscheiderteile
222.185 4* Ungewöhnliche Abscheiderteile
1.193.094.000 Tritanium
33.612.250 Dilithium
157d 23h 40m 2d 0h 2m Basis: 95,000
Aufwertung: 6.000
Insgesamt: 101.000
Basis: 3,375
Aufwertung: 125
Insgesamt: 3.500
Stufe 9 196.424.800.000 Tritanium
8.199.200.000 Dilithium
131.090 4* Ungewöhnlicher Kristall
42,025 4* Seltener Kristall
24,665 4* Seltenes Gas
1.160.135 4* Gemeinsame Abscheiderteile
311.730 4* Ungewöhnliche Abscheiderteile
1.807.211.000 Tritanium
50.699.250 Dilithium
194d 10h 40m 2d 1h 23m Basis: 105,000
Aufwertung: 7.000
Insgesamt: 112.000
Basis: 3,750
Aufwertung: 150
Insgesamt: 3.900
Stufe 10 348.440.000.000 Tritanium
15.159.200.000 Dilithium
56.180 4* Seltener Kristall
24,235 4* Epischer Kristall
17.060 4* Epic Gas
1.640.520 4* Gemeinsame Abscheiderteile
104,825 4* Seltene Abfangjägerteile
2.040.944.500 Tritanium
59.564.750 Dilithium
243d 1h 20m 2d 3h 13m Basis: 116,000
Aufwertung: 7.000
Insgesamt: 123.000
Basis: 4,150
Aufwertung: 150
Insgesamt: 4.300
Stufe 11 483.095.200.000 Tritanium
21.017.300.000 Dilithium
76.690 4* Seltener Kristall
30,150 4* Epischer Kristall
19,125 4* Epic Gas
2.274.505 4* Gemeinsame Abscheiderteile
128.540 4* Seltene Abfangjägerteile
2.342.410.000 Tritanium
68.309.500 Dilithium
315d 23h 20m 2d 4h 36m Basis: 127,000
Aufwertung: 9.000
Insgesamt: 136.000
Basis: 4,550
Aufwertung: 200
Insgesamt: 4.750
Stufe 12 835.787.200.000 Tritanium
35.248.800.000 Dilithium
103.480 4* Seltener Kristall
37,865 4* Epic Crystal
21.820 4* Epic Gas
3.104.030 4* Gemeinsame Abscheiderteile
159,605 4* Seltene Abfangjägerteile
2.745.225.000 Tritanium
77.586.250 Dilithium
437d 12h 0m 2d 5h 58m Basis: 140,000
Insgesamt: 140.000
Basis: 5,000
Insgesamt: 5.000

U.S.S. Kelvin ship XP needed by level

Experience required to reach each level, with the health and shield bonuses that come with it.

Stufe 1

Stufe 2: 8,000
Stufe 3: 12,000
Stufe 4: 20,000
Stufe 5: 29,000

Stufe 2

Stufe 6: 41,000
Stufe 7: 59,000
Stufe 8: 78,000
Stufe 9: 100,000
Stufe 10: 130,000

Stufe 3

Stufe 11: 158,000
Stufe 12: 190,000
Stufe 13: 235,000
Stufe 14: 
Stufe 15: 

Stufe 4

Stufe 16: 378,000
Stufe 17: 430,000
Stufe 18: 483,000
Stufe 19: 565,000
Stufe 20: 

Stufe 5

Stufe 21: 695,000
Stufe 22: 798,000
Stufe 23: 875,000
Stufe 24: 955,000
Stufe 25: 1,083,000

Stufe 6

Stufe 26: 1,175,000
Stufe 27: 1,270,000
Stufe 28: 1,423,000
Stufe 29: 1,530,000
Stufe 30: 

Stufe 7

Stufe 31: 1,825,000
Stufe 32: 1,948,000
Stufe 33: 2,075,000
Stufe 34: 2,293,000
Stufe 35: 

Stufe 8

Stufe 36: 2,578,000
Stufe 37: 2,830,000
Stufe 38: 2,990,000
Stufe 39: 3,153,000
Stufe 40: 

Stufe 9

Stufe 41: 3,623,000
Stufe 42: 3,805,000
Stufe 43: 4,140,000
Stufe 44: 4,340,000
Stufe 45: 

Stufe 10

Stufe 46: 
Stufe 47: 
Stufe 48: 
Stufe 49: 
Stufe 50: 

Stufe 11

Stufe 51: 
Stufe 52: 
Stufe 53: 
Stufe 54: 
Stufe 55: 

Stufe 12

Stufe 56: 
Stufe 57: 
Stufe 58: 
Stufe 59: 
Stufe 60: 

Resources to max out a U.S.S. Kelvin

  • 2.158.879.400.000 Tritanium
  • 91,127,400,000 Dilithium
  • 381.190 4* Gemeinsam Kristall
  • 390,080 4* Ungewöhnlich Kristall
  • 333,300 4* Seltene Kristall
  • 92,250 4* Episch Kristall
  • 29,865 4* Gemeinsam Gas
  • 44.620 4* Ungewöhnliches Gas
  • 63.805 4* Seltenes Gas
  • 58,005 4* Epic Gas
  • 10.526.685 4* Gemeinsame Abscheiderteile
  • 392.970 4* Seltene Abfangjägerteile
  • 937.850 4* Ungewöhnliche Abscheiderteile

Erfahrung insgesamt: 169,108,000

Is the U.S.S. Kelvin worth it?

For a grade 4 Uncommon, the Kelvin fills a specific niche: fleet-wide defensive support that raises piercing and accuracy for everything defending alongside it. It is most useful in base defense and defending armadas, and its Relentless Assault refit gives it a side job hunting hostiles. Because it scraps from Operations 55, it stays useful through the mid game and then becomes scrap material. Federation players building reputation should grab it; others can pass. Its low cargo and defense-only ability mean it was never built to mine or grind alone, so plan to crew it for the fleet job it does best.