Skip to main content

Originally posted on December 13, 2020 @ 4:16 pm

The USS Kelvin was the first ship to encounter the Narada in 2233. The ship, under the command of George Kirk, collided with Nero’s in order to allow the escape of its crew. The class lives on under the Kelvin name and because of its age, it has become a common site in contested space for many years, either refitted or in its original guise.

USS Kelvin Requirements

Blueprints: 150
Shipyard: 42

USS Kelvin Blueprint: 1,320 each = 198,000 total
Faction Store: Federation

Requires Grade 4 Ship Research.

USS Kelvin Build Info

Expansion
Max Tiers: 12
Max Levels: 60

Scrapyard
Can Scrap? No

USS Kelvin Upgradable Components

ComponentMin TierMax TierQty
Energy Weapon2121
Kinetic Weapon2122
Cargo Bay2121
Warp Engine2121
Shield2121
Impulse Engine2121

USS Kelvin Warp Summary

TierImpulse SpeedWarp SpeedWarp Dist.
1983.985
2984.0100
3984.1105
4984.2125
5984.3140
6984.4150
7984.5160
8984.6170
9984.7180
10984.8190
11984.9200
12985.0210

USS Kelvin Firing Pattern

Firing Pattern Per Round
Weapon123456789
Photon Torpedo (kinetic)*3*3*3*3*
Photon Torpedo (kinetic)*3*3*3*3*
Phaser Turrets (energy)222222222

Ship Skin Available for USS Kelvin

  • None

Resources to Max Out a USS Kelvin

  • 2,158,879,400,000 Tritanium
  • 91,127,400,000 Dilithium
  • 381,190 4* Common Crystal
  • 390,080 4* Uncommon Crystal
  • 333,300 4* Rare Crystal
  • 92,250 4* Epic Crystal
  • 29,865 4* Common Gas
  • 44,620 4* Uncommon Gas
  • 63,805 4* Rare Gas
  • 58,005 4* Epic Gas
  • 10,526,685 4* Common Interceptor Parts
  • 392,970 4* Rare Interceptor Parts
  • 937,850 4* Uncommon Interceptor Parts

Total Experience: 169,108,000

USS Kelvin Stats by Tier

Tier 1

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 30%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 1: 30%
Level 2: 60%
Level 3: 61%
Level 4: 61%
Level 5: 62%

Tier Build Cost

  • 25,000,000 Tritanium
  • 1,600,000 Dilithium
  • 7,000 4* Common Crystal
  • 2,450 4* Common Gas

Repair Costs

  • 31,185,000 Tritanium
  • 1,275,750 Dilithium

Build Time
Time: 150d 0h 0m
Seconds: 12,960,000 **

Repair Time
Time: 22h 19m
Seconds: 80,398 **

Cargo Capacity
Base: 40,000
Upgrade: 2,000
Total: 42,000

Protected Cargo
Base: 1,000
Upgrade: 50
Total: 1,050

Ship XP Needed By Level

Level 2: 8,000
Level 3: 12,000
Level 4: 20,000
Level 5: 29,000

Tier 2

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 62%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 6: 62%
Level 7: 63%
Level 8: 63%
Level 9: 64%
Level 10: 65%

Tier Build Cost

  • 1,267,200,000 Tritanium
  • 69,500,000 Dilithium
  • 19,735 4* Common Crystal
  • 12,515 4* Common Gas
  • 46,040 4* Common Interceptor Parts

Repair Costs

  • 63,273,000 Tritanium
  • 2,588,250 Dilithium

Build Time
Time: 14d 14h 0m
Seconds: 1,260,000 **

Repair Time
Time: 1d 15h 15m
Seconds: 141,347 **

Cargo Capacity
Base: 46,000
Upgrade: 3,000
Total: 49,000

Protected Cargo
Base: 1,300
Upgrade: 50
Total: 1,350

Ship XP Needed By Level

Level 6: 41,000
Level 7: 59,000
Level 8: 78,000
Level 9: 100,000
Level 10: 130,000

Tier 3

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 65%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 11: 65%
Level 12: 66%
Level 13: 66%
Level 14: 67%
Level 15: 68%

Tier Build Cost

  • 3,528,000,000 Tritanium
  • 188,000,000 Dilithium
  • 38,105 4* Common Crystal
  • 10,130 4* Uncommon Crystal
  • 14,900 4* Common Gas
  • 5,050 4* Uncommon Gas
  • 95,390 4* Common Interceptor Parts
  • 27,350 4* Uncommon Interceptor Parts

Repair Costs

  • 69,601,000 Tritanium
  • 2,728,250 Dilithium

Build Time
Time: 29d 4h 0m
Seconds: 2,728,250 **

Repair Time
Time: 1d 16h 46m
Seconds: 146,722 **

Cargo Capacity
Base: 53,000
Upgrade: 3,000
Total: 56,000

Protected Cargo
Base: 1,600
Upgrade: 75
Total: 1,675

Ship XP Needed By Level

Level 11: 158,000
Level 12: 190,000
Level 13: 235,000
Level 14: 
Level 15: 

Tier 4

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 68%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 16: 68%
Level 17: 69%
Level 18: 70%
Level 19: 71%
Level 20: 72%

Tier Build Cost

  • 9,372,000,000 Tritanium
  • 400,000,000 Dilithium
  • 61,990 4* Common Crystal
  • 17,840 4* Uncommon Crystal
  • 8,865 4* Uncommon Gas
  • 162,935 4* Common Interceptor Parts
  • 45,425 4* Uncommon Interceptor Parts

Repair Costs

  • 158,217,500 Tritanium
  • 5,122,250 Dilithium

Build Time
Time: 48d 14h 40m
Seconds: 4,200,000 **

Repair Time
Time: 1d 18h 5m
Seconds: 151,539 **

Cargo Capacity
Base: 60,000
Upgrade: 4,000
Total: 64,000

Protected Cargo
Base: 1,925
Upgrade: 100
Total: 2,025

Ship XP Needed By Level

Level 16: 378,000
Level 17: 430,000
Level 18: 483,000
Level 19: 565,000
Level 20: 

Tier 5

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 72%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 21: 72%
Level 22: 73%
Level 23: 73%
Level 24: 74%
Level 25: 75%

Tier Build Cost

  • 20,765,500,000 Tritanium
  • 801,900,000 Dilithium
  • 101,770 4* Common Crystal
  • 29,145 4* Uncommon Crystal
  • 12,830 4* Uncommon Gas
  • 257,435 4* Common Interceptor Parts
  • 70,690 4* Uncommon Interceptor Parts

Repair Costs

  • 258,107,500 Tritanium
  • 7,120,750 Dilithium

Build Time
Time: 72d 22h 0m
Seconds: 6,300,000 **

Repair Time
Time: 1d 19h 40m
Seconds: 157,230 **

Cargo Capacity
Base: 68,000
Upgrade: 4,000
Total: 72,000

Protected Cargo
Base: 2,275
Upgrade: 125
Total: 2,400

Ship XP Needed By Level

Level 21: 695,000
Level 22: 798,000
Level 23: 875,000
Level 24: 955,000
Level 25: 1,083,000

Tier 6

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 75%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 26: 75%
Level 27: 76%
Level 28: 77%
Level 29: 78%
Level 30: 79%

Tier Build Cost

  • 40,138,500,000 Tritanium
  • 1,447,800,000 Dilithium
  • 152,590 4* Common Crystal
  • 43,595 4* Uncommon Crystal
  • 17,875 4* Uncommon Gas
  • 389,075 4* Common Interceptor Parts
  • 105,855 4* Uncommon Interceptor Parts

Repair Costs

  • 516,148,500 Tritanium
  • 12,941,250 Dilithium

Build Time
Time: 97d 5h 20m
Seconds: 8,400,000 **

Repair Time
Time: 1d 21h 1m
Seconds: 162,060 **

Cargo Capacity
Base: 76,000
Upgrade: 5,000
Total: 81,000

Protected Cargo
Base: 2,650
Upgrade: 100
Total: 2,750

Ship XP Needed By Level

Level 26: 1,175,000
Level 27: 1,270,000
Level 28: 1,423,000
Level 29: 1,530,000
Level 30: 

Tier 7

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 79%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 31: 79%
Level 32: 80%
Level 33: 80%
Level 34: 81%
Level 35: 82%

Tier Build Cost

  • 80,364,000,000 Tritanium
  • 2,764,000,000 Dilithium
  • 64,900 4* Uncommon Crystal
  • 23,470 4* Rare Crystal
  • 18,170 4* Rare Gas
  • 571,680 4* Common Interceptor Parts
  • 154,615 4* Uncommon Interceptor Parts

Repair Costs

  • 764,116,500 Tritanium
  • 18,082,750 Dilithium

Build Time
Time: 121d 12h 40m
Seconds: 10,500,000 **

Repair Time
Time: 1d 22h 40m
Seconds: 168,052 **

Cargo Capacity
Base: 85,000
Upgrade: 6,000
Total: 91,000

Protected Cargo
Base: 3,000
Upgrade: 125
Total: 3,125

Ship XP Needed By Level

Level 31: 1,825,000
Level 32: 1,948,000
Level 33: 2,075,000
Level 34: 2,293,000
Level 35: 

Tier 8

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 82%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 36: 82%
Level 37: 83%
Level 38: 84%
Level 39: 85%
Level 40: 86%

Tier Build Cost

  • 139,672,000,000 Tritanium
  • 5,830,100,000 Dilithium
  • 93,350 4* Uncommon Crystal
  • 31,455 4* Rare Crystal
  • 20,970 4* Rare Gas
  • 824,940 4* Common Interceptor Parts
  • 222,185 4* Uncommon Interceptor Parts

Repair Costs

  • 1,193,094,000 Tritanium
  • 33,612,250 Dilithium

Build Time
Time: 157d 23h 40m
Seconds: 13,650,000 **

Repair Time
Time: 2d 0h 2m
Seconds: 172,945 **

Cargo Capacity
Base: 95,000
Upgrade: 6,000
Total: 101,000

Protected Cargo
Base: 3,375
Upgrade: 125
Total: 3,500

Ship XP Needed By Level

Level 36: 2,578,000
Level 37: 2,830,000
Level 38: 2,990,000
Level 39: 3,153,000
Level 40: 

Tier 9

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 86%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 41: 86%
Level 42: 87%
Level 43: 87%
Level 44: 88%
Level 45: 89%

Tier Build Cost

  • 196,424,800,000 Tritanium
  • 8,199,200,000 Dilithium
  • 131,090 4* Uncommon Crystal
  • 42,025 4* Rare Crystal
  • 24,665 4* Rare Gas
  • 1,160,135 4* Common Interceptor Parts
  • 311,730 4* Uncommon Interceptor Parts

Repair Costs

  • 1,807,211,000 Tritanium
  • 50,699,250 Dilithium

Build Time
Time: 194d 10h 40m
Seconds: 16,800,000 **

Repair Time
Time: 2d 1h 23m
Seconds: 177,838 **

Cargo Capacity
Base: 105,000
Upgrade: 7,000
Total: 112,000

Protected Cargo
Base: 3,750
Upgrade: 150
Total: 3,900

Ship XP Needed By Level

Level 41: 3,623,000
Level 42: 3,805,000
Level 43: 4,140,000
Level 44: 4,340,000
Level 45: 

Tier 10

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 89%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 46: 89%
Level 47: 90%
Level 48: 91%
Level 49: 92%
Level 50: 93%

Tier Build Cost

  • 348,440,000,000 Tritanium
  • 15,159,200,000 Dilithium
  • 56,180 4* Rare Crystal
  • 24,235 4* Epic Crystal
  • 17,060 4* Epic Gas
  • 1,640,520 4* Common Interceptor Parts
  • 104,825 4* Rare Interceptor Parts

Repair Costs

  • 2,040,944,500 Tritanium
  • 59,564,750 Dilithium

Build Time
Time: 243d 1h 20m
Seconds: 21,000,000 **

Repair Time
Time: 2d 3h 13m
Seconds: 184,390 **

Cargo Capacity
Base: 116,000
Upgrade: 7,000
Total: 123,000

Protected Cargo
Base: 4,150
Upgrade: 150
Total: 4,300

Ship XP Needed By Level

Level 46: 
Level 47: 
Level 48: 
Level 49: 
Level 50: 

Tier 11

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 93%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 51: 93%
Level 52: 94%
Level 53: 94%
Level 54: 95%
Level 55: 96%

Tier Build Cost

  • 483,095,200,000 Tritanium
  • 21,017,300,000 Dilithium
  • 76,690 4* Rare Crystal
  • 30,150 4* Epic Crystal
  • 19,125 4* Epic Gas
  • 2,274,505 4* Common Interceptor Parts
  • 128,540 4* Rare Interceptor Parts

Repair Costs

  • 2,342,410,000 Tritanium
  • 68,309,500 Dilithium

Build Time
Time: 315d 23h 20m
Seconds: 27,300,000 **

Repair Time
Time: 2d 4h 36m
Seconds: 189,367 **

Cargo Capacity
Base: 127,000
Upgrade: 9,000
Total: 136,000

Protected Cargo
Base: 4,550
Upgrade: 200
Total: 4,750

Ship XP Needed By Level

Level 51: 
Level 52: 
Level 53: 
Level 54: 
Level 55: 

Tier 12

Ship Ability: Inventive Strategy

When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 96%.

*Ship Abilities are always active.

Ability Bonus by Level

Level 56: 96%
Level 57: 97%
Level 58: 98%
Level 59: 99%
Level 60: 100%

Tier Build Cost

  • 835,787,200,000 Tritanium
  • 35,248,800,000 Dilithium
  • 103,480 4* Rare Crystal
  • 37,865 4* Epic Crystal
  • 21,820 4* Epic Gas
  • 3,104,030 4* Common Interceptor Parts
  • 159,605 4* Rare Interceptor Parts

Repair Costs

  • 2,745,225,000 Tritanium
  • 77,586,250 Dilithium

Build Time
Time: 437d 12h 0m
Seconds: 37,800,000 **

Repair Time
Time: 2d 5h 58m
Seconds: 194,337 **

Cargo Capacity
Base: 140,000
Upgrade: n/a
Total: 140,000

Protected Cargo
Base: 5,000
Upgrade: n/a
Total: 5,000

Ship XP Needed By Level

Level 56: 
Level 57: 
Level 58: 
Level 59: 
Level 60: 

Star Trek Fleet Command USS Kelvin