The U.S.S. Discovery is a grade 3 Rare Explorer with no faction allegiance, and it fills an unusual job for a ship its size: it works as a dedicated Mycelium harvester. Its ship ability pours a large speed bonus into gathering Mycelium, and a Tarnung refit lets it slip through contested space to reach a node. You unlock the build at Shipyard level 21. If you farm Mycelium, it earns its spot in your dock.
How to get the U.S.S. Discovery
Building the Discovery needs 100 blueprints and a Shipyard at level 21. Once both are in hand, the build cost is 500,000 Tritanium, 50 units of 2★ Common Refined Gas, and 20,000 Dilithium, with a build time of 6 days 6 hours. The game Daten does not tie the blueprints to any single store or event, so plan to collect them from wherever they are offered when you go for the ship, and have the resources banked before you start the timer.
U.S.S. Discovery ability
The ship ability is Mycelium Harvesting. It raises the Discovery’s Mycelium harvesting speed by 1,860% at ship level 1, climbing to 4,500% at level 45. Ship abilities are always active, so the bonus applies the moment the Discovery attaches to a Mycelium node. In plain terms, this is what the ship is for: it clears a Mycelium node far faster than a general-purpose survey ship, which is the whole reason to level it.
U.S.S. Discovery active ability
The Discovery also carries two player-triggered abilities that run on their own, separate from the always-on harvesting bonus. Automated Defenses raises the ship’s combat effectiveness while it is attached to a mining node, which helps it hold its ground if another player comes to contest the Mycelium. Ship Cloaking hides the Discovery from view; the cloak ends when its duration runs out, when you enter combat, when you begin mining, or when you dock at a station. You activate each one yourself, and both grow more useful as the ship tiers up.
Stats and tiers
These are base values from the current game data; research, buffs, and Offiziere raise them in play. The hull stays flat while the shield climbs steeply, which points to a ship you want to keep out of drawn-out fights.
| Ebene | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| Stufe 1 | 3.1 / 20 | 90 | 10,000 (2,000) | 1,845 | 2,427 | 2,136 |
| Stufe 5 | 3.5 / 24 | 90 | 21,000 (5,400) | 5,343 | 2,427 | 3,885 |
| Stufe 9 | 3.9 / 30 | 90 | 42,000 (10,800) | 18,037 | 2,427 | 10,232 |
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. Values below are at max tier 9. The kinetic slot is the Photonic Torpedoes; the two energy slots are Pulsed Phasers.
| Waffe | Typ | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Gepulster Phaser | Energie | 1 | 1 | 1 | 4,435–5,322 | 10% | 150% |
| Gepulster Phaser | Energie | 1 | 1 | 1 | 4,435–5,322 | 10% | 150% |
| Photonic Torpedoes | Kinetic | 1 | 1 | 2 | 8,871–10,645 | 10% | 150% |
Crew slots and officer bonus
Officer slots open as the ship levels: 1 slot at level 5, 2 at level 10, 3 at level 20, 4 at level 30, and the full 5 at level 45.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 30 | 4 |
| 45 | 5 |
The ship also boosts your officers’ stats, stepping up a ladder as it progresses. On the Discovery the attack, defense, and health bonuses are identical at every step, so one column covers all three.
| Amount | Bonus (attack / defense / health) |
|---|---|
| 100 | 30% |
| 200 | 60% |
| 325 | 90% |
| 450 | 120% |
| 600 | 150% |
| 800 | 180% |
| 1,100 | 210% |
| 1,500 | 240% |
| 2,000 | 270% |
| 3,000 | 300% |
U.S.S. Discovery refits
The Discovery has two refits, and each costs 80 shards to unlock. Together they define how the ship handles a contested node.
| Nachrüstung | What it does |
|---|---|
| Abschnitt 31 Nachrüstung | A ship refit for the U.S.S. Discovery. |
| U.S.S. Discovery Cloaking | Enables cloaking for the Discovery and increases its base weapon damage by 100%. |
The cloaking refit does double duty: it unlocks the Ship Cloaking ability described above and adds a flat 100% to base weapon damage, which gives the Discovery real teeth if a fight breaks out at the node.
Crew for the U.S.S. Discovery
Crew the Discovery for its job first. Because the ship exists to harvest Mycelium, the bridge wants officers who speed up mining and protect cargo, so a raid on your haul costs you less. Since Automated Defenses rewards fighting back at the node, a captain whose ability adds shield or weapon strength earns its slot too. Rather than lock you to a crew that shifts with each update, check the Officer Tier List for the current mining and defensive picks. Crews move with the meta, so treat any single lineup as a starting point.
Best U.S.S. Discovery crews
Vorschläge für die Entdeckung der PVE-Crew
Kapitän: Christopher Pike
Offizier: Marlena Moreau
Offizier: T'Laan
Diese Kombo ist besser gegen Abfangjäger, kann aber auch gegen Schlachtschiffe oder kinetisch basierte Waffen.
Kapitän: Jean-Luc Picard
Offizier: Beverly Crusher
Offizier: Grace Chen
Dies ist eine gute Crew-Kombination gegen nicht Abfangjäger.
Entdeckung PVP Crew Vorschläge
Kapitän: James T.Kirk
Offizier: Spock
Offizier: Leonard McCoy
Eine gute Mannschaft, wenn Sie in Ihrer Entdeckung Spieler gegen Spieler kämpfen wollen. Die Mannschaft unter Deck sollte sich auf die Verteidigung konzentrieren.
Kapitän: Yuki Sulu
Offizier: Alexander Markus
Offizier: Khan Noonien Singh
Diese Crew-Kombination konzentriert sich darauf, die Schilde des Gegners schnell zu schwächen, so dass Sie den Rumpf des Gegners in Mitleidenschaft ziehen können. Im Zweifelsfall verwende ich diese Combo.
The U.S.S. Discovery in Star Trek
The U.S.S. Discovery, registry NCC-1031, is a Crossfield-class starship from Star Trek: Discovery, launched as a science vessel and reassigned as a warship during the Federation-Klingon war that opened at the Battle at the Binary Stars in 2256. Its defining feature is the experimental spore drive, which uses a galaxy-spanning mycelial network to jump instantly across vast distances. That drive made the ship one of Starfleet’s most valuable assets during the war, and it carries straight into the game as the Mycelium harvesting and instant-jump theme that shapes the Discovery here.
U.S.S. Discovery build cost by tier
Build and repair costs for every tier, carried over from the previous version of this page.
| Ebene | Build cost | Repair cost | Build time | Repair time | Fracht | Protected cargo |
|---|---|---|---|---|---|---|
| Stufe 1 | 500.000 Tritan 20.000 Dilithium 50 2* Allgemeines Gas |
13.545 Tritanium 542 Dilithium |
6d 6h 0m | 3h 30m | Basis: 10,000 | Basis: 2,000 |
| Stufe 2 | 6.350.000 Tritanium 160.000 Dilithium 195 3* Allgemeines Gas 80 3* Gemeine Erze 40 3* Explorer Teile 1.000 Sporenantriebskomponente |
67,545 Tritanium 1.892 Dilithium |
16h 30m | 3h 42m | Basis: 12,500 | Basis: 2,800 |
| Stufe 3 | 11.150.000 Tritanium 300.000 Dilithium 280 3* Allgemeines Gas 115 3* Gemeine Erze 65 3* Explorer Teile 1.525 Sporenantriebskomponente |
82.545 Tritanium 2.402 Dilithium |
1d 9h 0m | 4h 5m | Basis: 15,000 | Basis: 3,600 |
| Stufe 4 | 24.450.000 Tritanium 636.000 Dilithium 480 3* Allgemeines Gas 185 3* Gemeine Erze 110 3* Explorer Teile 2.590 Sporenantriebskomponente |
107.745 Tritanium 3.002 Dilithium |
2d 7h 0m | 4h 26m | Basis: 18,000 | Basis: 4,500 |
| Stufe 5 | 112.000.000 Tritanium 1.457.000 Dilithium 1.245 3* Allgemeines Gas 310 3* Ungewöhnliches Gas 435 3* Gemeine Erze 170 3* Ungewöhnliche Erze 230 3* Explorer Teile 5.250 Sporenantriebskomponente |
255.345 Tritanium 3.692 Dilithium |
3d 10h 30m | 5h 3m | Basis: 21,000 | Basis: 5,400 |
| Stufe 6 | 178.450.000 Tritanium 2.319.000 Dilithium 1.850 3* Allgemeines Gas 445 3* Ungewöhnliches Gas 650 3* Gemeine Erze 215 3* Ungewöhnliche Erze 355 3* Explorer Teile 7.875 Sporenantrieb Komponente |
273.945 Tritanium 3.932 Dilithium |
4d 14h 0m | 5h 46m | Basis: 25,000 | Basis: 6,500 |
| Stufe 7 | 262.100.000 Tritanium 3.381.000 Dilithium 2.250 3* Allgemeines Gas 500 3* Ungewöhnliches Gas 790 3* Gemeine Erze 225 3* Ungewöhnliche Erze 415 3* Explorer Teile 8.535 Sporenantriebskomponente |
402.345 Tritanium 5.342 Dilithium |
5d 17h 30m | 6h 38m | Basis: 30,000 | Basis: 7,800 |
| Stufe 8 | 398.700.000 Tritanium 4.600.000 Dilithium 2.815 3* Allgemeines Gas 500 3* Ungewöhnliches Gas 160 3* Seltenes Gas 985 3* Gemeine Erze 235 3* Ungewöhnliche Erze 130 3* Seltene Erze 515 3* Explorer Teile 9.465 Sporenantriebskomponente |
547.545 Tritanium 6.212 Dilithium |
7d 10h 45m | 7h 40m | Basis: 36,000 | Basis: 9,300 |
| Stufe 9 | 830.100.000 Tritan 7.836.000 Dilithium 4.285 3* Allgemeines Gas 705 3* Ungewöhnliches Gas 235 3* Seltenes Gas 1.500 3* Gemeinsame Erze 305 3* Ungewöhnliche Erze 155 3* Seltene Erze 640 3* Explorer Teile 11.785 Sporenantriebskomponente |
943.545 Tritanium 8.282 Dilithium |
9d 4h 0m | 8h 55m | Basis: 42,000 | Basis: 10,800 |
U.S.S. Discovery ship XP needed by level
Experience required to reach each level, with the health and shield bonuses that come with it.
Stufe 1
Stufe 2: 800
Stufe 3: 1,000
Stufe 4: 1,400
Stufe 5: 1,700
Stufe 2
Stufe 6: 2,400
Stufe 7: 2,900
Stufe 8: 3,900
Stufe 9: 4,600
Stufe 10: 6,000
Stufe 3
Stufe 11: 7,000
Stufe 12: 8,500
Stufe 13: 9,500
Stufe 14: 11,000
Stufe 15: 13,500
Stufe 4
Stufe 16: 15,000
Stufe 17: 17,500
Stufe 18: 19,500
Stufe 19: 23,000
Stufe 20: 25,000
Stufe 5
Stufe 21: 29,000
Stufe 22: 31,500
Stufe 23: 36,000
Stufe 24: 39,000
Stufe 25: 42,000
Stufe 6
Stufe 26: 47,000
Stufe 27: 51,000
Stufe 28: 57,000
Stufe 29: 61,000
Stufe 30: 69,000
Stufe 7
Stufe 31: 72,000
Stufe 32
Stufe 8
Stufe 36: 105,000
Stufe 37
Stufe 9
Stufe 41: 154,000
Stufe 42
Resources to max out a U.S.S. Discovery
- 1.823.800.000 Tritanium
- 20,709,000 Dilithium
- 50 2* Gemeinsame Gas
- 13,400 3* Gemeinsam Gas
- 2,460 3* Ungewöhnlich Gas
- 395 3* Seltene Gas
- 4,740 3* Gemeinsam Erze
- 1.150 3* Ungewöhnliche Erze
- 285 3* Seltene Erze
- 2.370 3* Explorer Teile
- 48.025 Sporenantriebskomponente
Erfahrung insgesamt: 2,561,700
U.S.S. Discovery video
Freischalten des USS Discovery im STFC | Wie funktioniert der Sporenantrieb? | Lohnt es sich, daran zu arbeiten?
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Is the U.S.S. Discovery worth it?
For a grade 3 Rare Explorer, the Discovery is a specialist worth building if you gather Mycelium, where nothing at its tier keeps pace with its harvesting speed. The cloak refit and Automated Defenses let it work contested nodes that would chase off a plain survey ship. It is not a scrap feeder and it is not a frontline warship, so combat players can pass. Mycelium farmers should chase it.