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USS Discovery Entdeckerschiff

The U.S.S. Discovery is a grade 3 Rare Explorer with no faction allegiance, and it fills an unusual job for a ship its size: it works as a dedicated Mycelium harvester. Its ship ability pours a large speed bonus into gathering Mycelium, and a Tarnung refit lets it slip through contested space to reach a node. You unlock the build at Shipyard level 21. If you farm Mycelium, it earns its spot in your dock.

How to get the U.S.S. Discovery

Building the Discovery needs 100 blueprints and a Shipyard at level 21. Once both are in hand, the build cost is 500,000 Tritanium, 50 units of 2★ Common Refined Gas, and 20,000 Dilithium, with a build time of 6 days 6 hours. The game Daten does not tie the blueprints to any single store or event, so plan to collect them from wherever they are offered when you go for the ship, and have the resources banked before you start the timer.

U.S.S. Discovery ability

The ship ability is Mycelium Harvesting. It raises the Discovery’s Mycelium harvesting speed by 1,860% at ship level 1, climbing to 4,500% at level 45. Ship abilities are always active, so the bonus applies the moment the Discovery attaches to a Mycelium node. In plain terms, this is what the ship is for: it clears a Mycelium node far faster than a general-purpose survey ship, which is the whole reason to level it.

U.S.S. Discovery active ability

The Discovery also carries two player-triggered abilities that run on their own, separate from the always-on harvesting bonus. Automated Defenses raises the ship’s combat effectiveness while it is attached to a mining node, which helps it hold its ground if another player comes to contest the Mycelium. Ship Cloaking hides the Discovery from view; the cloak ends when its duration runs out, when you enter combat, when you begin mining, or when you dock at a station. You activate each one yourself, and both grow more useful as the ship tiers up.

Stats and tiers

These are base values from the current game data; research, buffs, and Offiziere raise them in play. The hull stays flat while the shield climbs steeply, which points to a ship you want to keep out of drawn-out fights.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
Stufe 1 3.1 / 20 90 10,000 (2,000) 1,845 2,427 2,136
Stufe 5 3.5 / 24 90 21,000 (5,400) 5,343 2,427 3,885
Stufe 9 3.9 / 30 90 42,000 (10,800) 18,037 2,427 10,232

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. Values below are at max tier 9. The kinetic slot is the Photonic Torpedoes; the two energy slots are Pulsed Phasers.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
Gepulster Phaser Energie 1 1 1 4,435–5,322 10% 150%
Gepulster Phaser Energie 1 1 1 4,435–5,322 10% 150%
Photonic Torpedoes Kinetic 1 1 2 8,871–10,645 10% 150%

Crew slots and officer bonus

Officer slots open as the ship levels: 1 slot at level 5, 2 at level 10, 3 at level 20, 4 at level 30, and the full 5 at level 45.

Ship level Officer slots
5 1
10 2
20 3
30 4
45 5

The ship also boosts your officers’ stats, stepping up a ladder as it progresses. On the Discovery the attack, defense, and health bonuses are identical at every step, so one column covers all three.

Amount Bonus (attack / defense / health)
100 30%
200 60%
325 90%
450 120%
600 150%
800 180%
1,100 210%
1,500 240%
2,000 270%
3,000 300%

U.S.S. Discovery refits

The Discovery has two refits, and each costs 80 shards to unlock. Together they define how the ship handles a contested node.

Nachrüstung What it does
Abschnitt 31 Nachrüstung A ship refit for the U.S.S. Discovery.
U.S.S. Discovery Cloaking Enables cloaking for the Discovery and increases its base weapon damage by 100%.

The cloaking refit does double duty: it unlocks the Ship Cloaking ability described above and adds a flat 100% to base weapon damage, which gives the Discovery real teeth if a fight breaks out at the node.

Crew for the U.S.S. Discovery

Crew the Discovery for its job first. Because the ship exists to harvest Mycelium, the bridge wants officers who speed up mining and protect cargo, so a raid on your haul costs you less. Since Automated Defenses rewards fighting back at the node, a captain whose ability adds shield or weapon strength earns its slot too. Rather than lock you to a crew that shifts with each update, check the Officer Tier List for the current mining and defensive picks. Crews move with the meta, so treat any single lineup as a starting point.

Best U.S.S. Discovery crews

Vorschläge für die Entdeckung der PVE-Crew

Kapitän: Christopher Pike
Offizier: Marlena Moreau
Offizier: T'Laan

Diese Kombo ist besser gegen Abfangjäger, kann aber auch gegen Schlachtschiffe oder kinetisch basierte Waffen.

Kapitän: Jean-Luc Picard
Offizier: Beverly Crusher
Offizier: Grace Chen

Dies ist eine gute Crew-Kombination gegen nicht Abfangjäger.

Entdeckung PVP Crew Vorschläge

Kapitän: James T.Kirk
Offizier: Spock
Offizier: Leonard McCoy

Eine gute Mannschaft, wenn Sie in Ihrer Entdeckung Spieler gegen Spieler kämpfen wollen. Die Mannschaft unter Deck sollte sich auf die Verteidigung konzentrieren.

Kapitän: Yuki Sulu
Offizier: Alexander Markus
Offizier: Khan Noonien Singh

Diese Crew-Kombination konzentriert sich darauf, die Schilde des Gegners schnell zu schwächen, so dass Sie den Rumpf des Gegners in Mitleidenschaft ziehen können. Im Zweifelsfall verwende ich diese Combo.

The U.S.S. Discovery in Star Trek

The U.S.S. Discovery, registry NCC-1031, is a Crossfield-class starship from Star Trek: Discovery, launched as a science vessel and reassigned as a warship during the Federation-Klingon war that opened at the Battle at the Binary Stars in 2256. Its defining feature is the experimental spore drive, which uses a galaxy-spanning mycelial network to jump instantly across vast distances. That drive made the ship one of Starfleet’s most valuable assets during the war, and it carries straight into the game as the Mycelium harvesting and instant-jump theme that shapes the Discovery here.

U.S.S. Discovery build cost by tier

Build and repair costs for every tier, carried over from the previous version of this page.

Ebene Build cost Repair cost Build time Repair time Fracht Protected cargo
Stufe 1 500.000 Tritan
20.000 Dilithium
50 2* Allgemeines Gas
13.545 Tritanium
542 Dilithium
6d 6h 0m 3h 30m Basis: 10,000 Basis: 2,000
Stufe 2 6.350.000 Tritanium
160.000 Dilithium
195 3* Allgemeines Gas
80 3* Gemeine Erze
40 3* Explorer Teile
1.000 Sporenantriebskomponente
67,545 Tritanium
1.892 Dilithium
16h 30m 3h 42m Basis: 12,500 Basis: 2,800
Stufe 3 11.150.000 Tritanium
300.000 Dilithium
280 3* Allgemeines Gas
115 3* Gemeine Erze
65 3* Explorer Teile
1.525 Sporenantriebskomponente
82.545 Tritanium
2.402 Dilithium
1d 9h 0m 4h 5m Basis: 15,000 Basis: 3,600
Stufe 4 24.450.000 Tritanium
636.000 Dilithium
480 3* Allgemeines Gas
185 3* Gemeine Erze
110 3* Explorer Teile
2.590 Sporenantriebskomponente
107.745 Tritanium
3.002 Dilithium
2d 7h 0m 4h 26m Basis: 18,000 Basis: 4,500
Stufe 5 112.000.000 Tritanium
1.457.000 Dilithium
1.245 3* Allgemeines Gas
310 3* Ungewöhnliches Gas
435 3* Gemeine Erze
170 3* Ungewöhnliche Erze
230 3* Explorer Teile
5.250 Sporenantriebskomponente
255.345 Tritanium
3.692 Dilithium
3d 10h 30m 5h 3m Basis: 21,000 Basis: 5,400
Stufe 6 178.450.000 Tritanium
2.319.000 Dilithium
1.850 3* Allgemeines Gas
445 3* Ungewöhnliches Gas
650 3* Gemeine Erze
215 3* Ungewöhnliche Erze
355 3* Explorer Teile
7.875 Sporenantrieb Komponente
273.945 Tritanium
3.932 Dilithium
4d 14h 0m 5h 46m Basis: 25,000 Basis: 6,500
Stufe 7 262.100.000 Tritanium
3.381.000 Dilithium
2.250 3* Allgemeines Gas
500 3* Ungewöhnliches Gas
790 3* Gemeine Erze
225 3* Ungewöhnliche Erze
415 3* Explorer Teile
8.535 Sporenantriebskomponente
402.345 Tritanium
5.342 Dilithium
5d 17h 30m 6h 38m Basis: 30,000 Basis: 7,800
Stufe 8 398.700.000 Tritanium
4.600.000 Dilithium
2.815 3* Allgemeines Gas
500 3* Ungewöhnliches Gas
160 3* Seltenes Gas
985 3* Gemeine Erze
235 3* Ungewöhnliche Erze
130 3* Seltene Erze
515 3* Explorer Teile
9.465 Sporenantriebskomponente
547.545 Tritanium
6.212 Dilithium
7d 10h 45m 7h 40m Basis: 36,000 Basis: 9,300
Stufe 9 830.100.000 Tritan
7.836.000 Dilithium
4.285 3* Allgemeines Gas
705 3* Ungewöhnliches Gas
235 3* Seltenes Gas
1.500 3* Gemeinsame Erze
305 3* Ungewöhnliche Erze
155 3* Seltene Erze
640 3* Explorer Teile
11.785 Sporenantriebskomponente
943.545 Tritanium
8.282 Dilithium
9d 4h 0m 8h 55m Basis: 42,000 Basis: 10,800

U.S.S. Discovery ship XP needed by level

Experience required to reach each level, with the health and shield bonuses that come with it.

Stufe 1

Stufe 2: 800
Stufe 3: 1,000
Stufe 4: 1,400
Stufe 5: 1,700

Stufe 2

Stufe 6: 2,400
Stufe 7: 2,900
Stufe 8: 3,900
Stufe 9: 4,600
Stufe 10: 6,000

Stufe 3

Stufe 11: 7,000
Stufe 12: 8,500
Stufe 13: 9,500
Stufe 14: 11,000
Stufe 15: 13,500

Stufe 4

Stufe 16: 15,000
Stufe 17: 17,500
Stufe 18: 19,500
Stufe 19: 23,000
Stufe 20: 25,000

Stufe 5

Stufe 21: 29,000
Stufe 22: 31,500
Stufe 23: 36,000
Stufe 24: 39,000
Stufe 25: 42,000

Stufe 6

Stufe 26: 47,000
Stufe 27: 51,000
Stufe 28: 57,000
Stufe 29: 61,000
Stufe 30: 69,000

Stufe 7

Stufe 31: 72,000
Stufe 32

Stufe 8

Stufe 36: 105,000
Stufe 37

Stufe 9

Stufe 41: 154,000
Stufe 42

Resources to max out a U.S.S. Discovery

  • 1.823.800.000 Tritanium
  • 20,709,000 Dilithium
  • 50 2* Gemeinsame Gas
  • 13,400 3* Gemeinsam Gas
  • 2,460 3* Ungewöhnlich Gas
  • 395 3* Seltene Gas
  • 4,740 3* Gemeinsam Erze
  • 1.150 3* Ungewöhnliche Erze
  • 285 3* Seltene Erze
  • 2.370 3* Explorer Teile
  • 48.025 Sporenantriebskomponente

Erfahrung insgesamt: 2,561,700

U.S.S. Discovery video

Freischalten des USS Discovery im STFC | Wie funktioniert der Sporenantrieb? | Lohnt es sich, daran zu arbeiten?

Video abspielenUSS Discovery VideoVideo abspielen

Is the U.S.S. Discovery worth it?

For a grade 3 Rare Explorer, the Discovery is a specialist worth building if you gather Mycelium, where nothing at its tier keeps pace with its harvesting speed. The cloak refit and Automated Defenses let it work contested nodes that would chase off a plain survey ship. It is not a scrap feeder and it is not a frontline warship, so combat players can pass. Mycelium farmers should chase it.