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Offizier Ro Mudd

Ro Mudd at a glance

Ro Mudd is a rare Command-class officer in Star Trek Fleet Command. She sits in the Mudd’s Company group, takes the Neutral faction tag, and is built around one big, swingy combat trick: a chance to multiply the damage your ship deals based on the combined Attack of everyone on the bridge.

Her captain seat does nothing special outside of a flat self-buff, so most players treat her as an officer in the lower bridge slot rather than the captain. The reason to chase her shards is Fatal Charm. When it fires, the damage spike is large enough to settle some fights in the first round.

This guide walks through who she is in the Star Trek timeline, how her abilities behave at each rank, where she earns a spot in your crews, and what to think about before promoting her.

Star Trek background

Ro Mudd is a Star Trek Fleet Command original character. She does not appear on screen in any episode or film, but her family ties are pulled directly from canon. She is the half-human, half-Bajoran daughter of Harcourt Fenton Mudd, the 23rd-century con artist and smuggler best known from the Original Series episodes “Mudd’s Women” and “I, Mudd.” Harry returned in The Animated Series, the Short Treks episode “The Escape Artist,” and two episodes of Star Trek: Discovery, played first by Roger C. Carmel and later by Rainn Wilson.

Her first name, Ro, is a nod to Ro Laren, the Bajoran Starfleet officer from The Next Generation and Picard. Bajoran naming puts the family name first, so “Ro Mudd” reads as two family names rather than the Western given-name plus surname.

In-game flavor describes her as resentful of her father after he abandoned her young, then drawn back into his world anyway. She joins Mudd's Unternehmen to learn the trade with the long-term goal of taking his operation over and running it on her own terms.

Role in STFC

Ro is a combat officer first. Command-class Offiziere tend to slot well on ships that brawl other ships and high-value hostiles, and that is where she earns her seat. Fatal Charm rolls a single chance at the start of combat and, if it lands, increases the ship’s damage by 300% of the total Attack of all three officers on the bridge for the rest of the fight. The ceiling on that damage spike scales with how much Attack the rest of your crew brings, so she rewards bridges stacked with high-Attack officers around her.

She is not a faction-rep grinder or a mining officer. If you are picking a crew for nodes, Missionen, or Borg cubes, look elsewhere. If you are loading a ship to dump damage on another ship or a beefy single target, she belongs in the conversation.

Captain ability and officer ability

Like every officer, Ro has both a captain ability (active only when she sits in the captain’s chair) and an officer ability (active when she sits in one of the two lower bridge slots).

Endless Ambition (captain ability)

At rank 1, Endless Ambition adds 50% to her own stats while she captains the ship (current as of the latest game Daten). The number on its own sounds large, but Ro’s base stats are not strong relative to combat-focused captains, so the buff lands on a modest foundation. In practice, most rosters end up putting her in an officer slot under a different captain rather than running her at the helm.

The captain ability does not scale cleanly across her ranks in a way that maps to a per-rank table, so the safest read is the rank-1 number above. If you are choosing a captain primarily for combat output, look at officers with stronger base attack values or with situational damage buffs that match what you are hunting.

Fatal Charm (officer ability)

This is the reason to bring Ro on a bridge. At the start of combat, she rolls a chance to multiply the ship’s damage by 300% of the combined Attack of all officers on the ship for the rest of the fight. The chance to trigger climbs with her rank.

Per-rank chance, current as of the latest game data:

Rang Fatal Charm chance
1 20%
2 30%
3 40%
4 50%
5 60%

The ability is binary per fight: it either fires for the whole combat or it does not fire at all. Even at rank 5 you are looking at slightly better than a coin flip, not a sure thing. Treat her as a damage spike you stack the odds toward, not a reliable buff.

Because the bonus scales off the Attack of every officer on the bridge, not just hers, the way to extract maximum value from Fatal Charm is to pair her with two other high-Attack officers. Round out the crew with combat-leaning officers rather than utility characters whose strength sits in non-combat stats.

Where Ro shines

Three situations where she earns her seat:

  • On ships that already have strong burst damage in the first round. Fatal Charm rolls once at the start of combat and applies for the whole fight, so the more your ship was going to swing for in early rounds anyway, the more the proc returns.
  • In Mudd’s Company crews. The named-group synergy and the thematic ship pairing (the Stella is the Mudd’s Company interceptor) make her a natural fit alongside other Mudd officers, and other Mudd officers tend to be combat-flavored themselves.
  • Against single high-HP targets where landing one large damage spike matters more than steady output across many fights. Hostile bosses, armada targets when the rest of the formation contributes the consistent damage, and PvP burst plays all fit.

Where she does not shine: anything that wants steady, repeated combat efficiency rather than a chance-based proc. If you are grinding hundreds of small hostiles for faction reputation, the variance hurts more than the upside helps.

How to get Ro Mudd

Ro is a selten officer, so her shards turn up in the same kinds of places other rare officers do: faction and store rotations, event tracks, and recruit chests. Mudd’s Company members in particular tend to surface during Mudd-themed events and seasonal recruit offerings. Check the current store and event rotations in your game when you are ready to chase her, since the specific source moves around.

To take her to max rank, the per-promotion shard costs are 30, 45, 85, 110, and 160. That works out to 430 shards total from recruitment through rank 5 (Commander V), with maximum officer level 30. Plan around the rank-up costs at rank 4 and rank 5, since those are where the chance on Fatal Charm jumps from 40% to 60%.

Synergies

Ro’s class-synergy bonuses are Command 25%, Engineering 50%, and Wissenschaft 50%. The split tells you what the captain seat actually rewards: if you put her in the captain chair and stack the lower bridge with Engineering and Science officers, those two seats pick up a much larger synergy bonus than Befehl does. That said, with a captain ability as modest as Endless Ambition, those synergy numbers are usually more relevant when you build her into a crew under someone else’s captain.

Within Mudd’s Company, the named-group synergy ties her cleanly to other Mudd-themed officers and to the Stella as the group’s signature ship. Beyond Mudd’s Company, treat her synergy partners by stat profile: anyone with high Attack on their officer card raises the ceiling on Fatal Charm when it triggers, regardless of class. The classic move is to load a bridge full of officers with strong Attack values and accept that Fatal Charm will swing a lot of those fights when it lands.

Frequently asked questions

Is Ro Mudd any good?

She is good in the specific role she fills: a chance-based damage spike on combat bridges, with the spike scaling off your other officers’ Attack. She is not a generalist and she is not a captain you build a roster around. If you have a ship and a crew that already wants to swing hard in the first round, she adds a lot.

Where do you get Ro Mudd shards?

Faction and store rotations, event tracks, and recruit chests are the usual paths for rare officers. Specific availability shifts. Check the current event calendar and the store you usually pull from in-game, and watch for Mudd-themed events where her shards often appear.

What ship is Ro Mudd best on?

The Stella is the obvious pairing because it is the Mudd’s Company interceptor and benefits from the group’s named synergy. Beyond the Stella, any ship you already plan to send into combat with high-Attack officers on the bridge will get value from Fatal Charm when it triggers.

Is Ro Mudd worth ranking up?

The gap from rank 1 (20% chance) to rank 5 (60% chance) is large, so promotions move her from “occasional spike” to “fires more than half the time.” If you commit to running her in a combat crew, rank 4 and rank 5 are the meaningful breakpoints. If you only run her occasionally, lower ranks still help, just less often.

How does Fatal Charm scale?

The chance to trigger is the only number that scales with promotion. When the ability does trigger, the damage bonus is always 300% of the combined Attack of all officers on the ship. Stacking high-Attack officers on the same bridge increases the size of the proc when it lands; her rank only affects how often it lands.

The bottom line

Ro Mudd is a focused tool, not a swiss army knife. If you want a captain who carries a ship, look elsewhere. If you want an officer who turns occasional combats into one-sided ones when her ability rolls right, she earns a seat on the right crews and pays off the rank-up grind once you commit.