What Quasi does in Star Trek Fleet Command
Quasi is an Epic Science officer from Section 31. He fills a narrow but useful role on player-vs-player ships: his Officer Ability adds Apex Shred against players, and his Below Decks Ability adds Apex Shred against non-Armada hostiles. If your crew already has a strong captain and you want extra Apex Shred without sacrificing a bridge slot, Quasi gives you a way to do it from the lower deck.
One thing to know up front: Quasi has no real Captain’s Maneuver. Sitting him in the captain seat does nothing. Equip him as an Officer Ability slot or a Below Decks slot, not as the captain.
Star Trek background
In canon, Quasi is a Chameloid working for Section 31 in the early 24th century. He appears in the 2025 Section 31 streaming film, where he is a member of Alpha Team under Alok Sahar, alongside Melle, Fuzz, and Zeph. Chameloids are a rare shapeshifting species first referenced in The Undiscovered Country; their existence was treated as myth until Sahar recruited Quasi.
The character’s defining quirk is that he sees every situation as a tree of branching possibilities. That same outlook can paralyze him at critical moments. In Section 31, Alpha Team’s mission to intercept a Terran Empire bioweapon called the Godsend almost falls apart when Quasi freezes; Lieutenant Rachel Garrett’s calm pushes him to act, and the team destroys the weapon by detonating it inside a closing mirror-universe passageway.
Sam Richardson plays Quasi in his default form. The character also takes the shape of Michelle Yeoh’s Philippa Georgiou and Omari Hardwick’s San at various points, which is why Quasi’s STFC art varies across promotional material.
Role in STFC
Quasi is a Section 31 officer in the Mirror Universe group. He is Science class and Epic rarity, with a maximum rank of five. Inside the officer system he is a specialist, not a generalist. His entire kit pushes one mechanic: Apex Shred.
Apex Shred reduces an enemy’s Apex Barrier. The in-game text reads: Apex Barrier remaining after Apex Shred equals Apex Barrier divided by (100% plus Apex Shred). At 100% Apex Shred you cut the target’s Apex Barrier in half. The more Apex Shred you stack on a crew, the less Apex Barrier protection your target keeps when you hit them. Quasi’s two abilities are both Apex Shred bonuses, just aimed at different targets.
Captain ability
Quasi’s Captain Ability is named Chain of Command. The in-game text is straightforward: “This Officer does not have a Captain’s Maneuver. Equipping this Officer as the captain of a ship provides no benefit.”
That is not a bug. A few officers in the game are designed as ability-slot specialists with a deliberately empty captain seat, and Quasi is one of them. There is no per-rank table to show here, and no synergy percentage to chase from the captain chair. If you put him in the captain seat by accident, swap him out.
Officer ability: Branching Possibilities
Branching Possibilities is the headline reason to use Quasi. It increases Apex Shred against players, scaling with the officer’s rank. The ability activates when you assign him to the bridge of a ship.
Current per-rank values as of the latest game data:
| Rang | Apex Shred vs players |
|---|---|
| Fähnrich I | 50% |
| Lieutenant JG II | 60% |
| Lieutenant III | 80% |
| Lt. Commander IV | 110% |
| Kommandant V | 150% |
Treat the numbers as current; Apex Shred values shift with patches. The shape of the curve matters more than the exact percentages. Most of the gain happens at rank four and five, so this is an officer worth pushing up the ranks once you commit to him.
Below decks ability: Adaptive Transformation
Quasi also brings an Adaptive Transformation slot for the lower deck. Slotted into a below-decks position, he adds Apex Shred against non-Armada hostiles. The rank progression:
| Rang | Apex Shred vs non-Armada hostiles |
|---|---|
| Fähnrich I | 25% |
| Lieutenant JG II | 30% |
| Lieutenant III | 40% |
| Lt. Commander IV | 55% |
| Kommandant V | 75% |
Below-decks abilities only fire when you place the officer in a below-decks slot, not on the bridge. That means Quasi can pull double duty across two ships in your fleet. He can sit on the bridge of a PvP ship for the bigger Apex Shred number, and ride below-decks on a hostile-grinding ship for the smaller but still useful boost.
Where Quasi shines
Quasi has two clear use cases. First, PvP against opponents who run Apex Barrier on their captain or officer abilities. Branching Possibilities cuts straight into that protection, and the effect compounds when you stack other Apex Shred sources on the same crew. Second, hostile grinding outside Armadas, where Adaptive Transformation in the below-decks slot adds a smaller but free Apex Shred boost. Many hostiles don’t carry meaningful Apex Barrier, so the value depends on what you’re farming, but on the targets that do, it is a clean upgrade.
Where Quasi is not a fit: any crew that needs a real Captain’s Maneuver, or any fight where the enemy carries no Apex Barrier. He brings nothing in those cases.
How to get Quasi
Quasi recruits through standard shard mechanics. Total recruitment cost from rank 1 through rank 5 sums to 1,500 shards. The per-rank breakdown:
| Rang | Shards to promote into this rank | Cumulative |
|---|---|---|
| 1 | 100 | 100 |
| 2 | 100 | 200 |
| 3 | 200 | 400 |
| 4 | 300 | 700 |
| 5 | 800 | 1,500 |
Where his shards drop changes over time. Check the current event and faction store rotations in-game. Section 31 officers are typically gated behind Section 31 events or the Section 31 faction store, so look for those first.
Synergies
Quasi’s captain seat returns 0% bonuses across all three classes (Science, Command, Engineering). That tracks with his Captain Ability being inactive. There are no synergy gains to chase from the captain chair.
Named synergy officers within his group are not currently listed on the public data feed for Quasi, so building a “Quasi synergy crew” in the strict in-game sense doesn’t apply yet. The practical move is to pair him with other Apex Shred sources, regardless of group.
Character traits
Trait data for Quasi isn’t in the current source files in a form clean enough to reproduce here. The in-game officer screen shows his traits and any per-level XP costs.
Frequently asked questions
Is Quasi worth ranking up?
Yes if you actively run PvP or hostile grinding against targets with Apex Barrier, and you have other Apex Shred officers to stack with. The Apex Shred values jump significantly at Lt. Commander IV and Commander V, so plan for rank 4 as the realistic target.
Should I put Quasi in the captain seat?
No. His Captain Ability has no effect. Put him in an Officer Ability slot on the bridge, or in a below-decks slot.
What ship is Quasi best on?
Any PvP-focused combat ship where Apex Shred matters against the enemy you’re targeting. He is class-agnostic for ability purposes, since his abilities aim at the enemy’s Apex Barrier, not at your ship’s class.
Is Quasi an armada officer?
His below-decks ability explicitly excludes Armada targets (“non-Armada hostiles”). His bridge ability targets players, not Armadas. So no, this isn’t an Armada crew piece.
Where do Quasi shards come from?
Drop sources rotate. Check the current event tab and the Section 31 faction store. If the in-game store and event rotations are dry, Quasi shards aren’t reliably farmable that week.
Bottom line
Quasi is a one-trick officer, and the one trick is Apex Shred. If you fight targets that use Apex Barrier and you have the shard budget to push him to at least rank 4, he earns a slot. If your account is still working on the basics of crew building, prioritize officers with active Captain’s Maneuvers first and come back to Quasi when you start tuning specialist PvP crews.