Quantum Tesseract 3 is an Origin Sector solo armada target that sits at level 70. You take it down with one strong ship or a formed armada rather than hunting a roaming hull, and it spawns across the Origin Sector systems at warp 6. It drops Raw Isogenite and Isomorphic Relics, and it opens combat with a heavy isolytic burst on top of its energy and kinetic weapons. The short version: stack isolytic defense, bring your best sustained damage, and break it inside its 20-round limit.
How to beat the Quantum Tesseract 3
This is a solo armada target, not a roaming hostile, so the hull-counter triangle does not apply. There is no Interceptor, Battleship, or Explorer variant to swap between. You lock onto it the way you would a station: send one strong ship on your own, or start an armada and let alliance mates reinforce before the timer runs out. Either way the whole fleet pours damage into one target, so ship power and crew quality decide the result more than positioning does.
Two always-on abilities shape the fight. Isolytic Burst Warheads increases its Isolytic Damage by 500% at the start of combat, so a ship with thin isolytic defense takes punishing hits from the opening round. Load isolytic defense before you engage. Cascade Nullification raises its own Isolytic Defense by 250% at the start of combat, keeps its critical damage from dropping below 300%, and caps the battle at 20 rounds. That cap turns the fight into a timed burn: you have a fixed window to bring it down, so sustained damage matters more than a slow grind.
For crew, the principle holds across the meta: a captain that raises your weapon or isolytic damage against armada targets, paired with Offiziere that add damage or mitigation. Specific picks shift every season, so check the current officer tier list for the best armada crews rather than locking into one lineup. At level 70 this is deep endgame content, so an early cadet crew will not carry you here.
Where to find the Quantum Tesseract 3
Quantum Tesseract 3 spawns at a single level, 70, and needs warp 6 to reach. It appears in the Alpha and Gamma variants of six Origin Sector systems, so you can usually find one near your fleet no matter which corner of the region you operate from. Because it holds one level, there is nothing to swap between as you climb: warp in, engage, and repeat in whichever system is quietest.
| Ebene | Warp | Systeme |
|---|---|---|
| 70 | 6 | Barasa Alpha, Barasa Gamma, Brellan Alpha, Brellan Gamma, Corva Alpha, Corva Gamma, Mak’ala Alpha, Mak’ala Gamma, Nyrheimur Alpha, Nyrheimur Gamma, Tholus Alpha, Tholus Gamma |
Rewards and what it drops
The payout is built around isogen, the Origin Sector’s endgame material. A single clear drops a large batch of Raw Isogenite across three star grades plus Isomorphic Relics, and the target hands out 200,000 ship XP toward whatever hull you fly against it. Raw Isogenite is not used straight from the hold: you refine it into Isogen, which feeds the isolytic weapons and research that carry a fleet through Origin Sector content. Because the drop lands in bulk, this armada is worth folding into a regular refining loop rather than a one-off kill.
| Ablegen | What it is |
|---|---|
| 3⋆ Raw Isogenite (100,000) | High-grade raw isogen, the largest single drop here, refined into usable Isogen |
| 2⋆ Raw Isogenite (50,000) | Mid-grade raw isogen for refining |
| 1⋆ Raw Isogenite (50,000) | Low-grade raw isogen for refining |
| Isomorphic Relics (2,500) | An Origin Sector reward material |
Quantum Tesseract 3 stats
These figures are for the level 70 target, and armada stats like these sit among the highest in the game.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 70 | 88,311,899,090,386 | 88,062,488,800,584 | 88,062,488,800,584 | 11,222,065,102 | 238,188,224,700 | 200,000 |
Quantum Tesseract 3 firing pattern
It fires four weapons every round: two energy and two kinetic, all in the same damage band. Nothing waits for a second round, so incoming damage stays steady from the opening round. Plan your mitigation and repairs for the full length of the fight rather than a single spike.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energie | 2 | 1,244,281,922–1,460,678,778 | Every round | 10% (1.5x) |
| Kinetic | 2 | 1,244,281,922–1,460,678,778 | Every round | 10% (1.5x) |
Is the Quantum Tesseract 3 worth grinding?
If you are working through Origin Sector progression, yes. It is one of the cleaner ways to bank Raw Isogenite in bulk, and the 200,000 ship XP per clear helps level a new hull. It stays strictly endgame though: the opening isolytic burst and the 20-round cap punish an under-built ship, so come with isolytic defense loaded and enough damage to close the fight inside the limit.