Bodyguard is a level 45 mission in Star Trek Fleet Command where you escort a wealthy diplomat out of hostile territory. It is picked up in Romashki at warp 110 and needs warp 120 to complete, with stops in Izbrig, Er’Tama and Asronal. An assassin attacks in Izbrig, and at the end you decide what to do with the diplomat. Both choices pay 8,990,000 Dilithium and 250 3 Hour Speed Ups. That is a strong payout for four stops and one or two fights.
Bodyguard objectives
The first four steps are shared:
- Bring the diplomat to their holdout. Location: Izbrig.
- Defeat the assassin. Location: Izbrig (enemy strength about 5,867,534).
- Bring the diplomat to their spaceport. Location: Er'Tama.
- Take the diplomat to the rendezvous point. Location: Asronal.
- What should we do with the diplomat?
At the rendezvous in Asronal the mission splits.
Hand the diplomat over
- Hand the diplomat over. Location: Asronal.
Rewards: 8,990,000 Dilithium and 250 3 Hour Speed Ups.
Defend the diplomat first
- Defeat the rebel. Location: Asronal.
- Hand the diplomat over to the mercenary. Location: Asronal.
Rewards: 8,990,000 Dilithium and 250 3 Hour Speed Ups.
Wo und welcher Warp
Bodyguard is picked up in Romashki and needs warp 110 to start. Warp 120 is needed to complete it.
The recommended level is 45. The assassin at about 5.9 million strength is the fight every player has to win.
The route runs Romashki to Izbrig, Izbrig to Er’Tama, then Er’Tama to Asronal. No system is visited twice.
Bodyguard rewards
| Belohnung | Amount |
|---|---|
| Dilithium | 8,990,000 |
| 3 Hour Speed Up | 250 |
Both choices give the same rewards. Bodyguard does not unlock a follow-up mission.
Tips
If you only want the rewards, the first choice is faster. It skips the rebel fight and pays exactly the same.
The story behind the choice comes out at the rendezvous. Your crew doubts the diplomat was honest about the rebels, and a rebel arrives wanting closure for what their people suffered. Whichever way you go, the diplomat ends up handed over, so the choice is really about whether you fight first.
Take the second choice if the story matters to you, or if your ship is strong enough that one more fight costs you little.
Repair after the assassin in Izbrig. The next two stops are travel only, which gives you time to recover before Asronal. The 250 3 Hour Speed Ups add up to 750 hours, enough to cut a long building timer. For other level 45 missions, see the Missionsleitfaden.


