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Cybernetics is a short delivery mission in Star Trek Fleet Command, recommended for level 25. It follows straight on from Deal With A Devil: you take the Cybernetic Fragments you earned there to Dalen on Qualor IX, hand over 50 of them, and return to your station. It starts at warp 1 and needs warp 17 to complete. The reward is 70 15 Minute Repair Speed Ups, and finishing it unlocks Bartered Goods. There is no fight anywhere in it.

Cybernetics objectives

Es gibt drei Ziele und keine Verzweigung:

  • Deliver the Cybernetic Fragments to Dalen on Qualor IX. Location: Qualor.
  • Spenden Sie 50 kybernetische Fragmente an Dalen.
  • Kehren Sie zu Ihrer Station zurück.

Qualor IX is the planet and Qualor is the system you fly to. Once there, the donation step asks for 50 Cybernetic Fragments, and the last step sends you home. Nothing in the objective list involves combat, so the only things that can hold you up are the warp needed to reach Qualor and having the fragments on hand.

Wo und welcher Warp

Cybernetics has no pickup system in the Daten and starts at warp 1. Completing it takes warp 17, and Qualor is the only system named. The recommended level is 25.

Because the last objective is to return to your station, the mission finishes with your ship docked.

Cybernetics rewards

The reward is 70 15 Minute Repair Speed Ups. That is the whole payout, and completing Cybernetics also unlocks Getauschte Waren.

Seventy of them come to 17.5 hours of repair time in total.

Where the fragments come from

The 50 Cybernetic Fragments you donate here line up exactly with the reward from the previous mission, Deal mit einem Teufel.

Mission Recommended level Warp zum Abschließen Fight Belohnungen
Deal mit einem Teufel 25 18 Captain Farrell in Gemet, about 44,970 5 3★ Ungewöhnlich Refined Crystal, 11,000 Dilithium, 50 Cybernetic Fragments
Kybernetik 25 17 Keine 70 15 Minute Repair Speed Up

Deal With A Devil is the combat half of this pair: you investigate a crash site on Ajilon Prime, defeat Captain Farrell in Gemet, then report back in Sorenle. Cybernetics is the delivery half, and it spends what the first mission paid out.

Tips

Do not spend or lose track of the 50 Cybernetic Fragments from Deal With A Devil before you reach Qualor. The donation asks for exactly that many.

Any ship that can reach warp 17 will do. With no combat, there is no reason to tie up your strongest ship on this run.

Save the repair speed ups for combat-heavy missions later in the chain. They are only useful when a ship is damaged, and 70 of them can take a lot of waiting out of repairs.

For the wider Borg storyline this mission sits in, see the Borg-Bogen page, and for every other mission by level, the Missionsleitfaden.