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Gefechtsausbildung 57: Soldat

Combat Training 57: Soldier is the middle tier of the level 57 combat training missions in Star Trek Fleet Command. You defeat five level 57 hostiles, anywhere you like, and collect 2,120,000,000 Dilithium and 2,400 Ultra Recruit Tokens. It runs at warp 1 and carries a recommended level of 57. For five fights, it is a very large Dilithium payout.

Combat Training 57: Soldier objectives

The mission text invites you to test your skills against hostiles of escalating difficulty. There is one objective and no choice split:

  • Defeat 5 Level 57 hostiles.

No system is named, so any five level 57 hostiles count wherever your ship finds them.

Wo und welcher Warp

Warp 1 to start and warp 1 to complete, with no pickup system. The low warp figure only reflects that the mission sends you nowhere specific; how far you travel depends on where level 57 hostiles sit within your ship’s range.

The recommended level is 57, matching the hostile level. Earlier combat training Missionen, up to at least level 50, list a recommended level of 1 instead. The practical requirement is a ship that beats level 57 hostiles five times without heading home.

Combat Training 57: Soldier rewards

Belohnung Amount
Dilithium 2,120,000,000
Ultra Recruit Token 2,400

Completing it unlocks Kampftraining 57: Veteran. The tier before it is Kampftraining 57: Rookie, which asks for three level 57 hostiles and pays 1,060,000,000 Dilithium plus the same 2,400 Ultra Recruit Tokens.

How late combat training compares

From level 53 the combat training rewards settle into a simple pattern: Dilithium in the billions plus a flat 2,400 Ultra Recruit Tokens. Current game data for the Soldier tier and its neighbours:

Mission Objective Dilithium
Gefechtsausbildung 53: Soldat 5 level 53 hostiles 1,000,000,000
Kampftraining 57: Rookie 3 level 57 hostiles 1,060,000,000
Gefechtsausbildung 57: Soldat 5 level 57 hostiles 2,120,000,000
Combat Training 59: Soldier 5 level 59 hostiles 3,000,000,000
Kampftraining 60: Soldat 5 level 60 hostiles 3,600,000,000

The Soldier tier at level 57 pays exactly twice the Rookie tier for two extra kills. Earlier in the series the missions also paid Officer XP, Premium Recruit Tokens and officer shards; at these levels every tier pays Dilithium and Ultra Recruit Tokens only.

Tips

Chain the three level 57 tiers together. Rookie needs three kills and Soldier five, both against the same level of hostile, so you can clear both in one outing and then move on to the Veteran tier.

Use the Dilithium for the big upgrades of this stage. Late station Gebäude ask for tens of billions of Dilithium per level, and R&D Department 59 alone asks for more than 47 billion, so missions like this help cover it.

Other missions sorted by level are on the Missionsleitfaden.