Augments Part 2: Misdirection is the second mission of the Augments storyline in Star Trek Fleet Command, in which a bounty hunter is searching for Khan. You ambush the bounty hunter in Astrida, clear 10 hostiles and follow John Harrison to Zaurak for a fight with a Starfleet vessel. The game lists a recommended level of 1; it starts at warp 1 and needs warp 11 to finish. The reward is 7 John Harrison shards, 2,700 Tritanium and 19 15 Minute Speed Ups, and it unlocks Part 3.
Augments Part 2: Misdirection objectives
Es gibt vier Ziele und keine Verzweigung:
- Ambush the bounty hunter. Location: Astrida (enemy strength ~13,208).
- Defeat 10 Hostiles of level 15 or higher.
- Follow John Harrison to the Zaurak system. Location: Zaurak.
- Defeat the Starfleet vessel. Location: Zaurak (enemy strength ~12,905).
You strike first, ambushing the bounty hunter in Astrida who is hunting Khan. After 10 hostile kills you follow John Harrison to Zaurak, where a Starfleet vessel is the last fight.
Wo und welcher Warp
Warp 1 to start and warp 11 to complete, with no pickup system. Astrida and Zaurak are the two named systems.
The level 15 floor on the hostiles and the two fights, both around 13,000 strength, are the practical requirements.
Augments Part 2: Misdirection rewards
| Belohnung | Amount |
|---|---|
| John Harrison shards | 7 |
| Tritanium | 2,700 |
| 15 Minute Speed Up | 19 |
Completing Misdirection unlocks the next mission, Augments Part 3: Der Müll eines Mannes.
The opening Augments missions
| Mission | Warp zum Abschließen | Story |
|---|---|---|
| Augments Part 1: Uncaged | 13 | Respond to a distress call from a remote uninhabited planet |
| Augments Part 2: Misdirection | 11 | A bounty hunter is searching for Khan |
| Augments Part 3: One Man’s Trash | 13 | Khan learns that one of his family is scouring ship graveyards |
| Augments Part 4: Reunions | 12 | Reunite Khan with one of his Augment family |
The first four parts stay between warp 11 and 13, and Misdirection has the lowest warp of them. The full run of Khan missions, and where they lead, is on the Augment missions .
Tips
The 7 John Harrison shards are the reason to run this early. If you are building him, Misdirection is one of the Missionen that feeds him shards directly.
Clear the 10 hostiles between Astrida and Zaurak. They have no system requirement, so you can take them on the way to the final fight.
Neither named fight is hard for a ship that handles level 15 hostiles. The bounty hunter at about 13,208 strength is marginally the tougher of the two.
The 19 15 Minute Speed Ups are small individually but add up to almost five hours of build time. Previous mission: Augments Part 1: Uncaged. More missions sorted by level are on the Missionsleitfaden.


