Hot and Cold is a combat story mission in Star Trek Fleet Command where you confront a destructive ship. The game lists a recommended level of 25. It starts at warp 1 and needs warp 20 to complete, because every objective with a location is in Izanami. There is one fight, a follower of about 133,020 strength. The reward is 250 3★ Interceptor Parts, 42,000 Tritanium and sixteen 1 Hour Speed Ups, and finishing it unlocks The Smell of Fear.
Hot and Cold objectives
Es gibt vier Ziele und keine Verzweigung:
- Go to Izanami. Location: Izanami.
- Confront the mysterious ship. Location: Izanami.
- Defeat the follower. Location: Izanami. Enemy strength is roughly 133,020.
- Kehren Sie zu Ihrer Station zurück.
You travel to Izanami and confront the mysterious ship, which leads to the only fight: the follower. Once it is beaten, the mission sends you home, and it completes when your ship docks.
Wo und welcher Warp
The mission is available from warp 1 and needs warp 20 to complete, the range needed to reach Izanami, a neutral System.
The recommended level is 25, and the follower at about 133,020 is the one step that tests it. Warp 20 is the other requirement.
Hot and Cold rewards
| Belohnung | Amount |
|---|---|
| 3★ Interceptor Parts | 250 |
| Tritanium | 42,000 |
| 1 Hour Speed Up | 16 |
The speed ups add up to 16 hours. Completing the mission also unlocks the next one, The Smell of Fear.
Hot and Cold after A Bad Crowd
The mission before Hot and Cold is A Bad Crowd, where you investigate ship sightings in Orion. Both have a recommended level of 25, and the two pay complementary ship parts:
| Mission | Warp zum Abschließen | Fight | Belohnungen |
|---|---|---|---|
| Eine böse Bande | 8 | Mercenary ship, about 131,625 | 250 3★ Battleship Parts, 11 × 15 Minute Repair Speed Up |
| Heiß und kalt | 20 | The follower, about 133,020 | 250 3★ Interceptor Parts, 42,000 Tritanium, 16 × 1 Hour Speed Up |
The fights are almost the same strength, so a ship that beat the mercenary in Orion will handle the follower. The big change is range: A Bad Crowd finishes at warp 8, while Hot and Cold needs warp 20.
Tips
Check your warp before you start. The jump from warp 8 in the mission before to warp 20 here is the main thing that can hold you up, and it comes from ship and warp research rather than your level.
Take the same combat ship you used against the mercenary. The follower is only slightly stronger, and it is the only fight.
Put the Interceptor Parts toward an interceptor if you are building one. Between this mission and A Bad Crowd you collect 250 each of Battleship and Interceptor Parts, so the pair helps two hull types.
Save the speed ups for a long upgrade. Sixteen hours of general speed up time is more useful on a slow build than on a quick one.
Continue with Der Geruch der Furcht. Other missions sorted by level are on the Missionsleitfaden.


