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Captive is a level 11 mission in Star Trek Fleet Command where you rescue colonists taken by slavers. It needs warp 7 to start and to complete, and it can be picked up in Zehoro, Eojur, Quvolis or Elva. You clear 8 hostiles, beat an Orion Slaver in Elva and bring the captives home. The reward is 260 Tritanium. It is a quick combat errand for players around level 11.

Captive objectives

Three objectives, no choice split:

  • Defeat 8 Hostiles of Level 10 or higher.
  • Defeat the Orion Slaver. Location: Elva (enemy strength about 2,334).
  • Return the captives to your Station.

The hostile count has no system attached, so any level 10 or higher hostiles count toward the 8. The Orion Slaver is in Elva, and after it is beaten you return to your station with the captives.

Wo und welcher Warp

Captive is picked up in one of four systems: Zehoro, Eojur, Quvolis or Elva. It needs warp 7 both to start and to complete, so any ship that can reach those systems can finish it.

The recommended level is 11, and the hostiles you have to beat must be at least level 10.

Because four systems offer the mission, you can take it from whichever one is closest. Elva is both a pickup system and the location of the Orion Slaver, so accepting it there keeps the whole run in one place until you head home.

Captive rewards

The reward is 260 Tritanium. Captive is a standalone mission and does not unlock a follow-up.

Tips

Start the hostile count in Elva if you can. The Orion Slaver is there too, so clearing level 10 hostiles in the same system saves a trip.

Check hostile levels before you attack. Anything below level 10 will not count toward the 8, so pick targets from the right band.

If you are short of hostiles in Elva, Zehoro, Eojur and Quvolis are the other pickup systems and sit in the same warp band, so any of them is a reasonable place to finish the count.

The Orion Slaver has about 2,300 strength. A ship that is comfortable with level 10 hostiles should handle it, but repair after the 8 kills so you do not go in damaged.

The mission has nine fights in total, eight hostiles and the Slaver, so it takes longer than its three objectives suggest. Keep repair time in mind if you are running it between other tasks.

Tritanium is scarce at this stage of the game, and 260 of it helps with early building upgrades. For more missions at this level, see the Missionsleitfaden.