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Who is Five of Eleven in STFC?

Five of Eleven is the Borg-assimilated form of Jaylah and one of the Epic Engineering officers in the Unimatrix Twelve sub-collective. Her bridge ability boosts the resources your ship pulls from hostiles, and her captain seat converts the rest of the crew’s Health stat into real survivability on the same ship.

Players usually look at Five of Eleven for two reasons. The first is the captain ability: when she is captain, the total Health on your roster fuels a sizable bump to Shield deflection, Armor, and Dodge. The second is the bridge ability: the more you rank her up, the more loot every hostile drops back to you.

This guide covers what she does, where she fits in a crew, how her synergy ring actually shakes out, and what to know before you sink shards and Officer XP into her.

Star Trek background

In Star Trek lore, Jaylah is the scrappy survivor introduced in the 2016 film Star Trek Beyond. She grew up on the marooned planet Altamid after Krall’s swarm killed her family, scavenged her way to a working starship, and eventually earned a place at Starfleet Academy with Captain Kirk’s endorsement.

STFC picks up that thread and runs in a darker direction. In the game’s Borg storyline, Jaylah is among eleven Starfleet cadets taken by the Borg and assimilated into a sub-collective called Unimatrix Twelve. She becomes Five of Eleven. The in-game flavor text leans into the loss: she keeps just enough of herself to cry a single tear for the friends she will be forced to hurt.

That framing matters for crew building. Every officer in Unimatrix Twelve is one of those cadets, which is why their named synergies with each other are so heavy.

Five of Eleven’s role in STFC

Five of Eleven is an Epic rarity Engineering officer in the Borg roster, grouped under Unimatrix Twelve, with a Neutral faction. Her job is to make hostile farming pay better while keeping the ship she rides more durable. She is not a damage dealer. She is the officer you bring when you want each kill to leave you with more loot and fewer scratches.

That puts her in two clear lanes: a bridge seat on hostile-grinding crews, and the captain seat on combat ships that need extra effective hit points without giving up a damage officer in the other slot.

Captain ability: Weaponry is irrelevant

When Five of Eleven sits in the captain’s chair, her ability adds 200% of the total Health stat of every officer on the ship to your Shield deflection, Armor, and Dodge (as of the latest Daten). That conversion turns crew loadout into a survival buff, so stacking high-Health officers in the rest of your seats makes the captain ability work harder.

This effect does not scale up with her promotion rank, so don’t hold off on using her in the captain seat just because you haven’t pushed her to Commander V. The captain bonus is the same at Ensign I as it is at the cap.

Officer ability: You will be assimilated

On the bridge, Five of Eleven boosts the resources your ship pulls from hostiles. The bonus grows with every promotion, and the per-rank progression is the same in the live data and on her in-game card.

Current as of the latest data:

Rang Bonus to hostile resources
Fähnrich I 20%
Lieutenant JG II 40%
Lieutenant III 60%
Lt. Commander IV 80%
Kommandant V 100%

That last row is the headline number. At Commander V, every hostile kill effectively drops twice as much loot when she is on the bridge. The 80-percentage-point jump from Ensign to Commander V also means there is a real payoff in pushing her promotions past Lt. III rather than parking her at the early ranks.

Where Five of Eleven shines

Three situations make her an easy include.

The first is hostile resource farming on a long grind. Officer Down events, faction reputation pushes, and daily hunts all reward you the most when each ship return is heavier. A maxed Five of Eleven on the bridge increases what comes back from those kills.

The second is Unimatrix Twelve crew building. The Borg cadets share massive named-officer synergies with each other, so even an unrelated captain ability scales better with this group than with most other crews. Five of Eleven slots into any Unimatrix Twelve combat or hostile crew without much thought.

The third is using her as captain on combat ships you can’t otherwise tank out. Because her ability scales off officer Health rather than your hull stats, putting two beefy officers in the other seats can shore up a ship that takes too much damage in PvE without losing your bridge damage officers from the ship that actually fields them.

How to get Five of Eleven shards

Five of Eleven is a Borg-track Epic officer, so her shards show up in the same channels as the rest of the Unimatrix Twelve set: Borg-themed events, recruit drops, and the Borg recruitment store. Promotion costs ramp up sharply at the top, so plan your pulls before you start. Check current store and event rotations for which sources are live right now.

Promotion shard costs:

Rang Shards to promote Cumulative shards
Fähnrich I 125 125
Lieutenant JG II 125 250
Lieutenant III 250 500
Lt. Commander IV 375 875
Kommandant V 1,000 1,875

Ranking her up beyond level 20 also pulls from the Borg resource ladder: Independent Credits, Active Nanoprobes, and Engineering Badges. For most accounts the Nanoprobe wall is what slows the climb to Commander V, not the shard count.

Character traits

Five of Eleven has three character traits that unlock in order. You finish one before the next one opens up.

The first is Assimilated, three levels deep, with light Officer XP costs. The second is Ruthless, four levels, with a small XP dip at Level 2 before the cost climbs again. The third is Relentless, nine levels, and that one is the long haul: late ranks push past 100,000 XP a level.

Merkmal Per-level Officer XP
Assimilated (3 levels) 1,500 / 2,700 / 3,800
Ruthless (4 levels) 7,650 / 6,000 / 7,000 / 8,850
Relentless (9 levels) 10,000 / 4,000 / 7,000 / 10,000 / 15,000 / 23,000 / 42,000 / 68,000 / 107,000

If you are budgeting Officer XP, Relentless is where she eats the most. Plan for Level 9 to cost more than Levels 1 through 6 combined.

Synergy officers and crew building

Her class synergy bonuses, when she is captain, are Command 400%, Engineering 200%, and Science 400%. That pattern reads as “anything but pure Engineering pairings gets the bigger class boost,” which is unusual for an Engineering captain and worth keeping in mind when you build around her.

Named synergy officers (current as of the latest data):

Offizier Synergie
Einer von elf 400%
Zwei von elf 400%
Drei von elf 400%
Vier von elf 200%
Sechs von elf 400%
Sieben von elf 400%
Acht von Elf 200%
Neun von elf 400%
Zehn von elf 200%
Elf von Elf 400%
Hugh 200%
Ghalenar 400%
Borg-Königin 400%
Dezoc 400%
Gossa 200%

The full 400% synergies with most of the Unimatrix Twelve cadets and the Borg Queen are why Borg-heavy crews snap together so quickly. Pairing her bridge seat with any of those 400% officers in the other slot gives you both the hostile-resource bonus and a strong synergy multiplier on whatever that second officer brings.

Frequently asked questions

Is Five of Eleven worth the rank-up?

For hostile farming and Borg combat crews, yes. The jump from Ensign I to Commander V takes her hostile-resource bonus from 20% to 100%, which roughly doubles the haul on the same kills. Outside Borg crews and hostile farming her ceiling is lower, but most accounts get value from at least Lt. III.

Where do you get Five of Eleven shards?

Borg recruitment drops, Borg-themed events, and store offers in current rotations. The set rotates, so check the current store and event lineup rather than assuming any one source is live.

What ship is Five of Eleven best on?

Use her on whichever ship you actually farm hostiles with. The bridge bonus follows the officer, not the ship, so put her on the ship that is killing the most hostiles per hour for the resource you want.

Does her captain ability work with non-Borg crews?

Yes. Weaponry is irrelevant scales off the total officer Health on the ship, which is a stat every officer has, not a Borg-only trait. The trade-off is that you lose the named-officer synergy if you swap a Unimatrix Twelve crewmate out for a higher-Health officer.

If you are mid-game and grinding faction reputation, Borg armadas, or hostile resource events, Five of Eleven earns her seat fast and pays back the rank-ups in pulls per hour. If you are stockpiling Officer XP for a different build path, the deep Relentless tree is what to think about before committing to her.