A Rose by Any Other Name is a Discovery storyline mission in Star Trek Fleet Command where you prepare Burnham for going undercover. Everything happens in Metea: you disable a Starfleet ship at roughly 131,625 strength and bring its officer to a Starfleet base. It has a recommended level of 25 and needs warp 19 to finish. The reward is 42,000 Tritanium, six 3 Hour Speed Ups and 4 3★ Uncommon Refined Gas.
A Rose by Any Other Name objectives
Es gibt vier Ziele und keine Verzweigung:
- Gehen Sie zu einer Föderation system. Location: Metea.
- Disable the Starfleet ship. Location: Metea. Enemy strength is roughly 131,625.
- Bring the officer to the Starfleet base. Location: Metea.
- Kehren Sie zu Ihrer Station zurück.
The Federation system in the first step is Metea, and the whole away part of the mission stays there. The fight is against a Starfleet ship, which the objective asks you to disable. After that you bring its officer to the Starfleet base in the same system and head home.
Wo und welcher Warp
There is no pickup system, and the mission becomes available at warp 1. Completing it needs warp 19, the range for Metea. With every away step in one system, this is a single trip out and back.
The recommended level is 25. A Starfleet ship at about 131,625 strength is a fair fight at that level.
A Rose by Any Other Name rewards
| Belohnung | Amount |
|---|---|
| Tritanium | 42,000 |
| 3 Hour Speed Up | 6 |
| 3★ Ungewöhnlich Raffiniertes Gas | 4 |
Completing the mission also unlocks the next mission in the chain.
A Rose by Any Other Name and its neighbours
All three Missionen in this stretch share a recommended level of 25:
| Mission | Warp zum Abschließen | Belohnungen |
|---|---|---|
| Nah am Zuhause | 1 | 20 1 Hour Speed Up, 13 15 Minute Repair Speed Up |
| Eine Rose mit einem anderen Namen | 19 | 42,000 Tritanium, 6 3 Hour Speed Up, 4 3★ Uncommon Refined Gas |
| Treibsand | 20 | 9,000 Dilithium, 1 1 Day Speed Up, 16 1 Hour Speed Up |
This stretch of the Discovery story is heavy on speed ups. Across the three missions you collect 36 1 Hour, 6 3 Hour and 1 1 Day Speed Up, plus the repair speed ups from Close to Home. The warp rises by only one for Quicksand, so the same ship can carry straight on.
Tips
Bring a combat ship. The Starfleet ship is the only fight, but at about 131,625 strength it will beat a survey hull.
Go in repaired. There is nothing to fight before the Starfleet ship, so your hull at arrival is your hull for the fight.
Save the 3 Hour Speed Ups for a long timer. Six of them are 18 hours, which is best spent on one big building or research job rather than split up.
Michael Burnham has her own officer page. Every mission by level is on the Missionsleitfaden.


