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Eine brennende Glut

A Burning Ember is a story mission in Star Trek Fleet Command set after an escape from Eclipse space, where you reconvene with your crew. The game lists a recommended level of 29. It starts at warp 1 and needs warp 24 to complete. There is one fight, an Eclipse Ship of about 198,251 in Leone. The reward is 776,000 Parsteel, 115,000 Tritanium and 43 repair speed ups, a solid payout for three objectives.

A Burning Ember objectives

There are three objectives and no choice split:

  • Defeat the Eclipse Ship. Location: Leone. Enemy strength is roughly 198,251.
  • Reconvene with your crew. Location: Volant.
  • Kehren Sie zu Ihrer Station zurück.

The mission opens with the fight. Once the Eclipse Ship in Leone is beaten, you travel to Valance to meet your crew and then head home. The mission completes when your ship docks.

Wo und welcher Warp

The mission is available from warp 1 and needs warp 24 to complete. Leone and Valance are both in rogue space.

The recommended level is 29, and the Eclipse Ship at about 198,251 is the step that tests it.

A Burning Ember rewards

Belohnung Amount
Parsteel 776,000
Tritanium 115,000
5 Minute Repair Speed Up 32
15 Minute Repair Speed Up 11

The repair speed ups add up to 5 hours 25 minutes. A Burning Ember does not unlock a follow-up mission.

A Burning Ember after House of Mirrors

The mission before this one is House of Mirrors, the escape from Eclipse space. Both have a recommended level of 29 and a warp 24 finish:

Mission Recommended level Main effort Belohnungen
Haus der Spiegel 29 3 hostiles of level 30 or higher, then an Eclipse Ship of about 200,351 in Kemetja 13 Latinum, 16 × 3 Hour Speed Up
Eine brennende Glut 29 Eclipse Ship of about 198,251 in Leone 776,000 Parsteel, 115,000 Tritanium, 43 repair speed ups

House of Mirrors ends by getting out of Eclipse space through Leone, and A Burning Ember begins with a fight in Leone. The two Eclipse Ships are almost the same strength, so the ship that won the first fight will handle the second.

Tips

Start at full health. The fight is the first objective, so there is no travel-only step before it. Repair before you accept if your combat ship is still damaged from House of Mirrors.

Use the repair speed ups on the ship you fought with. They arrive when you dock, right after the only fight in the mission.

Put the Parsteel and Tritanium toward your next upgrade. At this stage 776,000 Parsteel is a useful top-up for Operations and Werft levels.

Check your warp before you start. Both Leone and Valance need warp 24, the same range as House of Mirrors. Other missions sorted by level are on the mission guide.