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Call Your Shot is a level 25 mission in Star Trek Fleet Command where you help General Darig sabotage the Corvallen. It is picked up in Beta Assembly and needs warp 20 both to start and to finish. You meet Darig, cross into Corvallen territory at New Dozaria, defeat a guard ship at roughly 75,312 strength and sabotage the Corvallen systems. The reward is 127,000 Tritanium and a 30 Minute Speed Up, and completing it unlocks the next part of the chain.

Call Your Shot objectives

Es gibt vier Ziele und keine Verzweigung:

  • Meet with the General Darig. Location: Beta-Montage.
  • Go into Corvallen territory. Location: Neue Dozaria.
  • Defeat the guard ship. Location: New Dozaria. Enemy strength is roughly 75,312.
  • Sabotage the Corvallen systems. Location: New Dozaria.

The mission opens with a meeting in Beta Assembly, then moves to New Dozaria for everything else. The guard ship is the only fight and stands between you and the sabotage, which is the final step.

Wo und welcher Warp

The mission is picked up in Beta Assembly. The game lists warp 20 to start and warp 20 to complete. Beta Assembly and New Dozaria are the only two systems involved.

The recommended level is 25, and the guard ship at about 75,312 is the step that tests your ship.

Call Your Shot rewards

Belohnung Amount
Tritanium 127,000
30 Minute Speed Up 1

Completing the mission also unlocks the next part of the chain.

How it compares with the missions around it

Call Your Shot sits among several level 25 Missionen that pass through Beta Assembly. Current game data for the mission before it and for Momentum and Inertia, which is also picked up in Beta Assembly:

Mission Warp zum Abschließen Wo Combat Belohnungen
Double-take 20 Meet General Darig in Nott None listed 5 3 Hour Speed Ups plus 251,000 Parsteel or 8,000 Dilithium, depending on your answer
Call Your Shot 20 Beta Assembly, New Dozaria Guard ship at about 75,312 127,000 Tritanium, 1 30 Minute Speed Up
Momentum and Inertia 20 Beta Assembly, Gemet Rebel ship at about 73,260 6 3 Hour Speed Ups, 11,000 Dilithium

In Double-take you relay information to Darig and decide whether to tell him the truth. Call Your Shot follows with the sabotage against the Corvallen. The guard ship here is a touch stronger than the rebel ship in Momentum and Inertia.

Tips

Bring a combat ship that can handle about 75,312. The guard ship comes before the sabotage, so the mission cannot finish until it is beaten.

If you are already running Momentum and Inertia, the two missions share Beta Assembly as a pickup and the same warp 20 range, so you can plan them together.

The Tritanium is the main payout. The single 30 Minute Speed Up is small, so the mission is mostly about moving the chain forward.

Previous mission: Double-take. Next mission: Arbitrary Arbitration. Weitere Missionen nach Level findest du im Missionsleitfaden.