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Borg Type 03.2 is the top tier of the Borg Type 03 solo armada in Star Trek Fleet Command, a Q-Continuum target that spawns from level 54 to 70. It sits at a fixed armada node rather than roaming, so you hit it with one strong ship instead of a counter-class fleet. Every clear pays out Borg Type 03 Solo Armada Credits, and the ship built for the job is an evolved SS Revenant matched to the 03.2 tier.

How to beat the Borg Type 03.2

Borg Type 03.2 is a solo armada, so the usual hull-counter triangle does not apply. There is no Interceptor, Battleship, or Explorer version to match against. You bring one ship, the SS Revenant, evolved to the 03.2 stage so its stats line up with this tier. The armada takes a single slot and runs with no round limit, so the fight is an endurance test between your Revenant and the target.

Three protocols fire the moment combat starts. Defense Protocol α fires a Cutting Beam as the second weapon of every round, dealing lethal damage. Defense Protocol β raises its Apex Barrier by 30,000 at combat start. Defense Protocol γ increases its weapon shots by 400% at combat start. Together they mean the armada hits often and hits hard from round one, so an under-leveled Revenant gets punished fast. The Cutting Beam in particular lands as an extra hit every round, so watch your hull and plan repairs around a long fight rather than a quick kill. Q Junior’s Twist frames the encounter as a one-versus-one, which is why you commit a single evolved ship rather than a formed group.

For crew, lean on officers that boost your Revenant’s damage and survivability against armadas. Named picks shift with the meta, so check the current Officer Tier List for the strongest options at your level. The core idea holds across every meta: push the Revenant’s damage as high as it goes and keep it alive long enough to grind the target down.

Where to find the Borg Type 03.2

The Borg Type 03.2 armada appears across Q-Continuum systems from level 54 up to level 70, with warp requirements climbing from 295 to 1,585. The lower levels sit in closer systems like Toralia and Puusha, while the level 70 node is the deepest, in Gusoeop and Manmoor. Each level sits in its own system and rises in steps of two, from 54 to 70, giving you a clean ladder of nodes to climb as your ship gets stronger. Match your warp range to the level you want to farm.

Ebene Warp Systeme
54 295 Toralia
56 430 Puusha
58 480 Brucam
60 700 Jamohr
62 1000 Taryyn
64 1320 Sotama
66 1375 New Salem
68 1495 Canavan
70 1585 Gusoeop, Manmoor

Rewards and what it drops

Every Borg Type 03.2 clear awards Borg Type 03 Solo Armada Credits, the currency tied to this armada line. The payout scales with level, from about 10,000 at the low end to 85,000 at level 70. Ship XP also climbs steeply with level, so the higher nodes double as an experience source for the Revenant you run them with. Because the armada uses a single slot with no round limit, you can run it back to back, which makes it a steady way to bank credits for the Borg Type 03 line.

Ablegen What it is
Borg Type 03 Solo Armada Credits The armada currency this target awards, from 10,000 to 85,000 per clear depending on level.

Borg Type 03.2 stats

Stats climb steeply with level, so treat these three anchor rows as low, mid, and high reference points rather than exact figures for every node.

Ebene Total strength Hull HP Shield HP Angriff Verteidigung Ship XP
54 62,976,441,540,654 100,762,079,003,441 25,190,519,750,860 109,755,838 32,407,665 6,148
62 272,966,797,543,916 436,742,125,685,047 109,185,531,421,262 2,291,005,837 677,984,925 19,400
70 1,112,869,036,224,494 1,780,574,884,352,980 445,143,721,088,246 7,609,314,851 2,124,189,030 51,800

Borg Type 03.2 firing pattern

The armada carries two weapon groups, both firing every round. The three Energy weapons do the bulk of the damage and can crit for half again as much, while a single Kinetic weapon adds a flat hit on top. Because everything lands each round, plan your Revenant’s mitigation and repair timing around sustained pressure rather than a big periodic spike.

Weapon type Count Damage per shot Fires Crit
Energie 3 6,735,560–12,550,732 Every round 10% (1.5x)
Kinetic 1 2,000,000 Every round 10% (1.5x)

The Q Continuum in Star Trek

The Q Continuum is the home of the Q, a race of near-omnipotent beings who can bend space, time, and matter to their will. Star Trek fans first met Q when he put humanity on trial in the opening of The Next Generation, and he returned again and again to test Picard, Sisko, and Janeway. On Voyager, Q’s own son, later nicknamed Q Junior, appeared as a reckless young immortal being taught to use his powers responsibly. Star Trek Fleet Command borrows that character to frame this armada line, casting Q Junior as the mischief-maker who sets the challenge in front of your crew.

Is the Borg Type 03.2 worth grinding?

If you have an evolved SS Revenant, yes. Borg Type 03.2 is the highest tier of the line, so it pays the most credits per clear and hands out the most ship XP of the three. Run the level that matches your Revenant’s strength, match your warp to that node, and treat it as a steady credit and XP loop rather than a quick smash.