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The SS Revenant is an Epic grade 4 Interceptor and the first El-Aurian starship in Star Trek Fleet Command. It is a specialist, built to hunt Q-Continuum hostiles and Borg armadas in Continuum space rather than fight in general PvP or PvE. It unlocks at Shipyard level 42, farms Chaos Modules far faster than a normal ship, and can shut off a Borg armada weapon outright. If you run Continuum content, it earns its dock slot.

How to get the SS Revenant

The SS Revenant needs 200 blueprints and a Shipyard at level 42 before you can build it. The build cost is 21,005,000,000 Tritanium and 13,000,000 Dilithium, and construction takes 1 day 14 hours. The game Daten records the requirement and cost but not the blueprint source, so check the live event or store offer running when you decide to chase it.

SS Revenant ability

The Revenant carries three passive abilities, all always active and all pointed at Continuum space.

  • Laid to Rest increases the ship’s base damage against Q-Continuum hostiles, scaling from 80,000,000% at ship level 1 to 450,000,000% at level 75. This is what turns the Revenant into a wrecking ball against Continuum targets.
  • Phantom’s Tithe increases the Chaos Module resources you gain from Q-Continuum hostiles, from 500% at level 1 to 14,000% at level 75. It is the farming half of the ship.
  • Collective’s Bane disables the Cutting Beam weapon on the Borg Type 03 and Borg Polygon armadas, stopping it from firing at you at all.

Because these are passives, they work the moment the Revenant is on the field. Every level you add raises the first two, so leveling the hull directly increases both your damage and your Chaos Module haul.

Stats and tiers

Base values from the current game data; research, buffs and Offiziere raise them in play.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 7 / 110 135 400,000 (30,000) 347,574 521,360 434,467
8 9.25 / 450 135 1,630,000 (140,000) 1,145,474 1,718,211 1,431,842.5
15 11 / 1,350 135 5,860,000 (546,000) 16,303,287 24,454,931 20,379,109

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. Values below are at max tier 15.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
1 Kinetic 4 1 1 30,540–37,327 10% 150%
2 Energie 2 1 1 76,351–93,318 10% 150%
3 Energie 2 1 2 150,813–188,524 10% 150%
4 Kinetic 4 1 2 91,621–111,981 10% 150%

Weapon 3, the heavy energy cannon, is the Revenant’s biggest single hit, though it fires only every other round; the two kinetic Banken land more shots for steadier pressure.

Crew slots and officer bonus

The Revenant opens officer slots as it levels, reaching a full seven-officer crew at higher levels.

Ship level Officer slots
5 1
10 2
20 3
30 4
40 5
45 6
55 7

The ship also raises your officers’ stats as it tiers up. Attack, defense and health all use the same ladder, so one column covers all three.

Amount Bonus
1,500 50%
3,000 100%
4,875 150%
6,750 200%
9,000 250%
12,000 300%
16,500 350%
22,500 400%
30,000 450%
45,000 500%

SS Revenant refits

The Revenant unlocks three refits through the Continuum Raffinerie, each after you scrap the ship at a set tier. Each costs 120 shards to unlock.

Nachrüstung What it does
SS Revenant Mark II Increases Shots against Assimilated El-Aurian armadas. Available from the Continuum Refinery after scrapping at Tier 5 (ship levels 21-25).
SS Revenant Mark III Increases Apex Barrier against Assimilated El-Aurian armadas. Available after scrapping at Tier 10 (ship levels 46-50).
SS Revenant Mark IV Grants an additional bundle in the Continuum Refinery. Available after scrapping at Tier 15 (ship levels 71-75).

Crew for the SS Revenant

This is a hostile-hunting Interceptor, so the bridge you want is one that adds weapon damage, extra shots or critical hits against hostiles and armadas. The ship already multiplies its base damage against Q-Continuum targets, so officers that stack flat weapon damage or crit compound on top of that multiplier rather than competing with it. For Chaos Module farming, clearing targets quickly matters more than survivability.

Officer picks shift with the meta, so rather than lock in names that age out, check the Officer Tier List for current damage and crit crews. Match the captain maneuver and bridge abilities to the specific Continuum hostile or armada you are running.

The SS Revenant in Star Trek

The El-Aurians are the long-lived species of Guinan and Tolian Soran, whose homeworld was overrun by the Borg in the 23rd century, scattering survivors across the galaxy. Star Trek Fleet Befehl draws on that history: many El-Aurian refugees took shelter in the Federation and joined Starfleet. The Prohibitor-class itself is a game-original design, said to be built from schematics recovered on salvage runs to the ruined El-Aurian homeworld. The SS Revenant is described as one of the last Prohibitor-class ships still in service, an El-Aurian phantom fitted with some of Starfleet’s most advanced technology.

Is the SS Revenant worth it?

The Revenant is a specialist, not a general grade 4 combat ship. Its passives do nothing outside Continuum space, so if you are not running Q-Continuum hostiles, Borg Type 03 and Polygon armadas, or Chaos Module farming, it will sit in the dock. For players deep in Continuum content it is close to mandatory: it hits Q-Continuum targets far harder than anything else and multiplies your Chaos Module income. It is also scrappable, and each scrap tier feeds its own refit chain, so leveling and scrapping it is part of the reward.