The best crew for the Borg Polygon 1.2 in Star Trek Fleet Command starts with the ship: bring the SS Revenant. Its Collective’s Bane ability stops the Polygon’s Cutting Beam from firing at you, and that beam deals lethal damage on the second weapon of every round. Crew it for damage against hostiles, then kill the Polygon inside 20 rounds, the limit Q sets. The Polygon 1.2 is a Q-Continuum group armada at levels 54 to 70, in ten systems from Toralia (warp 295) to Gusoeop and Manmoor (warp 1,585), and it pays Borg Polygon Group Armada Credits.
Best ship and crew for the Borg Polygon armada
This is an armada target, so there is no Interceptor, Battleship or Explorer counter to swap between. The ship choice comes from the Polygon’s own abilities instead, and one ship answers most of them.
Die SS Revenant is an Epic Interceptor (Shipyard level 42) built for Q-Continuum targets. Its three abilities line up with this fight:
| SS Revenant ability | What it does against the Polygon |
|---|---|
| Collective’s Bane | Disables the Cutting Beam on Borg Type 03 and Borg Polygon armadas from firing at you. This removes the Polygon’s lethal hit. |
| Laid to Rest | Increases the Revenant’s base damage against Q-Continuum hostiles by 80,000,000% at ship level 1, up to 450,000,000% at ship level 75. The Polygon is a Q-Continuum target. |
| Phantom’s Tithe | Increases Chaos Module Ressourcen gained from Q-Continuum hostiles by 500% at ship level 1, up to 14,000% at ship level 75. |
Without Collective’s Bane, every ship in the armada faces the Cutting Beam each round, so a fleet without Revenants takes losses fast. With it, the fight becomes a straight damage race against the 20-round limit, and Laid to Rest is what wins that race.
For the crew, seat a captain that boosts weapon damage against hostiles and fill the bridge with officers that add raw damage or mitigation. The Polygon 1.2 adds 30,000 Apex Barrier and a 400% increase to its weapon shots at the start of combat, so mitigation still matters even with the Cutting Beam switched off. Front-load your damage: burst crews beat slow ones here because of the round limit. Picks shift with the meta, so check the current Officer Tier List for the strongest crews at your roster level.
Borg Polygon 1.2 abilities
The Polygon 1.2 carries all three of the line’s Defense Protocols plus Q’s round limit. The 1.0 and 1.1 versions carry fewer of them, which is why 1.2 is the hardest of the three.
| Ability | Effect |
|---|---|
| Defense Protocol α | On the second weapon of every round, fires a Cutting Beam that deals lethal damage to enemy ships. |
| Defense Protocol β | Increases its Apex Barrier by 30,000 at the start of combat. |
| Defense Protocol γ | Increases its Weapon Shots by 400% at the start of combat. |
| Q Junior’s Twist | Q sets the terms: defeat the Borg Polygon within 20 rounds. |
Borg Polygon 1.2 locations
The Polygon 1.2 sits in one system per level, with two systems at level 70. Warp requirements rise steeply with level, from 295 at the bottom to 1,585 at the top, so match your warp range to the level you plan to attack before you set out.
| Ebene | Warp | Systeme |
|---|---|---|
| 54 | 295 | Toralia |
| 56 | 430 | Puusha |
| 58 | 480 | Brucam |
| 60 | 700 | Jamohr |
| 62 | 1,000 | Taryyn |
| 64 | 1,320 | Sotama |
| 66 | 1,375 | New Salem |
| 68 | 1,495 | Canavan |
| 70 | 1,585 | Gusoeop, Manmoor |
Borg Polygon 1.0, 1.1 and 1.2 compared
The three Polygon versions overlap in level, so pick the one your armada can clear and step up from there.
| Version | Ebenen | Warp | Defense Protocols | Group Armada Credits |
|---|---|---|---|---|
| Borg Polygon 1.0 | 42–50 | 105–195 | α | 800–2,000 |
| Borg Polygon 1.1 | 44–60 | 150–700 | α, β | 3,000–45,000 |
| Borg Polygon 1.2 | 54–70 | 295–1,585 | α, β, γ | 68,000–600,000 |
Belohnungen und Drops
The Polygon 1.2 drops Borg Polygon Group Armada Credits. The amount scales with the level you clear, from 68,000 at the low end up to 600,000 at level 70, far above what the 1.0 and 1.1 versions pay. Ship XP also climbs sharply, from 6,148 at level 54 to 51,800 at level 70, which makes the higher spawns useful for leveling the ships in your armada.
| Ablegen | Was es ist |
|---|---|
| Borg Polygon Group Armada Credits | Claims rewards in the Continuum Raffinerie. Shared by the whole Borg Polygon line; the 1.2 pays 68,000 to 600,000 per win. |
Borg Polygon 1.2 stats
Stats climb steeply with level, so the same armada that clears a level 54 spawn will struggle badly at level 70. These anchor rows show the low, mid and high ends of the range.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 54 | 382,175,353,788,480 | 611,479,552,016,847 | 152,869,888,004,212 | 601,370,286 | 32,407,665 | 6,148 |
| 62 | 1,650,889,005,954,452 | 2,641,416,376,143,160 | 660,354,094,035,791 | 3,092,880,052 | 677,984,925 | 19,400 |
| 70 | 6,801,756,238,861,663 | 10,882,786,736,760,900 | 2,720,696,684,190,230 | 12,404,197,068 | 2,124,189,030 | 51,800 |
Borg Polygon 1.2 firing pattern
The Polygon fires three Energy shots and one Kinetic shot every round, before Defense Protocol γ multiplies its shot count. The Energy group does the bulk of the damage and lands every round, so there is no quiet round to recover in; keep mitigation up throughout. The figures are the level 54 values and scale up with level.
| Weapon type | Count | Schaden pro Schuss | Fires | Crit |
|---|---|---|---|---|
| Energie | 3 | 36,499,240–92,570,536 | Jede Runde | 10% (1.5x) |
| Kinetic | 1 | 2,000,000 | Jede Runde | 10% (1.5x) |
The Borg and the Q in Star Trek
The Borg are a cybernetic collective that assimilates other species and their technology into a single hive mind, first faced by the Enterprise-D when Q flung the ship across the galaxy to meet them. Q belongs to the Q Continuum, a race of near-omnipotent beings who treat lesser species as amusements and tests. In this armada, Q’s son, Q Junior, conjures a Borg ship to throw at you, and Q steps in to set the terms of the contest.
Is the Borg Polygon 1.2 worth grinding?
Yes, if you have the SS Revenant. The 1.2 pays up to 600,000 credits per win, many times what the lower versions pay, and the higher spawns hand out real ship XP. Without a Revenant to switch off the Cutting Beam it is a costly fight, so build and level that ship first, start at level 54 in Toralia to gauge your damage against the 20-round limit, and move up as your armada allows. For the other Borg armada targets, see the Borg-Armadas-Guide.


