The Borg Polygon 1.2 is a Q-Continuum armada target in Star Trek Fleet Command, sitting at levels 54 to 70 across Q-Continuum systems. It is not a roaming hull hostile you tackle solo; it is a stationary armada you hit with a formed armada, and it pays out Borg Polygon Group Armada Credits. Its hull points run into the quadrillions, so the fight is about stacking enough combined firepower to break its barrier and finish it inside the round limit its ability enforces.
How to beat the Borg Polygon 1.2
This is an armada, not a normal hull hostile, so there is no Interceptor, Battleship, or Explorer counter to swap between. It appears only as a Station/Armada target, which means you form an armada with your alliance (or bring the strongest single ship the level allows) and pool damage against one very large health bar. Because the payout is armada credits, treat it as event grinding rather than a farm run. For more targets of this kind, see the Solo Armadas hub.
Three ship abilities shape the fight. Defense Protocol α fires a Cutting Beam on the second weapon of every round, dealing lethal damage to your ships, so your armada members take steady losses over a long fight. Defense Protocol β raises the Borg Polygon’s Apex Barrier by 30,000 at combat start, adding a layer you have to chew through before your hits land in full. Defense Protocol γ boosts its own Weapon Shots by 400% at combat start, so incoming fire is heavier than the base weapon count suggests. Its second ability, Q Junior’s Twist, puts a hard 20-round limit on the battle: destroy the Borg Polygon within 20 rounds or the attempt fails. The takeaway is front-loaded damage. Bring officers and a captain that boost weapon damage against hostiles, favor burst over a slow grind, and coordinate the armada so everyone lands hits in the same window rather than trickling in.
For crew, the principle is a captain that increases weapon damage against hostiles plus officers that add raw damage or mitigation for the members holding aggro. Picks shift with the meta, so check the current Officer Tier List for the strongest armada crews at your roster level.
Where to find the Borg Polygon 1.2
The Borg Polygon 1.2 is spread across Q-Continuum space, with the lowest level 54 spawn in Toralia and the range climbing through to level 70 in Gusoeop and Manmoor. Warp requirements rise steeply alongside the levels, from 295 at the bottom to 1,585 at the top, so match your warp range to the level you plan to attack before you set out.
| Ebene | Warp | Systeme |
|---|---|---|
| 54 | 295 | Toralia |
| 56 | 430 | Puusha |
| 58 | 480 | Brucam |
| 60 | 700 | Jamohr |
| 62 | 1000 | Taryyn |
| 64 | 1320 | Sotama |
| 66 | 1375 | New Salem |
| 68 | 1495 | Canavan |
| 70 | 1585 | Gusoeop, Manmoor |
Rewards and what it drops
The Borg Polygon 1.2 drops Borg Polygon Group Armada Credits, the event currency for this armada line. The amount scales with the level you clear, from about 68,000 at the low end up to 600,000 at level 70, so higher spawns are worth far more per kill if your armada can handle them. Ship XP also climbs sharply with level (see the stats table below), which makes the higher spawns useful for leveling the ships in your armada.
| Ablegen | What it is |
|---|---|
| Borg Polygon Group Armada Credits | Event currency for the Borg Polygon armada line, spent in the associated event store. Payout scales with level, roughly 68,000 to 600,000. |
Borg Polygon 1.2 stats
Stats climb steeply with level, so the same armada that clears a level 54 spawn will struggle badly at level 70. These anchor rows show the low, mid, and high ends of the range.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 54 | 382,175,353,788,480 | 611,479,552,016,847 | 152,869,888,004,212 | 601,370,286 | 32,407,665 | 6,148 |
| 62 | 1,650,889,005,954,452 | 2,641,416,376,143,160 | 660,354,094,035,791 | 3,092,880,052 | 677,984,925 | 19,400 |
| 70 | 6,801,756,238,861,663 | 10,882,786,736,760,900 | 2,720,696,684,190,230 | 12,404,197,068 | 2,124,189,030 | 51,800 |
Borg Polygon 1.2 firing pattern
The Borg Polygon leans on its energy weapons, firing three energy shots plus one kinetic shot every round. The energy group does the bulk of the damage and lands every round, so there is no quiet round to bank repairs; keep mitigation up throughout and expect a consistent stream of incoming fire. The figures below are the lowest-level values, and they scale up as the level climbs.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energie | 3 | 36,499,240 to 92,570,536 | Every round | 10% (1.5x) |
| Kinetic | 1 | 2,000,000 | Every round | 10% (1.5x) |
The Borg and the Q in Star Trek
The Borg are a cybernetic collective that assimilates other species and their technology into a single hive mind, first faced by the Enterprise-D when Q flung the ship across the galaxy to meet them. Q himself belongs to the Q Continuum, a race of effectively omnipotent beings who treat lesser species as amusements and tests. In this armada, that framing is the whole point: Q’s son, Q Junior, conjures a Borg ship to throw at you, and Q steps in to set the terms of the contest. The pairing is pure Star Trek, using the game’s most feared enemy as a prop in a Q Continuum game.
Is the Borg Polygon 1.2 worth grinding?
It is worth running while the Borg Polygon event is active, both for the Group Armada Credits and for the ship XP the higher spawns hand out. It is a coordination fight more than a farm, so it pays off best when your alliance can field a full armada and focus damage inside the 20-round limit. Match your warp to the level you are targeting, start at the lower spawns to gauge how much combined power you need, and move up as your armada’s damage allows.