The Alliance Ω-Galor-class is a Mirror Universe hostile in Star Trek Fleet Command, found at levels 48 to 70 in mirror systems that run from warp 120 out to warp 700. It is the Omega variant of the Alliance Galor-class, a separate and tougher hostile than the regular version, and it spawns as a Battleship, an Explorer, and an Interceptor. Every kill drops Raw Omega-Trellium. Check each spawn’s hull type and bring the class that counters it, because its Deadlock ability hull breaches your ship the moment combat starts.
How to beat the Alliance Ω-Galor-class
The Ω-Galor-class spawns in all three combat hull types, so the counter triangle decides your pick: Interceptors beat Schlachtschiffe, Battleships beat Explorers, and Explorers beat Interceptors, while Survey ships should stay out of the fight entirely. Tap a spawn before attacking to read its hull type, then send the counter: an Interceptor against its Battleship version, a Battleship against its Explorer version, and an Explorer against its Interceptor version. Three variants is good news for your dock, because whichever combat ship is your strongest, some Ω-Galor spawn is weak to it.
Its ability kit punishes slow fights. Deadlock hull breaches your ship at combat start and holds the breach for the whole engagement. Dismantlement and Photophobia then feed on it: at the start of each round in which your ship is hull breached, the Ω-Galor gains 20% weapon damage and 10% Isolytic Damage for that round. Deadlock guarantees the breach, so in practice both boosts run all fight. There is no way to play around the combo, which means the answer is pace: hit hard, end the fight in a few rounds, and budget for hull repairs between kills rather than counting on shields to carry a long exchange.
For crew, follow the standard hostile-grinding principle: a captain whose ability raises weapon damage against hostiles, with Offiziere that add damage or survivability behind them. At level 48 and above the cadet crews are long past their prime, so skip them and check the officer tier list for current picks. Crews shift with the meta, so treat any named combination as a starting point rather than a fixed answer.
Where to find the Alliance Ω-Galor-class
The Ω-Galor-class patrols one Mirror Universe system per level. The lower band sits between warp 120 and 230 and opens up relatively early, while everything from level 60 upward demands warp 700, with levels 68 and 70 stacked in Mirror Klatu Nebula. That jump from warp 230 to 700 between levels 58 and 60 is the real gate: many players can farm Mirror Breen long before the deep systems come into range. Match the table against your ship’s warp capability before you fly.
| Ebene | Warp | Systeme |
|---|---|---|
| 48 | 120 | Mirror Yridia |
| 50 | 200 | Mirror Dhi’Ban |
| 58 | 230 | Mirror Breen |
| 60 | 700 | Mirror Xindus |
| 68–70 | 700 | Mirror Klatu Nebula [Extract] |
Rewards and what it drops
Raw Omega-Trellium is the only drop, and level is everything: about 30 per kill at level 48, climbing to 18,300 at level 70. Ship XP follows the same curve, from 2,501 per kill at the bottom of the range to 51,800 at the top, with a level 60 kill already worth 16,000. Once your counter ships can handle the warp 700 spawns, the lower band mostly stops being worth the travel time.
| Ablegen | What it is |
|---|---|
| Raw Omega-Trellium | The Mirror Universe arc’s grind resource, paying 30 to 18,300 per kill depending on level |
Alliance Ω-Galor-class stats
Stats vary by hull variant and climb steeply with level; the anchors below come from the Explorer variant, and the level 70 version is roughly 300 times stronger than the level 48 one.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 48 | 158,651,191 | 183,366,382 | 122,244,255 | 3,954,343 | 1,891,530 | 2,501 |
| 60 | 3,505,709,395 | 4,074,967,665 | 2,716,645,110 | 70,111,768 | 39,791,240 | 16,000 |
| 70 | 47,415,820,869 | 52,878,940,935 | 35,252,627,290 | 2,308,102,692 | 1,041,934,065 | 51,800 |
Alliance Ω-Galor-class firing pattern
The Ω-Galor fires four weapons every round after a one-round warm-up: two energy and two kinetic. The energy pair does the heavy lifting, with a per-shot ceiling around five times the kinetic maximum. At level 48 the full volley lands between roughly 836,000 and 1.8 million damage per round before crits, and every shot carries a 10% chance to crit at 1.5x damage. Those figures come from the lowest-level record; higher levels multiply the damage while the cadence stays constant, so there is never a light round to repair through.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energie | 2 | 278,823–757,672 | Every round | 10% (1.5x) |
| Kinetic | 2 | 139,411–151,534 | Every round | 10% (1.5x) |
The Galor-class in Star Trek
The Galor-class is the Cardassian Union’s main warship, first seen in The Next Generation episode “The Wounded” and a constant presence through Deep Space Nine and the Dominion War, where Galor wings fought in most of the conflict’s major fleet battles. Its ridged amber hull and forward disruptor spine made it one of the most recognizable ships of the era. In the mirror universe, Cardassia holds power as half of the Klingon-Cardassian Alliance, the regime that conquered the former Terranisches Reich, and Alliance fleets field Galor-class ships on patrol. Star Trek Fleet Command’s Mirror Universe arc casts the Ω-Galor-class as one of the Alliance’s heavier hunters in occupied mirror space.
Is the Alliance Ω-Galor-class worth grinding?
Yes, whenever the Mirror Universe arc is your current chase. All three hull variants pay the same Raw Omega-Trellium, so you can farm whichever spawn your best ship counters instead of building around a single class. Rewards scale so steeply that one level 70 kill outweighs a long session at level 48. Push as deep as your warp range allows, start every fight repaired, and remember that the hull breach lands before your first volley.